All ocean biomes except frozen oceans
|“||Social creatures of habit, dolphins can be found swimming together through the ocean in large groups. As they spot the player, they will try to interact with them, showing them just how highly intelligent and curious they are. Above all else – they are extremely playful!||„|
|— Per Landin|
Dolphins are neutral mobs that live in the ocean.
Dolphins are found in large groups in all ocean biomes, except frozen oceans.
When killed, dolphins drop 0–1 raw cod, with the chance of an additional fish per level of looting.
Dolphins will normally swim in groups, occasionally leaping out of the water to get air, they're also able to jump from one body of water to another. They will also try to chase after players in boats. They are also able to ride in boats themselves and can thus be transported.
Dolphins are lured by dropped items, knocking them around and chasing them[Java Edition only] . If the player or other mob hits a dolphin, the entire group will become hostile towards the attacker (like wolves and zombie pigmen).
Feeding dolphins raw cod will improve their "trust" with you, depending on the amount of fish fed, causing them to interact with the player more.
When dolphins are fed raw cod, they will swim to the nearest shipwreck or underwater ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests will cause the dolphin to locate a new structure with intact chests.
If a dolphin is not in water, it will start taking suffocation damage after a while (about two minutes), and eventually die, similar to squids. This also applies if a dolphin rides in a boat[Java Edition only] . Dolphins cannot ride boats on the Bedrock version, similarly to squid, turtles, and all types of fish. When on land they will actively seek out a body of water. They will also start suffocating immediately after entering the nether.
They can't survive without getting air every once in a while either, so if they stay submerged for about 4 minutes, they will begin drowning. The water breathing effect does not prevent them from drowning.
Because the dolphin is an aquatic mob, they are affected by the impaling enchantment.
- See also: Chunk format
Dolphins have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
TreasurePosX: The X coordinate that this dolphin will lead you to when leading you to treasure, 0 if CanFindTreasure is false.
TreasurePosY: The Y coordinate that this dolphin will lead you to when leading you to treasure, 0 if CanFindTreasure is false.
TreasurePosZ: The Z coordinate that this dolphin will lead you to when leading you to treasure, 0 if CanFindTreasure is false.
GotFish: 1 or 0 (true/false) - If this dolphin got fish from a player.
CanFindTreasure: 1 or 0 (true/false) - If this dolphin will lead you to treasure.
|This page would benefit from the addition of one or more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Pre-update Bedrock Edition dolphin model
|November 18, 2017||Dolphins were shown in a video clip during MineCon Earth.|
|18w19a||Dolphins now will swim to the surface, if drowning.|
|Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.|
|18w19b||Dolphins will now drop experience.|
|18w20c||Dolphins on land will now jump to try to get back into the water.|
|Dolphins will now survive for two minutes out of water, instead of ten seconds.|
|18w21a||Dolphins now lead players to treasure.|
|Dolphins are no longer able to wear armor.|
|pre6||Now bring the player to buried treasure more accurately.|
|1.4||beta 220.127.116.11||Added dolphins.|
|beta 18.104.22.168||Dolphin model has been updated with minor adjustments to the orientation of its fins.|
|Dolphins now have sounds.|
|1.5||beta 22.214.171.124||Dolphins will now lead players to shipwrecks and underwater ruins.|
- To create the sounds that the dolphins make in the game, Mojang's lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.
- If a dolphin is beached on land and in a hostile state, it will move slowly towards its target.