Desert pyramid
Biomes | |
---|---|
Consists of |
See /Structure |
Can generate in existing chunks |
No |
A desert pyramid (formerly desert temple) is a sandstone structure that generates naturally in deserts. Each pyramid has a hidden chamber containing loot that is protected by a TNT trap.
Contents
Generation[edit]
Desert pyramids generate uncommonly in deserts. In Bedrock Edition they can also generate in desert hills. The floor is always at Y-coordinate 64, sometimes causing the temple to be partially buried in sand.
Structure[edit]
Desert pyramids are constructed with normal, chiseled, and cut sandstone, orange and blue terracotta, sandstone slabs, and sandstone stairs. There is one main entrance at the ground floor level and two more entrances on the left and right sides near the top of the pyramid.
In the center of the pyramid's 21×21 ground floor is a checkerboard pattern of terracotta and sandstone, with a block of blue terracotta in the center. Underneath this terracotta is a chamber containing four chests, which are rigged by a stone pressure plate directly under the blue terracotta block. The pressure plate is connected to a 3×3 grid of TNT, which means that if one unintentionally steps on the plate, it sets off the TNT, which destroys the chests and their loot.
Desert pyramids appear yellow on maps, similar to sand and sandstone, but with a distinctive shape.
Loot[edit]
In Java Edition, each desert pyramid chest contains items drawn from 2 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
---|---|---|---|---|---|---|---|
2–4× | 4× | 2–4× | 4× | ||||
Bone | 4–6 | 1–8 | 25⁄232 | 10⁄50 | 70.8% | 5.216 | 1.4 |
Rotten Flesh | 3–7 | 1–8 | 25⁄232 | 10⁄50 | 70.8% | 5.216 | 1.4 |
Gunpowder | — | 1–8 | — | 10⁄50 | 59.0% | 3.600 | 1.7 |
Sand | — | 1–8 | — | 10⁄50 | 59.0% | 3.600 | 1.7 |
String | — | 1–8 | — | 10⁄50 | 59.0% | 3.600 | 1.7 |
Spider Eye | 1–3 | — | 25⁄232 | — | 28.7% | 0.647 | 3.5 |
Enchanted Book[F] | 1 | — | 20⁄232 | — | 23.5% | 0.259 | 4.3 |
Saddle | 1 | — | 20⁄232 | — | 23.5% | 0.259 | 4.3 |
Golden Apple | 1 | — | 20⁄232 | — | 23.5% | 0.259 | 4.3 |
Gold Ingot | 2–7 | — | 15⁄232 | — | 18.0% | 0.873 | 5.5 |
Iron Ingot | 1–5 | — | 15⁄232 | — | 18.0% | 0.582 | 5.5 |
Emerald | 1–3 | — | 15⁄232 | — | 18.0% | 0.388 | 5.5 |
Nothing[G] | 1 | — | 15⁄232 | — | 18.0% | 0.194 | 5.5 |
Iron Horse Armor | 1 | — | 15⁄232 | — | 18.0% | 0.194 | 5.5 |
Golden Horse Armor | 1 | — | 10⁄232 | — | 12.3% | 0.129 | 8.1 |
Diamond | 1–3 | — | 5⁄232 | — | 6.3% | 0.129 | 15.8 |
Diamond Horse Armor | 1 | — | 5⁄232 | — | 6.3% | 0.065 | 15.8 |
Enchanted Golden Apple | 1 | — | 2⁄232 | — | 2.6% | 0.026 | 39.0 |
In Bedrock Edition, each desert pyramid chest contains items drawn from 2 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
---|---|---|---|---|---|---|---|
2–4× | 4× | 2–4× | 4× | ||||
Bone | 4–6 | 1–8 | 25⁄232 | 10⁄50 | 70.8% | 5.216 | 1.4 |
Rotten Flesh | 3–7 | 1–8 | 25⁄232 | 10⁄50 | 70.8% | 5.216 | 1.4 |
Gunpowder | — | 1–8 | — | 10⁄50 | 59.0% | 3.600 | 1.7 |
Sand | — | 1–8 | — | 10⁄50 | 59.0% | 3.600 | 1.7 |
