Donkey

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Donkey
Donkey.png
Baby Donkey.png
Health points

15 (Mob Heart.svg × 7.5) to 30 (Mob Heart.svg × 15)

Armor points

See horse armor

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

Plains, savanna, and village[upcoming: JE 1.14]

First appearances

See § History

Common drops
Usable items
Experience

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 31
BE: 24

Entity ID

donkey

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Donkeys are tameable mobs that can be ridden when tamed.

Spawning[edit]

Donkeys only spawn in plains and savannas in herds of 2–6. In Bedrock Edition, donkeys can spawn in plains in herds of 2–6 at light level 7 or above. 10% of all herds will be donkeys. 20% of the individual donkeys will spawn as babies.

Appearance[edit]

Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and get progressively bigger as they age. Unlike wolves and ocelots[Legacy Console Edition only], or cat[upcoming: JE 1.14], the appearances of donkeys do not change once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller all around than the normal horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys cannot be equipped with horse armor, but can be equipped with chests to store up to 15 stacks of items.

Drops[edit]

Upon death, donkeys drop;

If armored, chested, or saddled, they will drop anything equipped.

Using a weapon enchanted with Looting increases the maximum amount of drops by 1 per level of Looting, up to a maximum of 5 at Looting III.

Usage[edit]

Tamed and saddled donkeys can be used as one of the fastest animal pack of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player's can't (without a potion). They can be ridden in water up to 2 blocks deep. In deeper water donkeys will separate from the player and swim uncontrolled.

Donkeys can be equipped with chests and used as pack animals.

Donkeys can be pulled along and tied up using a lead, and can be towed, swimming behind a boat by using a lead.

Equipment[edit]

Donkey UI, when equipped with a chest.

Tamed donkeys have the following slot available:

  • Saddle Slot: For equipping a saddle.

Donkeys can also be equipped with chests, however these do not have a dedicated inventory slot. Foals cannot be equipped with anything.

Equipment can be placed on a donkey by holding left shift and then right clicking on the donkey, or by accessing its inventory. A donkey's inventory can be accessed by mounting the donkey and opening the player inventory or by sneaking and then right-clicking on the donkey. A donkey will only have a saddle slot originally, but if it is given a chest, it will acquire 15 more inventory slots that can hold anything the player wishes.

Chests can only be given to a donkey by right-clicking on the donkey with the chest in hand, and afterwards the chest cannot be removed, except by killing the donkey. Upon death, the donkey will drop the attached chest and its contents.

Riding[edit]

Once a donkey is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a donkey, the hunger bar is replaced by the donkey's health in survival or adventure mode. In Legacy Console Edition, the donkey's health bar will still be visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a donkey, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden donkey will automatically run up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all donkeys have same movement speed and jump strength, although speed potions can be used to donkey and travel via the Nether to make the donkey easily become animal pack with the fastest practical way to travel in Minecraft. Donkeys are very slow moving backwards, and about as fast as the player when moving sideways.

A ridden donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by jump boost beacons or potions. The standard dismount control dismounts from the donkey, as does going in water deeper than two blocks. Like the player, donkey take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a donkey. It is possible however, to enter the portal on the donkey and then dismount, sending it through the portal on its own, or use a lead to position the donkey, then push it through the portal.

Behavior[edit]

Donkeys will roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the donkey may turn to look at them. Any donkey, even a wild one, will allow itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it will rear and flail its front hooves. Donkeys remain passive, even when hit.

Donkeys will occasionally emit an audible braying sound.

Donkeys, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, donkeys will slowly regenerate health.

Taming[edit]

Adult donkeys can be tamed: with an empty hand mount it repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the horse, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkeys, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed. It is unknown whether there is any indication of jump height before taming.

Breeding[edit]

Feeding tamed donkeys golden apples or golden carrots will activate love mode.

The offspring will be more spindly than their adult versions and will grow progressively larger with time until they reach their full size. The offspring will not automatically belong to the player who owns its parents. Rather, it will be born as an untamed donkey and will need to be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Breeding two donkeys creates a donkey foal. Since all donkeys have the same texture, the offspring will look exactly like its parents when it is fully grown.

Food[edit]

Feeding a donkey food can alter its behavior,[verify] cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods donkeys can consume.

To feed a donkey, hold a valid food item and right click on a donkey.[verify] If the food is invalid, the player will simply mount it. Donkeys can only be fed when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1 (Mob Half Heart.svg) 30 sec +3
Wheat 2 (Mob Heart.svg) 20 sec +3
Apple 3 (Mob Half Heart.svgMob Heart.svg) 1 min +3
Golden Carrot 4 (Mob Heart.svgMob Heart.svg) 1 min +5 Activates love mode in tamed donkey.
Golden Apple 10 (Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg) 4 min +10 Activates love mode in tamed donkey. Enchanted golden apples also work.
Hay Bale 20 (Mob Heart.svg × 10) 3 min N/A Hay bales cannot be fed to untamed adult donkey.

