Ender Dragon

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Ender Dragon
Ender Dragon.gif
Health points

200 (Heart.svg × 100)

Attack strength

Peaceful: 0 (Empty Heart.svg)
Easy: 6 (Heart.svgHeart.svgHeart.svg)
Normal: 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hard: 15 (Heart.svg × 7.5)
5 (Heart.svgHeart.svgHalf Heart.svg)
Ender Acid Breath:
6 (Heart.svgHeart.svgHeart.svg) after a half-second
Dragon Fireball:
12 (Heart.svg × 6) after a half-second


The End


First: 12,000
Subsequent: 500

Internal ID

JE: 63
BE: 53

Entity ID


The ender dragon is a versatile, flying boss mob found in the End, and is the first boss added to Minecraft.


Initial spawning[edit]

A single ender dragon spawns naturally in the End, immediately as the first player enters the dimension. It will spawn on any difficulty, including Peaceful, but will be unable to directly harm a player with its body in Peaceful difficulty (although it will still fire fireballs).


This image shows how the player can arrange end crystals to respawn the Ender Dragon.

Players can re-spawn the ender dragon once the fight is completed, by placing four (or fewer) end crystals atop the exit portal, one on each side.


The /summon ender_dragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (for instance by issuing /summon ender_dragon ~ ~ ~ {DragonPhase:0}) will create a normal ender dragon, but it will have no health bar since the bar is managed by the End's dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (X:0, Z:0), the dragon will first fly to the center before resuming normal behavior (see #Behavior).


Once defeated, the ender dragon will slowly ascend and begin to appear tattered, while having beams of light spontaneously erupting from its body. It will then explode and drop 12,000 experience (10 drops of 960 experience, one drop of 2400), enough to bring a player from level 0 to level 78. Subsequent ender dragons (ones re-spawned via the end crystals) only drop 500 experience.

It will also activate the exit portal, and drop a dragon egg onto the top. This portal is found at X=0 and Z=0 on the surface of the island. The dragon egg is only dropped by the first dragon, and never by subsequent dragons.

Every dragon kill will also create an End gateway portal within 75-100 blocks of the exit portal, up to a maximum of 20.


The dragon "bathing" endermen with its acid breath attack.

The dragon has four main states of behavior:

  • Circling - the dragon begins in this state. When circling, the dragon will circle outside the ring of pillars if end crystals remain, or inside the ring of pillars if not.
    • As crystals are destroyed, the chances of it switching to another state are increased.
    • Targeting - Whenever the dragon finds itself less than 10 blocks or greater than 150 blocks to its current target, it will attempt to choose a new target. When damaged it will target a point just behind itself, causing it to turn away and choose a new target.
  • Strafing > Circling - the dragon will fly towards a target player within 64 blocks of the portal. When it is within 64 blocks, it will fire a fireball and resume circling.
    • If a player destroys an end crystal, the dragon will immediately switch to this state to fire a fireball at them.
  • Diving > Circling - the dragon will fly rapidly towards the target player's position at the start of the dive, then resume circling whether or not the player was actually hit.
  • Perching - the dragon flies towards the empty portal (approaching from the side opposite the player if possible) and lands on the highest block of (X:0,Z:0). The dragon is immune to arrows in this state; any arrows that hit the dragon will bounce off and be on fire.
    • Dragon's Breath - After 1.25 seconds, if a player is within 20 blocks of the portal, the dragon will roar and use its breath attack for 3 seconds, damaging players similarly to a lingering Potion of Harming.
      • The purple clouds emitted from the ender dragon's breath attack can be collected in an empty bottle to obtain dragon's breath.
    • Charge - If player(s) are not near the portal within 5 seconds, the dragon will charge at a player within 150 blocks.
    • Take-Off > Circling - After four consecutive breath attacks, or if it does not find a player within 150 blocks, the dragon will take off and begin circling again.
    • Escape > Circling - If cumulative damage taken while perched exceeds 50 (Heart.svg × 25), it will take-off and reset the damage accumulator. The accumulator is not reset if the dragon does not take enough damage.

The dragon is not hostile towards any other entities except the player. However, other mobs may turn hostile to the ender dragon if struck. Any entities hit by the dragon's wings will be dealt 5 (Heart.svgHeart.svgHalf Heart.svg) damage (10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage if hit by its head) and thrown into the air, sometimes to fatal heights or even off the island. Neither of these effects are applied for 12 second after the dragon takes damage.

If it takes fatal damage, the ender dragon will fly to within 10 blocks of the portal before actually dying, unless it is over 150 blocks away or inside blocks. When the dragon is respawned, a series of explosions resets the obsidian pillars, iron bars, and end crystals.

The dragon can pass through all blocks, destroying most types. Blocks not destroyed are those that naturally generate on the central End island and those that are intended to be indestructible:

The green hitboxes of the Ender Dragon.

