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dec: 28 hex: 1C bin: 11100
Obtaining[edit | edit source]
A detector rail can be obtained by crafting, or by breaking a previously-placed detector rail.
Breaking[edit | edit source]
To remove a detector rail, mine it. Detector rails can be broken fairly easily by hand, but can be broken faster by using a pickaxe.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
A detector rail will also be removed and drop itself as an item:
- if its attachment block is moved, removed, or destroyed
- if water flows into the detector rail's space
- if a piston tries to move it vertically, or if there is no valid attachment block at the new position after a horizontal move
If lava flows into a detector rail's space, the detector rail will be destroyed without dropping itself as an item.
Crafting[edit | edit source]
|Iron Ingot +
Stone Pressure Plate +
Natural generation[edit | edit source]
Usage[edit | edit source]
To place a detector rail, use the Place Block control on the face of a block adjacent to the destination space.
A detector rail can be attached to:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.), including full-block mechanism components (command blocks, dispensers, droppers, note blocks, and redstone lamps)
- the top of a hopper, upside-down slab, or upside-down stairs.
A detector rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the detector rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a detector rail to the side of the fence will cause the detector rail to be attached to the top of the ground next to the fence instead.
When placed, a detector rail will configure itself to line up with any adjacent rails (including activator rails, powered rails, and other detector rails), as well as adjacent rails one block up. If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, a detector rail will line up in the east-west direction. If there are no adjacent rails, a detector rail will line up in the north-south direction (but if a rail is later placed to the east or west, the detector rail will re-orient itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would line up with is one block up, a detector rail will slant upwards towards it (with multiple options to slant upwards to, a detector rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails.
Mobs will not try to walk across a detector rail (or other rails), but can be pushed onto them.
Rail[edit | edit source]
Detector rails (and other rails) act as "roads" for minecarts. A minecart that enters a detector rail's space from either end of the detector rail will continue to move, losing only a little velocity (which can then be increased again with powered rails). A minecart that enters a detector rail's space from the side will turn east or south (depending on the detector rail's orientation), or in the downward direction for a slanted detector rail.
Redstone component[edit | edit source]
- See also: Redstone circuit
A detector rail activates when any minecart is on it (even if only a portion of the minecart is on it), and deactivates when no minecarts are on it. While active, a detector rail:
- powers adjacent redstone dust and adjacent redstone repeaters facing away from the detector rail, to power level 15
- powers adjacent redstone comparators facing away from the detector rail to a level corresponding to the fullness of the minecart if it is a Minecart with Chest or a Minecart with Hopper.
- strongly powers any full solid opaque block beneath the detector rail to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, powered rails, etc.
If the minecart on the detector rail is a minecart with chest or minecart with hopper, an adjacent redstone comparator facing away from the detector rail will output a power level proportional to the container's fullness, possibly power level 0. For any other type of minecart (including a regular minecart with a player or a villager riding it) the comparator's output is zero.
Data values[edit | edit source]
A detector rail has the ID name
minecraft:detector_rail and is further defined by its block data. A detector rail also has a block state ch is expected to replace the functionality of block data in a future version.
Block data[edit | edit source]
- See also: Data values
A detector rail's block data stores its orientation and activation status:
A three-bit field storing a value from 0 to 5:
|0x8||Set if rail is active.|
Block state[edit | edit source]
- See also: Block states
||True if rail is activated.|
||Specifies the rail's orientation.|
||A rail that ascends towards the direction noted.
For example, an
Video[edit | edit source]
History[edit | edit source]
|1.5||Added detector rails.|
|1.5||13w10a||Added texture for active detector rails.|
|1.9||15w44a||Detector rails can now be found in abandoned mineshaft chest minecarts.|
|1.11||16w32b||All rail types' hitbox heights are decreased from a full block to a half block.|
|Pocket Edition Alpha|
|0.13.0||build 1||Added detector rails.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added detector rails.|
Issues[edit | edit source]
Issues relating to “Detector Rail” are maintained on the issue tracker. Report issues there.