dec: 122 hex: 7A bin: 1111010
The dragon egg is a decorative block, or a "trophy item" in Survival mode.
A single dragon egg is generated on top of the exit end portal when the first ender dragon is defeated. Dragon eggs cannot be mined directly, as trying to mine it will cause the egg to teleport. However, the egg does not teleport if there aren't any air blocks available for it to teleport to, which allows it to be mined. It drops as an item when it falls into a non-solid transparent block, or when pushed by a piston.
Spawning and killing more dragons will not generate additional dragon eggs.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
TeleportingTo cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to a place nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground.
- See also: Sand § Behavior
The dragon egg, if there is no block below it, will fall until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them.
The dragon egg can be placed on a non-solid block without falling.
Unlike other falling blocks, when the dragon egg is floating, it doesn't have particles underneath.
Dragon eggs emit a light level of 1.
Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
Tile(deprecated): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.
TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
TileEntityData: Optional. The tags of the block entity for this block.
Data: The data value for the block.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( × 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|The Next Generation||Hold the Dragon Egg||Free the End||Get the dragon egg in your inventory.|
|October 26, 2011||The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze, though it seems to have been worked on during it.|
|1.0.0||Beta 1.9-pre6||Added dragon eggs.|
|Legacy Console Edition|
|TU9||CU1||1.00||Patch 1||Added dragon eggs.|
|1.0||build 1||Added dragon eggs.|
Issues relating to “Dragon Egg” are maintained on the issue tracker. Report issues there.
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene the dragon egg is visible near the chicken.
- The dragon egg can be considered the rarest block obtainable in Survival due to the fact that it only spawns once per world.
A dragon egg on a snow layer.