Dolphin

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Dolphin
Dolphin.gif
Dolphin.gif
Health points

10♥♥♥♥♥

Behavior

Neutral

Attack strength

Easy: 2.5♥ × 1.25
Normal: 3♥♥
Hard: 4.5♥ × 2.25

Hitbox size

Adult:
Height: 0.6 Blocks
Width: 0.9 Blocks
Baby:[Bedrock Edition only]
Height: 0.39 Blocks
Width: 0.585 Blocks

Spawn

All ocean biomes except frozen oceans

Items usable on

Dolphins are neutral mobs that live in non-frozen oceans.

Spawning[edit]

Dolphins are found in groups of 3-5 in all ocean biomes, except frozen oceans and cold oceans. In Java Edition, they spawn between (exclusively) level 45 and the sea level of the world. Dolphins continuously spawn as long as their spawn requirements are met, similar to squid.

10% of dolphins spawn as babies.‌[Bedrock Edition only]

Drops[edit]

When killed, dolphins drop 0–1 raw cod (cooked cod if on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III. 1–3 are dropped as well.‌[Java Edition only]

Behavior[edit]

Dolphins jumping in water.

Dolphins normally swim in groups, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. They also chase after players in boats.

Players who sprint swim within about 9 blocks of a dolphin receive Dolphin's Grace for 5 seconds‌[JE only]. Players with Invisibility do not receive the effect unless they already had Dolphin's Grace before receiving Invisibility, or if they are wearing armor. In Bedrock Edition, the player simply gets a speed boost without a status effect.

Dolphins are lured by dropped items that are inside nearby water blocks, knocking them around and chasing them in Java Edition. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning. If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, the dolphin is prevented from drowning.

If the player or other mob hits a dolphin, the whole pod retaliates, attacking as a group similar to wolves and zombified piglins.

Feeding dolphins raw cod or raw salmon improves their "trust" and interactions with the player, depending on the amount of fish fed.

When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck, buried treasure or ocean ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests causes the dolphin to locate a new structure with intact chests. Dolphins also avoid guardians and elder guardians.

Weaknesses[edit]

If a dolphin leaves the water, it starts taking suffocation damage after two minutes, and eventually dies, like squid. A dolphin on land actively seeks out a body of water.

They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they begin drowning. The water breathing effect prevents them from drowning.

Dolphins cannot ride boats, similarly to squid and all types of fish.

Dolphins can be towed by a lead.

Because the dolphin is an aquatic mob, they are affected by the Impaling enchantment.‌[Java Edition only]

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Dolphin chirpsFriendly CreaturesRandomly on landentity.dolphin.ambientsubtitles.entity.dolphin.ambient1.00.8 - 1.216
Dolphin whistlesFriendly CreaturesRandomly in waterentity.dolphin.ambient_watersubtitles.entity.dolphin.ambient_water1.00.8 - 1.216
Dolphin attacksFriendly CreaturesWhen dolphin attacksentity.dolphin.attacksubtitles.entity.dolphin.attack1.01.016
Dolphin diesFriendly CreaturesWhen dolphin diesentity.dolphin.deathsubtitles.entity.dolphin.death1.00.8 - 1.216
Dolphin eatsFriendly CreaturesWhen feeding fish to dolphinentity.dolphin.eatsubtitles.entity.dolphin.eat0.751.016
Dolphin hurtsFriendly CreaturesWhen dolphin takes damageentity.dolphin.hurtsubtitles.entity.dolphin.hurt1.00.8 - 1.216
Dolphin jumpsFriendly CreaturesWhen dolphin jumpsentity.dolphin.jumpsubtitles.entity.dolphin.jump0.751.016
Dolphin playsFriendly CreaturesWhen dolphin playsentity.dolphin.playsubtitles.entity.dolphin.play1.01.016
Dolphin splashesFriendly CreaturesWhen dolphin enters waterentity.dolphin.splashsubtitles.entity.dolphin.splashAround 0.1 or 0.02[sound 1]0.6 - 1.416
Dolphin swimsFriendly CreaturesWhen dolphin swimsentity.dolphin.swimsubtitles.entity.dolphin.swimAround 0.03[sound 2]0.8 - 1.216
  1. Depends on the dolphin's motion, usually around 0.1 or 0.02.
  2. Depends on the dolphin's motion, usually around 0.03

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Echolocation.pngEcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin raw cod and have it lure you to treasure.20GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Dolphindolphin entity.minecraft.dolphin

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Dolphindolphin 31entity.dolphin.name

Entity data[edit]

See also: Chunk format

Dolphins have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  TreasurePosX: This dolphin's X coordinate destination when leading a player to treasure, 0 if CanFindTreasure is false.
    •  TreasurePosY: This dolphin's Y coordinate destination when leading a player to treasure, 0 if CanFindTreasure is false.
    •  TreasurePosZ: This dolphin's Z coordinate destination when leading a player to treasure, 0 if CanFindTreasure is false.
    •  GotFish: 1 or 0 (true/false) - If this dolphin got fish from a player.
    •  CanFindTreasure: 1 or 0 (true/false) - If this dolphin can lead a player to treasure.

History[edit]

November 18, 2017Dolphin (pre-release).png Dolphins were shown in a video clip during MineCon Earth.
Java Edition
1.1318w15aDolphin.gif Added dolphins.
18w19aDolphins now swim to the surface, if drowning.
Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19bDolphins now drop experience.[1]
18w20cDolphins on land now jump to try to get back into the water.
Dolphins now survive for two minutes out of water, instead of ten seconds.
18w21aDolphins now lead players to treasure.
Dolphins can no longer wear armor.[2]
pre2Dolphins can no longer sit in boats.[3]
pre6Dolphins now bring the player to buried treasure more accurately.
1.1419w08aDolphins can no longer have armor equipped onto them with a dispenser.
Bedrock Edition
1.4.0beta 1.2.20.1Dolphin BE Revision 1.png Dolphin BE Revision 1.png Added dolphins and baby dolphins. Baby Dolphins are a version exclusive.
beta 1.2.20.2Dolphin.gif Dolphin.gif The models of dolphins have been updated with minor adjustments to the orientation of their fins.
Dolphins now have sounds.
1.5.0beta 1.5.0.0Dolphins now lead players to shipwrecks and underwater ruins.
1.16.100beta 1.16.100.51Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds.
Dolphins on land now try to get back into the water.
Legacy Console Edition
TU69 1.76 Patch 38Dolphin BE Revision 1.png Dolphin BE Revision 1.png Added dolphins.
Baby dolphins can be spawned when the player uses a spawn egg on an adult dolphin.

Issues[edit]

Issues relating to "Dolphin" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • To create the sounds that the dolphins make in the game, Mojang's lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[4]
    • This was also done with pandas.
  • If a dolphin is beached on land and in a hostile state, it moves slowly toward its target.
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13.
  • Baby dolphins are exclusive to Bedrock Edition.
  • Dolphins that are hostile towards the player don't become friendly if the dolphin is fed fish.
  • The fact that dolphins in Minecraft suffocate out of water is inaccurate; real-life dolphins breathe air like all mammals, although they can die of dehydration out of water.

Gallery[edit]

Official Artwork[edit]

References[edit]

  1. MC-128681
  2. MC-128493
  3. MC-128241
  4. "Talking Dolphins" – Minecraft.net, May 19, 2018