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|This page contains content on features that may be included in the next update.
These features have appeared in development versions, but the full update containing these features has not been released yet.
Drowned will naturally spawn at light level of 7 or less in ocean biomes (all variants), and in river and swamp biomes. They spawn at the bottom of the body of water they are in, and walk on the bottom instead of swimming like other mobs.
Drowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. They also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. They can not spawn naturally with any armor, unlike its other zombie counterparts.
If a zombie is underwater and not in a boat continuously for 30 seconds, it begins the process of converting to a drowned. Once this happens, it will start shaking, a similar effect to when a zombie villager is being cured. At this point the process cannot be stopped, and 15 seconds later the zombie will turn into a drowned.
If a zombie is holding or wearing an item when it becomes a drowned, it will drop the item it is holding or wearing, 100% of the time if it had picked the item up, or the normal 8.5% +1% per looting level if it spawned with the item naturally. Zombie villagers do not transform, and husks will not transform instantly, instead transforming into a regular zombie as a midway point.
In Bedrock Edition, drowned are currently still an experimental feature and can be only be encountered if one turns on experimental gameplay in version 1.4 onwards, then they can be encountered naturally.
Drowned are no longer an experimental feature in beta 18.104.22.168 onwards and can be encountered naturally.
Drowned drop when they die:
Trident[Bedrock Edition only] (3.7% chance each, 4% chance with Looting I, 4.3% chance with Looting II and 4.7% chance with Looting III).
- Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up.
- Java Edition
- 15% of drowned will spawn with a
- 2% of drowned will spawn with a
- 3% of drowned will spawn with a
- This does not apply to zombies converted into drowned. The only way to obtain a trident is from a naturally spawned drowned.
- Drowned have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
- Bedrock Edition
- 15% of drowned will spawn with a
- 0.85% of drowned will spawn with a
- 8% of drowned will spawn with a
- The trident and fishing rod are mutually exclusive, but drowned can spawn with both a nautilus shell and a trident or fishing rod.
- Drowned have an 8.5% chance of dropping their equipment in their main hand, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
- Drowned will always drop equipment in their offhand.
- It is possible for a drowned to drop both its naturally-spawned trident and a second trident as one of its standard drops (0.3145% chance, 0.38% chance with Looting I, 0.4515% chance with Looting II, and 0.5405% chance with Looting III).
Drowned will drop 5 experience upon death if killed by the player or a tamed wolf (or 12 if it is a baby).
Drowned have a melee attack, and if they spawn with a trident, they will use it as a ranged weapon including underwater. Each trident is thrown every 1.5 second and will not be enchanted. In the Bedrock Edition drowned with tridents will use a melee attack if the target is 3 blocks away or less. They will intentionally stomp on turtle eggs, attack baby turtles, and like zombies will chase and attack villagers and iron golems. If on land, drowned will seek out nearby water. They will sometimes step onto land, but will quickly return to the water.
During the day, drowned only swim to attack players that are swimming in the water with them; otherwise, they stay on the floor of the water body they are in, ignoring players that are on land or in a boat. They remain passive to players not in contact with water and will not attack them during the day only. This is because drowned will stay in water to prevent burning in sunlight. However, at night, drowned swim to the surface and will chase players as well as baby turtles, even outside the water, like regular zombies, since they cannot burn at that time. The speed of their swim is equal to that of the player.
If a drowned kills a villager with a thrown trident, the villager has a chance of turning into a zombie villager instead of dying.
- See also: Chunk format
Drowned have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
DrownedConversionTime:[upcoming 1.13] The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
InWaterTime:[upcoming 1.13] The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.||
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 24 mobs (2 added in 1.13[upcoming]). Other mobs are ignored for this advancement.||
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 24 mobs (2 added in 1.13[upcoming]). Other mobs may be killed, but are ignored for the advancement.||
|Upcoming Java Edition|
|1.13||18w11a||Added drowned mobs.|
|18w15a||Drowned will now occasionally spawn with a nautilus shell.|
|18w16a||Drowned will now spawn in underwater ruins.|
|pre1||Drowned now have a swimming animation.|
|1.4||beta 22.214.171.124||Added drowned mobs as part of Experimental Gameplay. They use lower-pitched zombie sounds as a placeholder.|
|beta 126.96.36.199||Added baby drowned.|
|Drowned face now glows in the dark.|
|beta 188.8.131.52||Drowned no longer drop sponge.|
|Baby drowned now burn in sunlight.|
|?||Drowned now have their own sounds.|
|Upcoming Bedrock Edition|
|1.5||beta 184.108.40.206||Are now present in normal gameplay, rather than only when experimental gameplay is enabled.|
|Now can sometimes hold nautilus shells.|
|Zombies now turn into drowned when underwater.|
- Drowned are the only aquatic mobs that are considered undead.
- A drowned chicken jockey will float to the surface because the chicken it is riding floats, causing the drowned riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the drowned jockey spawned in.
- Drowned are immune to damage from Guardians and Elder Guardians' lasers and thorns.
- On the Bedrock Edition, drowned have a 3D outer layer. This causes their heads and arms to look larger than on the Java Edition.
Swimming in a river (Bedrock Edition).