String | — | 1–8 | — | 10⁄50 | 59.0% | 3.600 | 1.7 |
Spider Eye | 1–3 | — | 25⁄232 | — | 28.7% | 0.647 | 3.5 |
Enchanted Book[F] | 1 | — | 20⁄232 | — | 23.5% | 0.259 | 4.3 |
Saddle | 1 | — | 20⁄232 | — | 23.5% | 0.259 | 4.3 |
Golden Apple | 1 | — | 20⁄232 | — | 23.5% | 0.259 | 4.3 |
Gold Ingot | 2–7 | — | 15⁄232 | — | 18.0% | 0.873 | 5.5 |
Iron Ingot | 1–5 | — | 15⁄232 | — | 18.0% | 0.582 | 5.5 |
Emerald | 1–3 | — | 15⁄232 | — | 18.0% | 0.388 | 5.5 |
Nothing[G] | 1 | — | 15⁄232 | — | 18.0% | 0.194 | 5.5 |
Iron Horse Armor | 1 | — | 15⁄232 | — | 18.0% | 0.194 | 5.5 |
Golden Horse Armor | 1 | — | 10⁄232 | — | 12.3% | 0.129 | 8.1 |
Diamond | 1–3 | — | 5⁄232 | — | 6.3% | 0.129 | 15.8 |
Diamond Horse Armor | 1 | — | 5⁄232 | — | 6.3% | 0.065 | 15.8 |
Enchanted Golden Apple | 1 | — | 2⁄232 | — | 2.6% | 0.026 | 39.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.3.1 | 12w21a | Added desert pyramids. | |||
1.4.6 | 12w50a | Enchanted books now generate in desert pyramid chests. | |||
1.8 | 14w03a | Desert pyramids now generate with terracotta (at that time called "hardened clay") instead of wool. | |||
1.9 | 15w44a | Chest loot is changed. | |||
Added gunpowder, sand, string, spider eye, and normal and enchanted golden apples. | |||||
Average yields of diamonds, gold ingots and iron ingots were very decreased. | |||||
Average yields of horse armor, enchanted books, rotten flesh, saddles and emeralds are increased. | |||||
Pocket Edition Alpha | |||||
v0.13.0 | build 1 | Added desert temples. | |||
v0.15.0 | build 1 | Enchanted books now generate in desert pyramid chests. | |||
Legacy Console Edition | |||||
TU14 | CU1 | 1.05 | Patch 1 | 1.0.1 | Added desert pyramids. |
TU31 | CU19 | 1.22 | Patch 3 | Desert pyramids now generate with stained clay (now terracotta) instead of wool. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added desert pyramids. |
Issues[edit]
Issues relating to "Desert pyramid" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- The orange symbols on the outside is the Ancient Egyptian symbol for life,[1] an Ankh.[2]
- As there is no light in the lower chamber, mobs can spawn inside and trigger the TNT trap, destroying the chests and loot before any player can reach it. Also, rarely a lava lake might generate next to TNT, also potentially setting off the trap.
- A desert pyramid does not generate fully if generated partially on lakes.
- The top of the pyramid's ceiling is almost always above ground, so a buried temple is accessible, but fall damage is likely.
- When a desert pyramid generates above a ravine, it has a deeper foundation like the village houses prior to the Village and Pillage update.
Gallery[edit]
The 9 TNT rigged under the stone pressure plate.
A pyramid generated in a desert village. A well is also visible.
A pyramid generated in an old village.
A desert temple that has a dungeon generated inside it.
A desert temple generated partly inside a desert village.
See also[edit]
References[edit]
- ↑ http://www.perankhgroup.com/education.htm
- ↑ Ankh on Wikipedia.