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Dropper

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Dropper
Dropper.png

Type

Solid Block

Physics

No

Transparency

No

Luminance

No

Blast resistance

17.5

Hardness

3.5

Tool


Renewable

Yes

Stackable

Yes (64)

Flammable

No

First appearances

See History

Drops
Block Entity ID

dropper

Data value

dec: 125 hex: 7D bin: 1111101

Name

dropper

The dropper is a block that can be used to eject items, or push items into another container.

Obtaining[edit]

Droppers can be mined using any type of pickaxe. If mined without a pickaxe, it will drop nothing.

Block
Dropper
Hardness 3.5
Tool
Breaking time[note 1]
Hand 17.5
Wooden 2.65
Stone 1.35
Iron 0.9
Diamond 0.7
Golden 0.45
  1. Times are for unenchanted tools in seconds.

Crafting[edit]

Ingredients Crafting recipe
Cobblestone +
Redstone Dust











Usage[edit]

A dropper can be used as a container or as a redstone component to move items.

To place a dropper, use the Place Block control. A dropper can be placed so that its output faces in any direction, including up or down. When placed, the dropper's output will face in the direction it was placed from. That is, it will face towards the player.

A dropper cannot be moved by pistons,[Java and Legacy Console editions only] and water and lava will flow around a dropper.

Container[edit]

A dropper has 9 slots of inventory space.

To open the dropper GUI, use the Use Item control. To move items between the dropper inventory and the player inventory or hotbar while the dropper GUI is open, drag or shift-click the items. To exit the dropper GUI, use the Esc control.

By default, the GUI of a dropper is labeled "Dropper". A dropper's GUI label can be changed by naming the dropper in an anvil before placing it, or by using the /blockdata command (for example, to label a dropper at (0,64,0) "Alice's Dropper", use /blockdata 0 64 0 {CustomName:"Alice's Dropper"}).

A dropper can be "locked" (or subsequently unlocked) by setting the dropper's Lock tag with the /blockdata command. If a dropper's Lock tag is not blank, the dropper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a dropper at (0,64,0) so that only players holding an item named "Alice's Key" can access the dropper, use /blockdata 0 64 0 {Lock:"Alice's Key"}.

Redstone component[edit]

See also: Redstone circuit

A dropper can be used to eject items, or push items into another container.

Activation
A dropper can be activated by:
  • an adjacent active power component (Exceptions: a redstone torch will not turn ON a dropper it is attached to)
  • an adjacent powered opaque block (strongly-powered or weakly-powered)
  • a powered redstone repeater or redstone comparator facing the dropper
  • powered redstone dust configured to point at the dropper, or on top of it, or a directionless "dot" next to it; a dropper is not activated by adjacent powered redstone dust which is configured to point in another direction.
In addition to the methods above, droppers can also be activated by quasi-connectivity. A dropper will be activated if one of the methods above would activate a mechanism component in the block above the dropper, even if there is no mechanism component there (even if the block above the dropper is air or a transparent block), but only when the dropper receives a block update (including a redstone update within two blocks of the dropper).
A dropper will not activate if it has been less than 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) since its last activation ended.
Behavior
When activated, a dropper waits 2 redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item from its inventory. The dropper does not continue to eject items while activated -- ejection occurs only on the initial activation (the rising edge of an input signal). To eject multiple items, repeatedly activate the dropper with a clock circuit.
If multiple slots are occupied by items, a random occupied slot will be chosen for ejection. The slot is chosen when an item is ejected, not when the dropper is initially activated, thus it is possible to move items into or out of a dropper between its activation and item dispensing.
If the dropper is facing a container, the ejected item will be transferred into the container. Otherwise, the item is ejected in the direction the dropper is facing, as if a player had used the Drop control. Even items that would be treated differently by a dispenser (such as arrows) are simply ejected by a dropper.
A dropper makes a clicking noise (the random.click sound event) when activated empty or when ejecting items into air, but is silent when it successfully transfers an item into another container.

A dropper is an opaque block, so powering it directly can cause adjacent mechanism components (including other droppers) to activate as well.

A line of droppers, each pushing items into the next dropper, is known as a dropper pipe. A dropper pipe must be clocked to move items, but can be clocked to move items faster than a hopper pipe's transfer rate. When a dropper pipe pushes items upwards, it is known as a droppervator (short for "dropper elevator").

See also: Tutorials/Item_elevator § Dropper

Data values[edit]

Block data[edit]

See also: Data values

In Bedrock Edition, a dropper's block data specifies its orientation and activation status:

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 0 to 5 specifying which direction the dropper is facing:

  • 0: Dropper facing down
  • 1: Dropper facing up
  • 2: Dropper facing north
  • 3: Dropper facing south
  • 4: Dropper facing west
  • 5: Dropper facing east
0x8 Set if dropper is activated.

Block states[edit]

See also: Block states


Name Value Description

 facing
down
east
north
south
up
west
The direction contents will be shot or dropped.
The opposite from the direction the player faces while placing the block.

 triggered
false
true
True if this block is activated.

Block entity[edit]

See also: Block entity format

A dropper has a block entity associated with it that holds additional data about the block. The block's block entity ID is dropper.


  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template

    •  CustomName: Optional. The name of this container, which will display in its GUI where the default name ordinarily is.

    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.

    •  Items: List of items in the container.

    •  LootTable: Optional. Loot table to be used to fill the dropper when it is next opened, or the items are otherwise interacted with.[note 1]

    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
  1. a b Both loot table tags will be removed once the items have been generated.

Video[edit]

History[edit]

Java Edition
1.5 13w03a Added droppers.
13w04a Droppers can now face all six directions.
Changed dropper crafting recipe (removed hopper).
13w10b Activated droppers now do not fire if they receive a block update.
1.9.1 pre1 Droppers can now use loot tables.
1.13 17w47a Prior to The Flattening, this block's numeral ID was 158.
Pocket Edition Alpha
0.14.0 build 1 Added droppers.
0.15.0 build 1 Droppers can now be moved by pistons.
Legacy Console Edition
TU19CU71.12Patch 1Added droppers.

Gallery[edit]

Issues[edit]

Issues relating to "Dropper" are maintained on the bug tracker. Report issues there.

See also[edit]