dec: 122 hex: 7A bin: 1111010
The dragon egg is a decorative block, or a "trophy item" in Survival mode.
A single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. A dragon egg cannot be mined directly, as trying to do so will cause it to teleport. However, the egg does not teleport if there aren't any air blocks available for it to teleport to, which allows it to be mined. The dragon egg is a falling block and drops as an item when pushed by a piston or when it falls onto a non-solid transparent block, such as a torch.
Only one dragon egg can ever generate per world, as it will only be dropped by the first dragon.
To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to a place nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground.
- See also: Sand § Behavior
The dragon egg, if there is no block below it, will fall until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them.
The dragon egg can be placed on a non-solid block without falling.
Unlike other falling blocks, when the dragon egg is floating, it doesn't have particles underneath.
Dragon eggs emit a light level of 1.
Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
TileEntityData: Optional. The tags of the block entity for this block.
BlockState: The falling block represented by this entity.
Name: The name ID of the block.
Properties: Optional. The block states of the block.
Name: The block state name and its value.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( × 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|The Next Generation||Hold the Dragon Egg||Free the End||Get a dragon egg in your inventory.||
|October 26, 2011||The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze, though it seems to have been worked on during it.|
|1.0.0||Beta 1.9 Prerelease 6||Added dragon eggs.|
|1.3.1||12w17a||Pick Block no longer works on dragon eggs.|
|1.9||15w49a||Pick Block works on dragon eggs again.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 112.|
|Legacy Console Edition|
|TU9||CU1||1.00||Patch 1||Added dragon eggs.|
|1.0||build 1||Added dragon eggs.|
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- The dragon egg can be considered the rarest block obtainable in Survival, due to the fact that it only spawns once per world.
A dragon egg on a snow layer.