The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is periodically healed by nearby end crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an end crystal while the ender dragon is being healed by it will cause the ender dragon to take 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage. The ender dragon can only take damage from explosions and player based damage. The ender dragon takes 14 normal damage when hit in any part that is not its head. Suffocation cannot be used, as the ender dragon will destroy most blocks it comes into contact with and doesn't take suffocation damage otherwise.

By using the F3+B shortcut, the dragon's bounding box appears, though the dragon cannot be damaged at just any spot in this large volume. Eight green hitboxes also appear, which indicate the locations on the dragon where it can be damaged: the tail, body, head and wings.

The dragon is immune to all status effects, such as poison, and even "instant" effects like instant damage.

Dragon Fireball[edit]

Dragon Fireball
Dragon Fireball.png
Internal ID

JE: 26
BE: 79

Network ID

JE: 93

Entity ID


Dragon fireballs are special fireballs that the ender dragon shoots while strafing. They cannot be deflected, and do no damage on impact, except that they emit purple clouds similar to a lingering Potion of Harming II. Like the dragon's close-ranged breath attack, the clouds emitted by dragon fireballs can also be collected in a bottle to obtain the dragon's breath. In the Console Edition, dragon fireballs come from the sky rather than the dragon itself.

Fireballs fired by ender dragons also have entity data associated with them that define various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction: List of 3 doubles. Should be identical to Motion.
    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that adds to direction every tick. Act as the acceleration.

Data values[edit]

Ender dragons have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  DragonPhase: A number indicating the dragon's current state. Valid values are: 0=circling, 1=strafing (preparing to shoot a fireball), 2=flying to the portal to land (part of transition to landed state), 3=landing on the portal (part of transition to landed state), 4=taking off from the portal (part of transition out of landed state), 5=landed, performing breath attack, 6=landed, looking for a player for breath attack, 7=landed, roar before beginning breath attack, 8=charging player, 9=flying to portal to die, 10=hovering with no AI (default when using the /summon command).
A dragon fireball spawned by command (Left) and the damage and the explosion it caused (Right).


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
The End.Defeat the Ender DragonEnter the end exit portal.YesPS4YesYes40GBronze
PS3, PSVitaGold
You Need a MintCollect dragon's breath in a glass bottleYesYesYesYes30GSilver
The End... Again...Respawn the ender dragonYesYesYesYes30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngFree the EndGood luckThe EndKill the ender dragon.minecraft:end/kill_dragon
Advancement-oval-raw.pngThe Next GenerationHold the Dragon EggFree the EndHave a dragon egg in your inventory.minecraft:end/dragon_egg
Advancement-oval-raw.pngThe End... Again...Respawn the Ender DragonFree the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
Advancement-oval-raw.pngYou Need a MintCollect dragon's breath in a glass bottle.Free the EndHave a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath



