Door

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Door
Oak Door.pngSpruce Door.pngBirch Door.pngJungle Door.pngAcacia Door.pngDark Oak Door.pngIron Door.png







Transparency

Yes

Luminance

No

Blast resistance

15 (Wood)
25 (Iron)

Tools



Renewable

Yes

Stackable

Yes (64)

Flammable

Iron: No
Wooden: No, but catches fire from lava

Drops

Itself

Data values

See Data values

Name

See Data values

A door is a block that can be used as a switchable barrier.

Obtaining[edit]

Doors can be obtained by crafting, and can be found in villages, strongholds and woodland mansions.

Breaking[edit]

To break a door, attack it. An iron door removed by hand will drop itself as an item.[Legacy Console Edition only]

Block
Oak


Spruce


Birch


Jungle


Acacia


Dark Oak

Iron
Hardness ? 5
Tool

Breaking time[note 1]
Hand ? 25
Wooden ? 3.75
Stone ? 1.9
Iron ? 1.25
Diamond ? 0.95
Golden ? 0.65
  1. Times are for unenchanted tools in seconds.

A door will also be removed and drop itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Crafting[edit]

Name Ingredients Crafting recipe
Wood Door Matching Planks
Iron Door Iron Ingot

Natural generation[edit]

Oak, acacia and spruce wood doors are generated on buildings in villages, forming the entrances to the majority of buildings. The doors used in the village depends on what biome the village generated in.

Oak wood doors and iron doors generate naturally in strongholds, with the latter having a stone button to open. Dark oak wood doors and iron doors generate in woodland mansions.

Various Wooden Doors generate naturally in shipwrecks.

Usage[edit]

Wood doors can be opened and closed by players and villagers, and can be broken by zombies in Hard difficulty. Iron doors can be opened only with redstone power.

Placement

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

When placed, a door will occupy the side of the block towards the placing player's back — if a player places a door in front of them, the door will occupy the side of the block closest to them (and open away from them); if a player places a door in their own space, the door will end up behind the player (and open through them).

By default a door's "hinge" will be on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side, but the hinge will be forced to other side by:

  • placing a door besides another door (creating a double door where both doors open away from each other)
  • placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

Behavior[edit]

Water and lava will flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors will not burn up (and can't be burned by other methods either, except throwing them into lava).

Doors do not prevent mobs from spawning on their coordinates.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door will be placed, since doors are actually two separate blocks. The lower half will still work, but with graphical bugs, and the upper half will not. Redstone cannot be used because it updates the half, breaking it. The upper half will not drop anything when broken, the lower half will drop a normal door. This implies that the upper half is dependent on the lower.

Doors are able to be opened or closed with a player or mob inside.[1]

Barrier[edit]

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow will stop a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

Doors are 0.1875 (316) blocks thick. The rest of a door's space can be moved through freely and provides a breathable space if placed underwater. A door occupies two block spaces and both halves normally act as a single barrier, but if a player is occupying the space a door moves to, the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors don't push entities the way that pistons do.

Villagers can open and close wooden doors, but only do so with doors they consider part of their village (including player-placed doors within range).

Some zombies can break wooden doors in Hard difficulty, but only do so to reach targeted players or villagers. Zombies have only a 5% chance to spawn with the ability to break doors, and will only attempt to break wooden doors which are in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can only be opened with redstone power (a button, a redstone circuit, etc.). Villagers and zombies cannot affect an iron door except by stepping on a pressure plate or by triggering a tripwire.

Redstone component[edit]

See also: Redstone circuit

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door will immediately "rotate" around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager, and won't re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel[edit]

Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.[Java and Legacy Console editions only]

Data values[edit]

A door's type is defined by its ID name, and its orientation and status are stored in the block data of its top and bottom halves. A door also has a block state which is expected to replace the functionality of block data in a future version.

ID[edit]

A door's ID defines what type of door it is.

Java Edition:

Name ID Name

Oak Door
oak_door

Spruce Door
spruce_door

Birch Door
birch_door

Jungle Door
jungle_door

Acacia Door
acacia_door

Dark Oak Door
dark_oak_door

Iron Door
iron_door

Bedrock Edition:

Name ID Name Block ID Item ID

Oak Door
wooden_door 64 324

Spruce Door
spruce_door 193 427

Birch Door
birch_door 194 428

Jungle Door
jungle_door 195 429

Acacia Door
acacia_door 196 430

Dark Oak Door
dark_oak_door 197 431

Iron Door
iron_door 71 330

Block data[edit]

See also: Data values

In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.

Upper Door
Bits Description
0x1 0 if hinge is on the left (the default), 1 if on the right
0x2 0 if unpowered, 1 if powered
0x4 (unused)
0x8 Always 1 for the upper part of a door.
Lower Door
Bits Description
0x1
0x2
Two bits storing a value from 0 to 3 specifying the direction the door is facing:
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
0x4 0 if the entire door is closed, 1 if open.
0x8 Always 0 for the lower part of a door.

