Dropper

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Dropper
Dropper JE2 BE2.png
Dropper (U) JE2 BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

3.5

Hardness

3.5

Luminant

No

Transparent

No

Flammable

No

Catches fire from lava

No

A dropper is a block that can be used to eject items or to push items into another container.

Obtaining[edit]

Droppers can be mined with a pickaxe, in which case it drops itself and its contents. If mined without a pickaxe, the dropper drops only its contents.

Block Dropper
Hardness 3.5
Tool
Breaking time[note 1]
Default 17.5
Wooden 2.65
Stone 1.35
Iron 0.9
Diamond 0.7
Netherite 0.6
Golden 0.45
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting[edit]

Ingredients Crafting recipe
Cobblestone +
Redstone Dust

Usage[edit]

A dropper can be used as a container or as a redstone component to move items.

A dropper can be placed so that its output faces in any direction, including up or down. When placed, the dropper's output faces toward the player.

A dropper cannot be moved by pistons in Java Edition and water and lava flow around a dropper.

Container[edit]

A dropper has 9 slots of inventory space.

To open the dropper GUI, use the Use Item control. To move items between the dropper inventory and the player inventory or hotbar while the dropper GUI is open, drag or shift-click the items. To exit the dropper GUI, use the Esc control.

By default, the GUI of a dropper is labeled "Dropper". A dropper's GUI label can be changed by naming the dropper in an anvil before placing it, or by using the /data command‌[Java Edition only] (for example, to label a dropper at (0,64,0) "Alice's Dropper", use /data merge block 0 64 0 {CustomName:'"Alice's Dropper"'}).

A dropper can be "locked" (or subsequently unlocked) by setting the dropper's Lock tag with the /data command. If a dropper's Lock tag is not blank, the dropper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a dropper at (0,64,0) so that only players holding an item named "Alice's Key" can access the dropper, use /data merge block 0 64 0 {Lock:"Alice's Key"}.‌[Java Edition only]

Redstone component[edit]

See also: Redstone circuit

A dropper can be used to eject items, or push items into another container.

Activation
A dropper can be activated by:
  • an adjacent active power component (Exceptions: a redstone torch does not turn ON a dropper it is attached to)
  • an adjacent powered opaque block (strongly-powered or weakly-powered)
  • a powered redstone repeater or redstone comparator facing the dropper
  • powered redstone dust configured to point at the dropper, or on top of it, or a directionless "dot" next to it; a dropper is not activated by adjacent powered redstone dust that is configured to point in another direction.
In addition to the methods above, droppers can also be activated by quasi-connectivity.‌[Java Edition only] A dropper activates if one of the methods above would activate a mechanism component in the block above the dropper, even if there is no mechanism component there (even if the block above the dropper is air or a transparent block), but only when the dropper receives a block update (including a redstone update within two blocks of the dropper).
A dropper does not activate if it has been less than 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) since its last activation ended.
Behavior
When activated, a dropper waits 2 redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item from its inventory. The dropper does not continue to eject items while activated — ejection occurs only on the initial activation (the rising edge of an input signal). To eject multiple items, repeatedly activate the dropper with a clock circuit.
If multiple slots are occupied by items, a random occupied slot is chosen for ejection. The slot is chosen when an item is ejected, not when the dropper is initially activated, thus it is possible to move items into or out of a dropper between its activation and item dispensing.
If the dropper is facing a container, the ejected item is transferred into the container. Otherwise, the item is ejected in the direction the dropper is facing, as if a player had used the Drop control. Even items that would be treated differently by a dispenser (such as arrows) are simply ejected by a dropper.
A dropper makes a clicking noise (the random.click sound event) when activated empty or when ejecting items into air, but is silent when it successfully transfers an item into another container.

A dropper is an opaque block, so powering it directly can cause adjacent mechanism components (including other droppers) to activate as well.

A line of droppers, each pushing items into the next dropper, is known as a dropper pipe. A dropper pipe must be clocked to move items, but can be clocked to move items faster than a hopper pipe's transfer rate. When a dropper pipe pushes items upwards, it is known as a droppervator (short for "dropper elevator").

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksBreaking the blockblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]PlayersFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksMining the blockblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksPlacing the blockblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsPlayersWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
Dispensed item[sound 2]BlocksDropper activatingblock.dispenser.dispense[sound 2]subtitles.block.dispenser.dispense[sound 2]1.01.016
Dispenser fails[sound 2]BlocksDropper failing to activateblock.dispenser.fail[sound 2]subtitles.block.dispenser.fail[sound 2]1.01.216
  1. a b MC-177082
  2. a b c d e f The dropper reuses the dispenser's sound events instead of having its own, see MC-98316.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Dropperdropper block.minecraft.dropper
NameNamespaced ID
Block entitydropper

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Dropperdropper 125tile.dropper.name
NameSavegame ID
Block entityDropper

Block data[edit]

See also: Data values

In Bedrock Edition, a dropper's block data specifies its orientation and activation status:

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 0 to 5 specifying which direction the dropper is facing:

  • 0: Dropper facing down
  • 1: Dropper facing up
  • 2: Dropper facing north
  • 3: Dropper facing south
  • 4: Dropper facing west
  • 5: Dropper facing east
0x8 Set if dropper is activated.

Block states[edit]

See also: Block states


Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggeredfalsefalse
true
True if this block is activated.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
6
7
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggered_bitfalsefalse
true
True if this block is activated.

Block entity[edit]

A dropper has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Items: List of items in the container.
    •  LootTable: Optional. Loot table to be used to fill the dropper when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted uses a random seed.[note 1]
  1. a b Both loot table tags get removed once the items have been generated.

Video[edit]

History[edit]

Java Edition
1.513w03aFurnace (away) JE2.png Dropper (E) JE1.png Dropper (S) JE1 BE1.png Furnace (away) JE2.png Added droppers.
The top and bottom textures of droppers currently remain fixed regardless of the facing direction.
13w04aDropper (U) JE1 BE1.png Dispenser (D) JE1 BE1.png Droppers can now face all six directions.
The crafting recipe of droppers has now been changed (removed hopper).
13w10bActivated droppers now do not fire if they receive a block update.
1.814w25aFurnace (N) 14w25a.png Dropper (E) 14w25a.png Dropper (S) 14w25a.png Furnace (W) 14w25a.png The top texture of droppers now rotates with the block itself.
1.9.1pre1Droppers can now use loot tables.
1.1317w47aPrior to The Flattening, this block's numeral ID was 158.
1.1418w43aDropper JE2 BE2.png Dropper (U) JE2 BE2.png The textures of droppers have now been changed.
Pocket Edition Alpha
0.14.0build 1Dropper (S) JE1 BE1.png Dropper (U) JE1 BE1.png Added droppers.
0.15.0build 1Droppers can now be moved by pistons.
Bedrock Edition
1.10.0beta 1.10.0.3Dropper JE2 BE2.png Dropper (U) JE2 BE2.png The textures of droppers have now been changed.
Legacy Console Edition
TU19CU7 1.12 Patch 1Dropper (S) JE1 BE1.png Dropper (U) JE1 BE1.png Added droppers.
1.90 Dropper JE2 BE2.png Dropper (U) JE2 BE2.png The textures of droppers have now been changed.
New Nintendo 3DS Edition
0.1.0Dropper (S) JE1 BE1.png Dropper (U) JE1 BE1.png Added droppers.

Gallery[edit]

Issues[edit]

Issues relating to "Dropper" are maintained on the bug tracker. Report issues there.

See also[edit]

References[edit]