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Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Easy: 2 (Heart.svg)
Normal: 3 (Heart.svgHalf Heart.svg)
Hard: 4 (Heart.svgHeart.svg)


All ocean biomes except frozen oceans

Common drops


Internal ID


Entity ID


This page contains content on features that may be included in the next update.
These features have appeared in development versions, but the full update containing these features has not been released yet.

Social creatures of habit, dolphins can be found swimming together through the ocean in large groups. As they spot the player, they will try to interact with them, showing them just how highly intelligent and curious they are. Above all else – they are extremely playful!
Per Landin[1]

Dolphins are neutral mobs that live in the ocean.


Dolphins are found in all ocean biomes except frozen oceans in large groups.


When killed, dolphins drop 0–1 raw cod, with the chance of an additional fish per level of looting.


Dolphins jumping in water.

Dolphins will normally swim in groups, occasionally leaping out of the water to get air, they're also able to jump from one body of water to another. They will also try to chase after players in boats.

Players who swim near dolphins will receive Dolphin's Grace.[verify]

Dolphins are lured by dropped items, knocking them around and chasing them. If the player hits a dolphin, the entire group will become aggressive and hit the player back.

Feeding dolphins raw cod will also improve their "trust" with you, depending on the amount of fish fed, causing them to interact with the player more.

When dolphins are fed raw cod, they will swim to the nearest shipwreck or underwater ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests will cause the dolphin to locate a new structure with intact chests.[verify]

Dolphins also avoid Guardians and Elder Guardians.


If a dolphin is not in water, it will start taking suffocation damage after a while (about two minutes), and eventually die, similar to squids. When on land they will actively seek out a body of water. They can't survive without getting air every once in a while either, so if they stay submerged for too long, they will begin drowning[Java Edition only] .

Because the dolphin is an aquatic mob, they are affected by impaling enchantment.

Data values

See also: Chunk format

Dolphins have entity data associated with them that contain various properties of the mob. Their entity ID is dolphin.


Official release
November 18, 2017Dolphins were shown in a video clip during MineCon Earth.
Upcoming Java Edition
1.13 18w15a Added dolphins.
18w19a Dolphins now will swim to the surface, if drowning.
Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19b Dolphins will now drop experience.[2]
18w20c Dolphins on land will now jump to try to get back into the water.
Dolphins will now survive for two minutes out of water, instead of ten seconds.
18w21a Dolphins now lead players to treasure.
Dolphins are no longer able to wear armor.
Bedrock Edition
1.2.20 build 1 Added dolphins.
build 2 Dolphin model has been updated.
Dolphins now have sounds.
1.4 build 10 Now lead players to shipwrecks and underwater ruins.


Issues relating to "Dolphin" are maintained on the issue tracker. Report issues there.


  • To create the sounds that the dolphins make in the game, Mojang's lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[3]
  • If a dolphin is beached on land and in a hostile state, it will move slowly towards its target.



  1. "Meet the Dolphin" –, April 18, 2018
  2. MC-128681
  3. "Talking Dolphins" –, May 19, 2018
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