Dragon Egg

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Dragon Egg
Dragon Egg JE1 BE1.png





Yes (64)



Blast resistance





Yes (1)





Catches fire from lava


The dragon egg is a decorative block or a "trophy item", and the rarest item in the game.



A single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. A dragon egg cannot be mined directly, as trying to do so causes it to teleport. The dragon egg is a falling block and drops as an item when pushed by a piston or when it falls onto a non-solid transparent block, such as a torch. However, the egg does not teleport if there are no air blocks available for it to teleport to, which allows it to be mined.

The dragon egg also cannot land on bottom slab blocks, and if it attempts to, it drops as an item.

Block Dragon Egg
Hardness 3
Breaking time
Default 4.5


The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.

It does not suffocate mobs or players when it falls and covers them.

The dragon egg can be placed on a non-solid block without falling.

Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.

Light source[edit]

Dragon eggs emit a light level of 1.


Heatmap of where a dragon egg lands after trying to mine it.
Particles of a dragon egg.

To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to a place nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground since they forcefully obey gravity.

Dragon egg teleportation is completely silent.[1]

The Void[edit]

In the case that egg teleportation finds an invalid location such as a negative y value, it makes an additional attempt to find a valid location, centered on the invalid location rather than the original position.


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block brokenBlocksBreaking the blockblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksMining the blockblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksPlacing the blockblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition: [needs in-game testing]

SoundDescriptionNamespaced IDVolumePitch
Breaking the blockdig.stone?0.8
Falling on the block with fall damagefall.stone??
Mining the blockhit.stone?0.5
?Jumping from the blockjump.stone??
?Falling on the block without fall damageland.stone??
Walking on the blockstep.stone??
Placing the blockuse.stone?0.8

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Dragon Eggdragon_egg block.minecraft.dragon_egg

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Dragon Eggdragon_egg 122tile.dragon_egg.name

Falling block entity[edit]

Falling Block
Dragon Egg JE1 BE1.png
Hitbox size

Height: 0.98 Blocks
Width: 0.98 Blocks

Main article: Falling Block
  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  BlockState: The falling block represented by this entity.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
    •  DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    •  HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block . For vanilla falling_block, always 40♥ × 20.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is always 2.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


The Next Generation
Hold the Dragon EggFree the EndHave a dragon egg in your inventory.end/dragon_egg


October 26, 2011The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[2][3] though it seems to have been worked on during it.
Java Edition
1.0.0Beta 1.9 Prerelease 6Dragon Egg JE1 BE1.png Added dragon eggs.
1.3.112w17aPick Block no longer works on dragon eggs.
1.915w49aPick Block now works on dragon eggs again.
1.1317w47aPrior to The Flattening, this block's numeral ID was 112.
Pocket Edition
1.0.0alpha Egg JE1 BE1.png Added dragon eggs.
Legacy Console Edition
TU9CU1 1.00 Patch 11.0.1Dragon Egg JE1 BE1.png Added dragon eggs.
New Nintendo 3DS Edition
1.7.10Dragon Egg JE1 BE1.png Added dragon eggs.


Issues relating to "Dragon Egg" are maintained on the bug tracker. Report issues there.


  • When destroyed by an explosion, the block always drops as an item.
  • The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
  • The dragon egg was technically renewable on Legacy Console Edition versions of the game, using the option to completely reset the end and get another 'first' dragon kill.
  • If the dragon egg teleports and falls into the portal, it will spawn in the Overworld at the world spawn.


See also[edit]