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Donkey

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Donkey
Donkey.pngSaddled Donkey.pngChested Donkey.pngSaddled Chested Donkey.png
Baby Donkey.png
Health points

15♥ × 7.5 to 30♥ × 15

Behavior

Passive

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

Plains, savanna, and village

Common drops
Usable items
Experience

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 31
BE: 24

Namespaced ID

donkey

A donkey is a mob that can be ridden when tamed.

Spawning[edit]

Java Edition[edit]

Donkeys spawn in plains and savannas in herds of 2-6. 10% of all herds spawn as donkeys, with the other 90% being horses. 20% of the individual donkeys spawn as babies.

Bedrock Edition[edit]

Donkeys spawn in plains in herds of 2-6 at light level 7 or above. 20% of the individual donkeys spawn as babies.

Appearance[edit]

Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and get progressively bigger as they age. Unlike wolves, ocelots,‌[Legacy Console Edition only] and cats, the appearances of donkeys do not change once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller all around than the normal horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a simple saddle, not the full covered armor and they can also be equipped with chests to store up to 15 stacks of items.

Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of Invisibility. This was reported as a bug, but Mojang decided not to fix it.[1]

Drops[edit]

Upon death, donkeys drop:

If equipped with a chest or saddle, they drop those items. They also drop the contents of the chest.

Usage[edit]

Tamed and saddled donkeys can be used as one of the fastest animal pack of transportation in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water, donkeys separate from the player and swim uncontrolled.

Donkeys can be equipped with chests and used as pack animals.

Donkeys can be pulled along and tied up using a lead, and can be towed, swimming behind a boat by using a lead.

Equipment[edit]

Donkey UI, when equipped with a chest.

Tamed donkeys can have the following slot available:

  • Saddle Slot: For equipping a saddle.
  • An additional 15 inventory slots, provided the donkey has been equipped with a chest.

Equipment can be placed on a donkey by holding left shift and then right-clicking on the donkey, or by accessing its inventory. A donkey's inventory can be accessed by mounting the donkey and opening the player inventory or by sneaking and then right-clicking on the donkey. A donkey can be equipped with a chest by using a chest on a donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.

Foals cannot be equipped with anything.

Riding[edit]

Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a donkey, the hunger bar is replaced by the donkey's health in survival or adventure mode. In Legacy Console Edition, the donkey's health bar is still visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a donkey, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all donkeys have the same movement speed and jump strength, although speed potions can be used on the donkey and travel via the Nether can make the donkey easily the pack animal with the fastest practical way to travel in Minecraft. Donkeys are slow moving backward, and about as fast as the player when moving sideways.

A ridden donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by jump boost beacons or potions. The standard dismount control dismounts from the donkey, as does going in water deeper than two blocks. Like the player, donkeys take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a donkey. It is possible, however, to enter the portal on the donkey and then dismount, sending it through the portal on its own, or use a lead to position the donkey, then push it through the portal.

Behavior[edit]

Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.

Donkeys occasionally emit an audible braying sound.

Donkeys, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, donkeys slowly regenerate health.

Taming[edit]

Adult donkeys can be tamed: with an empty hand mount it repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tamed if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed. It is unknown whether there is any indication of jump height before taming.

Like all tamed animals, a death message is displayed to their owner if they are killed.

Breeding[edit]

Feeding tamed donkeys golden apples or golden carrots activates love mode.

The offspring appear more spindly than their adult versions and grow progressively larger with time until they reach their full size. The offspring do not automatically belong to the player who owns its parents. Rather, it is born as an untamed donkey and must be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Breeding two donkeys creates a donkey foal. Because all donkeys have the same texture, the offspring look exactly like its parents when it is fully grown.

Food[edit]

Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and restore its health. To feed a donkey, hold a valid food item and press use while looking at it. If the food is invalid, the action is treated as an attempt to mount the donkey. Donkeys can be fed only when feeding would have an effect, similar to other animals. The table below lists the effects of the various foods donkeys can consume.

Food Heals Speeds growth by Increases temper Notes
Sugar 1♥ 30 sec +3
Wheat 2♥ 20 sec +3
Apple 3♥♥ 1 min +3
Golden Carrot 4♥♥ 1 min +5 Activates love mode in tamed donkey.
Golden Apple 10♥♥♥♥♥ 4 min +10 Activates love mode in tamed donkey. Enchanted golden apples also work.
Hay Bale 20♥ × 10 3 min N/A Hay bales cannot be fed to untamed adult donkey.

Statistics[edit]

All donkeys have three "equine stats" that vary between donkeys: health, (maximum) movement speed, and jump strength. These stats are created once the donkey is born or spawned, and are not affected by food.

Spawned values[edit]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

Health[edit]

Donkey's health ranges from 15–30, but tends toward the average 22–23. Displayed hearts are health, divided by two, rounded down. A donkey with a non-even number of health points (15, 17, 19, etc.) does not display the last half-heart. If the donkey has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed[edit]

A donkey’s speed value is always 0.175, equivalent to 7.525 blocks/sec. For reference, the player's normal walking speed is 0.1, equivalent to 4.3 blocks/sec. and the player's sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any status effect that affects the speed of a horse or a player.