Block state[edit]

See also: Block states
Name Value Description

 facing
north
south
east
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east will occupy the west part of its block when closed.

 half
upper
lower
Identifies which part of the door the block is.

 hinge
left
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).

 open
true
false
True if the door is currently open (may differ from powered).

 powered
true
false
True if the door is currently activated (may differ from open).

Video[edit]

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Add 3D render of the old glitched Pocket Edition iron door, and old infdev door
Infdev
June 7, 2010
Added wooden doors. The sides use wooden planks texture and the item texture does not have holes.
June 8, 2010 Doors have been given smarter rotation logic.
Alpha
v1.0.1
Added iron doors.
Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left has been replaced with the iron door texture; doors will now reverse the facing right texture for other directions.

Item texture has been changed, it will now match with the iron doors, as well as door block itself.
? The opening and closing sounds for doors have been changed.
Beta
1.7.3 Doors will now no longer produce missing texture particles while being mined.
1.8 ? Doors will now no longer make sounds when opened or closed.
Doors will now occur naturally in villages and strongholds.
Sound Update The opening and closing sounds for doors have been changed.
Official release
1.2.1 12w05b Villagers can now open and close doors.
12w06a Zombies can now break wooden doors.
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them will open them correctly.
1.7.2 13w37a The item forms of block IDs
64 (wood door) and
71 (iron door) have been removed from the game. They can no longer exist in inventories, only as blocks in the world.
1.8 December 13, 2013 Jeb tweeted an image showing that the crafting recipes for doors will be changed so that 3 doors are crafted at once. Doors will also be stackable to 64.
14w02a Doors are now stackable to 64.
The door's crafting recipe will now yield 3 doors instead of 1.
August 8, 2014 TheMogMiner tweeted an image showing new types of wood doors.
14w32d Birch Door Revision 1.pngJungle Door Revision 1.pngAcacia Door Revision 1.pngDark Oak Door Revision 1.png New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.





The doors' inventory items have been formatted to be taller.
14w33a The original wooden door (Door) has been renamed to Oak Door.





Item textures of new doors have been changed to match the dimensions of oak and iron doors.
Jungle Door Revision 2.pngAcacia Door Revision 2.png Jungle and acacia door block textures will now no longer have inner faces in the holes in their models.
14w33b






All item textures for all doors have been changed. Doors will now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.
1.9 15w31a Birch Door.pngJungle Door.pngAcacia Door.pngDark Oak Door.png Shading on the block textures of acacia, birch, dark oak and jungle doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
15w47a Doors will now make sounds when placed.[2]
15w49a Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
16w04a Doors will now have sounds for placing and different sounds for opening and closing.
Iron doors will now have different sounds than wooden doors.
1.11 16w33a Wooden doors can now be used to fuel furnaces.
16w39a Dark oak doors and iron doors will now generate in woodland mansions.
July 19, 2017 Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
1.13 17w47a The oak door ID has been changed from wooden_door to oak_door.
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 19,5 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.
? Door sounds have been slightly changed.
Pocket Edition Alpha
0.2.0

Added oak and iron doors, the latter unobtainable and featuring a bugged "cracked" texture.
? Doors will now no longer close/open when updated.
0.8.0 build 2 Updated iron door texture (pre-1.8).
0.11.0 build 1 Door renamed to Oak Door.
0.12.1 build 1 Doors are now stackable to 64.
The door's crafting recipe will now yield 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
0.13.0 build 1




Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the Creative mode inventory.
Added crafting recipe for iron doors.
build 2 Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
build 4

The oak and iron door item texture has been updated.
0.15.0 build 1 Acacia doors will now generate in savanna villages.
Spruce doors will now generate in taiga and tundra villages.
Pocket Edition
1.1 build 1 Dark oak doors and iron doors will now generate in woodland mansions.
Now have sounds when placed.[3]
Bedrock Edition
1.4 beta 1.2.14.2 Various wooden doors will now generate in shipwrecks.
Legacy Console Edition
TU1 1.0 Patch 1

Added doors and iron doors.
TU14 1.04 Doors being broken by zombies will now show damage.
CU1 1.00 Added doors to the Xbox One, PlayStation 4 and PlayStation Vita.
TU25 CU14 1.17


Added spruce, birch, and jungle door variants.
The doors' crafting recipes will now yield 3 doors instead of 1.
The original wooden door (Door) renamed to Oak Door.
TU27 CU15 1.18

Added acacia and dark oak doors to the creative inventory.
TU31 CU19 1.22 Patch 3 Acacia doors and dark oak doors are now obtainable in survival mode.
In an unknown version, doors would emit purple particles when interacted with.

Issues[edit]

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Iron doors have a scar where the handle would be, as they are merely a resprited oak door. They also use an element from the old Block of Iron.
  • The tops of doors do not rotate in an expected way when opened and closed.[4]

Bedrock Edition[edit]

  • Standing in the center of a door will mean that you can punch blocks on the other side of the door without any interference.
  • Players standing inside the visible, solid part of a door cannot see the door.

Gallery[edit]

References[edit]

  1. MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
  2. MC-2844 – "Doors have no placement sound." resolved as "Fixed"
  3. MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
  4. MC-67308


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