Statistics[edit]

All donkeys have three "equine stats" which vary between donkeys: health, (maximum) movement speed, and jump strength. These stats are created once the donkey is born or spawned, and are not affected by food.

Spawned values[edit]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

Health[edit]

Donkey's health ranges from 15–30, but tends towards the average 22–23. Displayed hearts are health, divided by two, rounded down. A donkey with an non-even number of health points (15, 17, 19, etc.) will not show the last half-heart. If the donkey has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise it has an even number of health points.

Movement speed[edit]

Donkey's speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

A donkey's maximum speed is 14.5125 blocks/second. The average speed is about 9 blocks/sec. Minimum: 4.8375 blocks/sec.
Player speed (walking): 4.3 blocks/sec. Player speed (sprinting): 5.6 blocks/sec.

See transportation to compare the speeds of various transportation methods.

Jump strength[edit]

Donkey's jump strength is always 0.5, enough to clear 1 916 blocks.

The following derived equation can be use to calculate a donkey jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

Bred values[edit]

When breeding two donkeys, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of donkey being bred.

Data values[edit]

Donkeys have entity data associated with them that contain various properties of the mob. Its entity ID is donkey.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) - true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.
    •  ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule will crash the game.
    •  Items: List of items. Only exists if ChestedHorse is true.
      • An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Saddle UpTame a horse.YesYesYesYes20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.YesNoYesNew 3DS30G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngThe Parrots and the BatsBreed two animals togetherHusbandryBreed a pair of one of these 11 mobs. Other breedable mobs, if any, are ignored for the advancement.[until JE 1.14].
Breed a pair of one of these 12 mobs. Other breedable mobs, if any, are ignored for the advancement.‌[upcoming: JE 1.14]
minecraft:husbandry/breed_an_animal
Advancement-plain-raw.pngBest Friends ForeverTame an animalHusbandryTame one of the 5 types of mob that are tamable.[until JE 1.14]
Tame one of the 5 types of mob that are tamable.‌[upcoming: JE 1.14]
minecraft:husbandry/tame_an_animal
Advancement-fancy-raw.pngTwo by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until JE 1.14]
Breed pairs of each of these 13 mobs. Other tamable mobs, if any, are ignored for the advancement.‌[upcoming: JE 1.14]
minecraft:husbandry/bred_all_animals

Video[edit]

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Donkey render and Donkeys also had the models changed. Also, note the texture change that resulted from MC-124281's fix.
Java Edition
1.6.1 13w16a White Horse 13w16a.pngAdded donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's donkey models.[1]
13w16b Made donkeys slower and reduced donkeys from gliding so much.
13w18a Removed horse saddles. Donkeys are now ridden using the saddle
13w19a Enabled access to the donkey inventory by sneaking and interacting.
13w21a Added new GUI for donkeys, to control saddle and inventory.
13w22a Added new sound effects for donkeys.
1.7.2 13w36a Donkeys spawn in savannas.
1.8 14w26c Donkeys can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby donkey growth was reduced.
1.9 15w47b Added sounds for donkeys eating food given by a player.
1.10 16w20a Added donkey spawn egg.
pre2 Removed donkey spawn egg.
1.11 16w32a Donkeys now have a separate ID from horses: donkey.
Re-added donkey spawn egg.
1.13 17w45a Horse 17w45a.png Added a new model for donkeys.
17w46a Horse 17w46a.png The new model was slightly tweaked.
18w03a Horse 18w03a.png Updated the donkey model again, also slightly altered the texture.
Pocket Edition Alpha
0.15.0 build 1 Added donkeys.
Bedrock Edition
1.2.6 beta 1.2.6.2 Added the 1.13 model for donkeys.
1.2.9 Donkeys will no longer open their mouths when bucking the player off or taking damage.
Legacy Console Edition
TU19CU71.12Patch 1Added donkeys.
TU22CU101.15Added quick move to the donkey inventory.
TU31CU191.22Patch 3Baby donkey growth can be accelerated using wheat.
TU43CU331.36Patch 13Added sounds for donkeys.
TU60CU511.64Patch 30Added the 1.13 donkey model.
New Nintendo 3DS Edition
0.1.0 Added donkeys.

Issues[edit]

Issues relating to "Donkey" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a player picks up leather dropped by an adult donkey, they will receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
  • If a player pulling a donkey with a lead enters a boat, the donkey will swim after them at the same speed as the boat.
  • A player riding a donkey will be dragged along if their donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
  • Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
  • In the Bedrock Edition the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath / underwater. Attempting to activate the boat in order to pilot it from above will result in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.

Gallery[edit]

See also[edit]

References[edit]