Dolphin

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Social creatures of habit, dolphins can be found swimming together through the ocean in large groups. As they spot the player, they will try to interact with them, showing them just how highly intelligent and curious they are. Above all else – they are extremely playful!
Per Landin[1]

Dolphins are neutral mobs that live in the ocean.

Spawning[edit]

Dolphins are found in large groups in all ocean biomes, except frozen oceans. Dolphins will continuously spawn as long as their spawn requirements are met, similar to squids. This is different from cows, for example, which will spawn upon map generation and then only rarely after that.

Drops[edit]

When killed, dolphins drop 0–1 raw cod (cooked cod if on fire), with the chance of an additional raw cod per level of Looting.

Behavior[edit]

Dolphins jumping in water.

Dolphins will normally swim in groups, occasionally leaping out of the water to get air. They're also able to jump from one body of water to another. They will also try to chase after players in boats.

Players who swim near dolphins will receive Dolphin's Grace for 5 seconds.[Java Edition only] In Bedrock Edition and Legacy Console Edition, the player simply gets a speed boost without a status effect.

Dolphins are lured by dropped items, knocking them around and chasing them.[Java and Legacy Console editions only] If the player or other mob hits a dolphin, the entire group will become hostile towards the attacker (like wolves and zombie pigmen).

Feeding dolphins raw cod will improve their "trust" with the player, depending on the amount of fish fed, causing them to interact with the player more.

When dolphins are fed raw cod or raw salmon, they will swim to the nearest shipwreck or underwater ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests will cause the dolphin to locate a new structure with intact chests.[verify]

Dolphins also avoid guardians and elder guardians.

Weaknesses[edit]

If a dolphin leaves the water, it will start taking suffocation damage after a while (about two minutes), and eventually die, similar to squids. When on land they will actively seek out a body of water. Dolphins start suffocating immediately after entering the nether or if they are spawned on land.

They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they will begin drowning. The water breathing effect prevents them from drowning.

Dolphins cannot ride boats, similarly to squids and all types of fish.

Because the dolphin is an aquatic mob, they are affected by the Impaling enchantment.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

EcholocationFeed a dolphin fish and have it lure you to treasureSpecifically feed a dolphin raw cod and have it lure you to treasure.Xbox 360YesYesWii U20GSilver

Data values[edit]

See also: Chunk format

Dolphins have entity data associated with them that contain various properties of the mob. Their entity ID is dolphin.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  TreasurePosX: The X coordinate that this dolphin will lead you to when leading you to treasure, 0 if CanFindTreasure is false.

    •  TreasurePosY: The Y coordinate that this dolphin will lead you to when leading you to treasure, 0 if CanFindTreasure is false.

    •  TreasurePosZ: The Z coordinate that this dolphin will lead you to when leading you to treasure, 0 if CanFindTreasure is false.

    •  GotFish: 1 or 0 (true/false) - If this dolphin got fish from a player.

    •  CanFindTreasure: 1 or 0 (true/false) - If this dolphin will lead you to treasure.

History[edit]

Painting.png
This page would benefit from the addition of an image.
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Pre-update Bedrock Edition dolphin model.
November 18, 2017Dolphin Revision 0.png Dolphins were shown in a video clip during MineCon Earth.
Java Edition
1.13 18w15a Dolphin.png Added dolphins.
18w19a Dolphins will now swim to the surface, if drowning.
Dolphins will now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19b Dolphins will now drop experience.[2]
18w20c Dolphins on land will now jump to try to get back into the water.
Dolphins will now survive for two minutes out of water, instead of ten seconds.
18w21a Dolphins will now lead players to treasure.
Dolphins are now no longer able to wear armor.
pre2 Dolphins are now no longer able to sit in boats.[3]
pre6 Dolphins will now bring the player to buried treasure more accurately.
Bedrock Edition
1.4 beta 1.2.20.1 Added dolphins.
beta 1.2.20.2 The dolphin's model has been updated with minor adjustments to the orientation of its fins.
Dolphins will now have sounds.
1.5 beta 1.5.0.0 Dolphins will now lead players to shipwrecks and underwater ruins.
Legacy Console Edition
TU681.76Patch 38Added dolphins.

Issues[edit]

Issues relating to "Dolphin" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • To create the sounds that the dolphins make in the game, Mojang's lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[4]
  • If a dolphin is beached on land and in a hostile state, it will move slowly towards its target.
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017.
    • It is also shown in official artwork for 1.13.

Gallery[edit]

References[edit]

  1. "Meet the Dolphin" – Minecraft.net, April 18, 2018
  2. MC-128681
  3. MC-128241
  4. "Talking Dolphins" – Minecraft.net, May 19, 2018