June 14, 2009Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet."
June 30, 2010In a video called "Minecraft Flight" posted by Notch on YouTube he mentioned that dragon lairs may be an addition in the video description.
August 31, 2010Later in an interview on MinecraftCon 2010 Notch hinted at dragons as a possible planned mob. Then for about one year there was no more mention of it and dragons solely remained a potential work-in-progress.
June 18, 2011Notch has stated in the past that if dragons are added, they will not be mountable as it would put too much pressure on multiplayer servers.
September 1, 2011Notch stated that "dragons will be added eventually".
October 6, 2011Notch revealed the existence of the Ender Dragon.
October 7, 2011 Notch reveals a screenshot of the "progress so far" on the Ender Dragon: the dragon flying through the skies of the End. He also shared an album of images of the Ender Dragon in flight through the overworld, showcasing its animation.
October 9, 2011Notch tweets an example of a "texture packer tool" he wrote for the purpose of giving the Dragon its skin. He shared his progress midway through designing the skin, later announced when the base texture was done, and posted when he had enlarged the wings.
October 10, 2011Notch released a video showing a small clip of the End that also shows the Ender Dragon fly into the top of the frame. "Brightened version here" – via YouTube
October 12, 2011In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[2]
Notch stated in a twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[1]
Java Edition
1.0.0Beta 1.9 Prerelease 4The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cipher, translating to "enderdragon".[3]
Ender Dragon.png Added the Ender Dragon. The Ender Dragon existed in the code, mostly functional, however the dragon had not been enabled in-game yet and players were unable to damage it. Certain mods would allow the spawning of the Ender Dragon, but again, no physical interactions were available.
Beta 1.9 Prerelease 5Added the ability for players to damage Ender Dragons. They required mods or a mob-spawner to be brought into the game however. The ender dragon's health was changed to 1 (Half Heart.svg) to test its new death animation.
Beta 1.9 Prerelease 6Officially implemented Ender Dragons into the game. This includes a single Ender Dragon as a boss battle, spawning naturally when the player first enters the End.
April 28, 2012Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the Ender Dragon "more fun first". Despite this, the Wither was added before any major changes were made to the Ender Dragon.
1.3.1?Fixed the bug where after being damaged once, Ender Dragons would do no contact damage.
Experience drop reduced from 20,000 to 12,000
1.4.212w34b"Boss Health" now says "Ender Dragon".
?Before this update, Ender Dragon used the same damage sound from the Player. Ender Dragons now have their own sound.
1.5?Fixed a bug where swords take no damage when used on the Ender Dragon.
1.5.113w11a Before this snapshot, the gamerule mobGriefing doesn't prevent the Ender Dragon from destroying blocks when they fly through them. Now, mobGriefing from the /gamerule command prevents the Ender Dragon from destroying blocks at their sight.
2013 Music UpdateA music track now accompanies the Ender Dragon boss fight.
1.814w20aThe Ender Dragon no longer breaks barriers.
1.915w31aRevamped boss fight to be similar to the Legacy Console Edition.
The dragon no longer destroys iron bars.
15w32aThe ender dragon's fireballs now give off Ender Acid particles upon exploding and no longer light ground on fire.
The ender dragon's charge/knockback attack has now returned.
The ender dragon's wings now damage the player, prevent side and back melee attacks when the dragon lands on the portal.
Dragon breath now shoots out farther.
The ender dragon will now immediately charge at you after finishing the ender acid attack.
The ender dragon's ender acid attack now goes around the whole portal.
The ender dragon will now not stop attacking from single hits.
The ender dragon will now fly back to portal before finishing the death animation.
The ender dragon will no longer take damage from snowballs, eggs, or other attacks that normally do no damage.
15w32bWhen fatally damaged, the ender dragon now flies to the portal and dies rather than resetting to 1 (Half Heart.svg) and landing.
15w33aWings no longer deal damage while the Ender Dragon is landed.
The ender dragon is now immune to arrows while landed.
No longer destroys end portal blocks, end portal frame blocks, or end gateway blocks.
Breath attack lasts longer.
The ender dragon's fireball attack is now more or less equivalent to a Lingering Potion of Harming II.
15w33cRespawned ender dragons will now drop 500 experience.
Respawning the dragon will also respawn the pillars and end crystals.
15w44bRespawning ender dragons now require placing 4 end crystals near the exit portal.
15w49aThe ender dragon will no longer travel through portals.
The ender dragon no longer rides rideable entities such as minecarts or boats.
The ender dragon no longer affected by status effects.
1.1116w32aThe entity ID is changed from EnderDragon to ender_dragon.
The fireball's entity ID is changed from DragonFireball to dragon_fireball.
16w35aHitboxes of the damageable portions of the ender dragon are now visible using F3+B.
16w40aTags xTile, yTile, zTile, inTile and inGround were removed from the dragon fireball entity data.
The life tag is no longer used for anything, but still saved/read.
16w43aThe ender dragon is now able to draw from its own loot table.
Pocket Edition
1.0.0alpha the ender dragon.
alpha ender dragon now goes to the nearest end crystal.
1.1.0alpha entity ID is changed from dragon to ender_dragon.
Legacy Console Edition
TU9CU11.0Patch 1Added the ender dragon with new attacks (dragon's breath and ender charges).
New Nintendo 3DS Edition
1.7.10Added the Ender Dragon.


Issues relating to "Ender Dragon" are maintained on the bug tracker. Report issues there.


  • Name tags cannot be used on an ender dragon.
  • The ender dragon's hitbox is larger than the ender dragon itself, causing players to be pushed away from it.
  • If the player kills a summoned dragon in the Overworld or Nether, it will not create a portal, nor an egg.
  • In Spectator mode, the player cannot view the perspective of the ender dragon, unlike any other mob.
  • Using F3+B to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to that which its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
  • When ender dragon is spawned in the Overworld, it will fly to coordinates x=0 and z=0 and dive at the ground.


  • On Reddit, Notch referred to the ender dragon as a she, and suggested her name to be "Jean?" in the same manner he called the Player "Steve?".[4]
    • Dinnerbone later stated that he thinks the name is officially "Jean?"[5]
    • The Xbox avatar item 'Ender Dragon Pet' has the description 'A cuter, friendlier version of his bigger, less playful Minecraft sister.'- revealing that the ender dragon is female.
  • Before it was textured, Notch reported that he was afraid to texture it as it was a complicated model.[6] In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack.[7][8]
    • Notch joked about how Minecraft was "going next gen" when deadmau5 mentioned this.[9]
  • Notch has uploaded a video showing why ender dragons will not spawn in the main world, as they would destroy any block they come into contact with.[10]
    • On Reddit, Notch explained why ender dragons destroy matter.[11]