Desert pyramid

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"Desert Temple" redirects here. For the level in Minecraft Dungeons, see Minecraft Dungeons:Desert Temple.
Desert pyramid
Desert pyramid JE3 BE3.png
Biomes

Desert
Desert Hills[Bedrock Edition only]

Consists of

See /Structure

Can generate in
existing chunks

No

A desert pyramid (formerly desert temple) is a sandstone structure that generates naturally in deserts. Each pyramid has a hidden chamber containing loot that is protected by a TNT trap.

Generation[edit]

Desert pyramids generate uncommonly in deserts. In Bedrock Edition they can also generate in desert hills. The floor is always at Y-coordinate 64, sometimes causing the temple to be partially buried in sand.

Structure[edit]

Inside view of a desert pyramid.
Preview of the four hidden chests with the TNT Trap under the desert pyramid.
Main article: /Structure

Desert pyramids are constructed with normal, chiseled, and cut sandstone, orange and blue terracotta, sandstone slabs, and sandstone stairs. There is one main entrance at the ground floor level and two more entrances on the left and right sides near the top of the pyramid.

In the center of the pyramid's 21×21 ground floor is a checkerboard pattern of terracotta and sandstone, with a block of blue terracotta in the center. Underneath this terracotta is a chamber containing four chests, which are rigged by a stone pressure plate directly under the blue terracotta block. The pressure plate is connected to a 3×3 grid of TNT, which means that if one unintentionally steps on the plate, it sets off the TNT, which destroys the chests and their loot.

Desert pyramids appear yellow on maps, similar to sand and sandstone, but with a distinctive shape.

Loot[edit]

See also: Chest loot

In Java Edition, each desert pyramid chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2–4× 2–4×
Bone 4–61–825232105070.8%5.2161.4
Rotten Flesh 3–71–825232105070.8%5.2161.4
Gunpowder 1–8105059.0%3.6001.7
Sand 1–8105059.0%3.6001.7
String 1–8105059.0%3.6001.7
Spider Eye 1–32523228.7%0.6473.5
Enchanted Book[F] 12023223.5%0.2594.3
Saddle 12023223.5%0.2594.3
Golden Apple 12023223.5%0.2594.3
Gold Ingot 2–71523218.0%0.8735.5
Iron Ingot 1–51523218.0%0.5825.5
Emerald 1–31523218.0%0.3885.5
Nothing[G] 11523218.0%0.1945.5
Iron Horse Armor 11523218.0%0.1945.5
Golden Horse Armor 11023212.3%0.1298.1
Diamond 1–352326.3%0.12915.8
Diamond Horse Armor 152326.3%0.06515.8
Enchanted Golden Apple 122322.6%0.02639.0

In Bedrock Edition, each desert pyramid chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2–4× 2–4×
Bone 4–61–825232105070.8%5.2161.4
Rotten Flesh 3–71–825232105070.8%5.2161.4
Gunpowder 1–8105059.0%3.6001.7
Sand 1–8105059.0%3.6001.7
String 1–8105059.0%3.6001.7
Spider Eye 1–32523228.7%0.6473.5
Enchanted Book[F] 12023223.5%0.2594.3
Saddle 12023223.5%0.2594.3
Golden Apple 12023223.5%0.2594.3
Gold Ingot 2–71523218.0%0.8735.5
Iron Ingot 1–51523218.0%0.5825.5
Emerald 1–31523218.0%0.3885.5
Nothing[G] 11523218.0%0.1945.5
Iron Horse Armor 11523218.0%0.1945.5
Golden Horse Armor 11023212.3%0.1298.1
Diamond 1–352326.3%0.12915.8
Diamond Horse Armor 152326.3%0.06515.8
Enchanted Golden Apple 122322.6%0.02639.0
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.
  7. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


History[edit]

Java Edition
1.3.112w21aAdded desert pyramids.
1.4.612w50aEnchanted books now generate in desert pyramid chests.
1.814w03aDesert pyramids now generate with terracotta (at that time called "hardened clay") instead of wool.
1.915w44aChest loot is changed.
Added gunpowder, sand, string, spider eye, and normal and enchanted golden apples.
Average yields of diamonds, gold ingots and iron ingots were very decreased.
Average yields of horse armor, enchanted books, rotten flesh, saddles and emeralds are increased.
Pocket Edition Alpha
v0.13.0build 1Added desert temples.
v0.15.0build 1Enchanted books now generate in desert pyramid chests.
Legacy Console Edition
TU14CU1 1.05 Patch 11.0.1Added desert pyramids.
TU31CU19 1.22 Patch 3Desert pyramids now generate with stained clay (now terracotta) instead of wool.
New Nintendo 3DS Edition
0.1.0Added desert pyramids.

Issues[edit]

Issues relating to "Desert pyramid" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The orange symbols on the outside is the Ancient Egyptian symbol for life,[1] an Ankh.[2]
  • As there is no light in the lower chamber, mobs can spawn inside and trigger the TNT trap, destroying the chests and loot before any player can reach it. Also, rarely a lava lake might generate next to TNT, also potentially setting off the trap.
  • A desert pyramid does not generate fully if generated partially on lakes.
  • The top of the pyramid's ceiling is almost always above ground, so a buried temple is accessible, but fall damage is likely.
  • When a desert pyramid generates above a ravine, it has a deeper foundation like the village houses prior to the Village and Pillage update.

Gallery[edit]

See also[edit]

References[edit]