dec: 03 hex: 3 bin: 11
See Data values
Obtaining[edit | edit source]
Dirt will drop as an item when broken with any tool or by hand, but a shovel is the fastest way to break it.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Natural generation[edit | edit source]
There are approximately 1,850 dirt blocks per chunk in plains, forest, tundra, jungle, and extreme hills biomes. There can be as many as 3,000 in chunks with high mountains. Dirt generates in pockets underground as well. Dirt also generates naturally in the butcher's shop and in some houses in villages.
Dirt based blocks[edit | edit source]
When grass, mycelium, or podzol are broken using a tool that is not enchanted with Silk Touch, it will drop dirt. Grass paths will also drop dirt when broken, regardless of if the shovel has Silk Touch.
Coarse dirt can be tilled to become dirt.
Usage[edit | edit source]
Dirt's primary use is for farming, but it can also be used as a highly available building block.
Crafting ingredient[edit | edit source]
|Coarse Dirt||Dirt +
Farming[edit | edit source]
Grass and mycelium spreading[edit | edit source]
- See also: Grass Block
When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it will eventually be converted into a grass block at random intervals.
Mycelium spreads in similar fashion, but requires a light level of at least 9.
Data values[edit | edit source]
Block data[edit | edit source]
- See also: Java Edition data values
Block state[edit | edit source]
- See also: Block states
|If true, Podzol in particular uses a snowy side and top texture.|
In-game, this is true when dirt has snow or snow (layer) on top.
Video[edit | edit source]
History[edit | edit source]
|rd-20090515||Dirt was added. Grass would grow on dirt when under light.|
|February 6, 2010||Dirt can now be tilled with a hoe into farmland.|
|June 17, 2010||Dirt is now generated naturally underground, along with gravel, for more varied caves.|
|1.8||1.8-pre1||Dirt now generates naturally in villages.|
|1.0.0||Beta 1.9-pre1||Mycelium is introduced and now spreads to dirt.|
|Beta 1.9-pre5||The texture was changed, having a very slightly different arrangement of grains around the sides.|
|1.4.2||12w38a||Dirt was given new sounds for being placed and walked upon.|
|1.7.2||13w36a||A "grassless dirt" variant was added that grass would not spread onto. Its Block ID was minecraft:dirt/1.|
|1.8||June 11, 2014||Ryan Holtz revealed a new coarse dirt block, including its crafting recipe. "This will be a transparent switch-over in terms of world generation, as the coarse dirt block uses the same block ID and data value as the original grassless dirt block. As a result, even old worlds with the grassless dirt blocks should have them seamlessly change over to coarse dirt."|
|14w27b||Dirt's textures now rotate randomly due to the addition of arrays to the block model format.|
|1.11||16w39a||Dirt now generates in woodland mansions.|
|1.13||17w47a||The different variant block states for the |
|Pocket Edition Alpha|
|0.1.0||Dirt was added.|
|0.4.0||Dirt can now be hoed into farmland.|
|0.8.0||The textures on dirt are now randomly rotated.|
|0.9.0||Grassless dirt added.|
|0.11.0||build 1||Dirt can be obtained by breaking grass path blocks.|
|1.1||build 1||Dirt now generates in woodland mansions.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Dirt was added.|
|TU31||CU19||1.22||Patch 3||Coarse dirt was added.|
Issues[edit | edit source]
Issues relating to “Dirt” are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
Trivia[edit | edit source]
- If dirt is tilled using a hoe and water is placed underneath it, the dirt will not cast a shadow on the water. Untilled dirt, however, will cast a shadow.