See transportation to compare the speeds of various transportation methods.

Jump strength[edit]

Donkey's jump strength is always 0.5, enough to clear 1 916 blocks.

The following derived equation can be used to calculate a donkey jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

Bred values[edit]

When breeding two donkeys, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not randomized for donkeys spawned naturally or with a spawn egg.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Donkey hee-haws entity.donkey.ambient subtitles.entity.donkey.ambient ? ? ? 16
Donkey neighs entity.donkey.angry subtitles.entity.donkey.angry ? ? ? 16
Donkey Chest equips entity.donkey.chest subtitles.entity.donkey.chest ? ? ? 16
Donkey dies entity.donkey.death subtitles.entity.donkey.death ? ? ? 16
Donkey hurts entity.donkey.hurt subtitles.entity.donkey.hurt ? ? ? 16

Data values[edit]

Donkeys have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.(Non-player mobs will not be able to control a tamed horse if it has no saddle)
    •  ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule will crash the game.
    •  Items: List of items. Only exists if ChestedHorse is true.
      • An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Saddle UpTame a horse.YesYesYesYes20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.YesNoYesNew 3DS30G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryhusbandry/breed_an_animal
Advancement-plain-raw.png Best Friends ForeverTame an animalHusbandryhusbandry/tame_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs: Cat, Chicken, Cow, Fox, Horse, Llama, Mooshroom, Ocelot, Panda, Pig, Rabbit, Sheep, Turtle, Wolf. Note: a trader llama does not count as a llama. In Java Edition 1.15, bees are also required for the advancement. Other breedable mobs, if any, are ignored for the advancement.husbandry/bred_all_animals

Video[edit]

History[edit]

Java Edition
1.6.113w16aDonkey Revision 1.png Baby Donkey Revision 1.png Added donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's donkey models.[2]
13w16bDonkeys have now been made slower and they have now been reduced from gliding so much.
13w18aHorse saddles have now been removed. Donkeys are now ridden using the saddle.
13w19aAccess to the donkey inventory by sneaking and interacting has now been enabled.
13w21aAdded a new GUI for donkeys, to control their saddle and inventory.
13w22aAdded new sound effects for donkeys.
1.7.213w36aDonkeys now spawn in savannas.
1.814w26cDonkeys can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby donkey growth has now been reduced.
1.915w47bAdded sounds for donkeys eating food given by a player.
1.1016w20aAdded a donkey spawn egg.
pre2The donkey spawn egg has now been removed.
1.1116w32aDonkeys now have a separate ID from horses: donkey.
The donkey spawn egg has now been re-added.
1.1317w45aDonkey 17w45a.png Baby Donkey 17w45a.png The models of donkeys have now been changed.
17w46aDonkey 17w46a.png Baby Donkey 17w46a.png The new models of donkeys have now been slightly tweaked.
18w03aDonkey Revision 4.png Baby Donkey Revision 4.png The models of donkeys have now been changed again and the textures have been slightly altered.
1.1418w43aDonkey Texture Change 1.13 to 18w43a.gif The texture of donkeys has now been changed. The color channel of transparent pixels are now filled to black.
18w43bDonkey Texture Change 18w43b to 18w44a.gif The texture of donkeys has now been changed. However, some pixels are missing.
18w44aDonkey.png Baby Donkey.png The textures of donkeys have now been changed. The missing pixels from 18w43b have now been fixed.
Pocket Edition Alpha
0.15.0build 1Donkey Revision 1.png Baby Donkey Revision 1.png Added donkeys.
Bedrock Edition
1.2.6beta 1.2.6.2Donkey Revision 4.pngBaby Donkey Revision 4.png The models of donkeys have now been changed to the 1.13 donkey models.
1.2.9Donkeys no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3Donkey.png Baby Donkey.png The textures of donkeys have now been changed.
Legacy Console Edition
TU19CU71.12Patch 1Donkey Revision 1.png Baby Donkey Revision 1.png Added donkeys.
TU22CU101.15Added quick move to the donkey inventory.
TU31CU191.22Patch 3Baby donkey growth can now be accelerated using wheat.
TU43CU331.36Patch 13Added sounds for donkeys.
TU60CU511.64Patch 30Donkey Revision 4.png Baby Donkey Revision 4.png The models of donkeys have now been changed to the 1.13 donkey models.
PlayStation 4 Edition
1.90Donkey.png Baby Donkey.png The textures of donkeys have now been changed.
New Nintendo 3DS Edition
0.1.0Donkey Revision 1.png Baby Donkey Revision 1.png Added donkeys.

Issues[edit]

Issues relating to "Donkey" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a player picks up leather dropped by an adult donkey, they receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when killing a cow.
  • A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
  • Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
  • In the Bedrock Edition, the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat to pilot it from above results in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.

Gallery[edit]

See also[edit]

References[edit]