Desert

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Desert
Desert.png
Type

Dry/Warm

Rarity

Common

Temperature

2.0

Structures

Desert Temples
Villages
Desert wells
Fossils
Pillager outposts

Blocks

Sand
Sandstone
Cactus
Dead Bush

Data value

dec: 2 hex: 2 bin: 10

Biome ID
desert

The desert is a common warm biome. It is among the first biomes added to the game. It has three variations total.

Description[edit]

Desert biomes are usually vast, quite barren, and lifeless, with the only vegetation being cacti and dead bushes. The only passive mobs that may spawn here are rabbits, villagers, and cats, cow, sheep, and pig with the latter five only appearing in desert villages. The terrain is flat and the surface is made entirely of sand, with sandstone generating underneath the sand to prevent it from falling into caves below. Water ponds will not generate in deserts aside from the Desert Lakes variant, though lava ponds may still generate. Deserts make up for their barrenness by featuring a relatively large number of structures, such as villages, desert temples, fossils, and desert wells. Villages and desert temples may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of bone blocks and bone meal, or simply a neat archaeological find, while pillager outpost is only wood source in surface desert.

Deserts are usually found next to other warm biomes, such as savannas and badlands. Deserts may also generate as a thin border around badlands biomes should they generate freestanding.

Despite the structures, survival in deserts can still be very difficult if one does not bring their own resources, as the desert has virtually no resources of its own. Wood logs only obtained from pillager outpost or mineshaft, though dead bushes provide a source of sticks. Finding water sources can prove to be quite challenging, as the only desert water sources are villages, desert wells, rivers, and the uncommon Desert Lakes variant. At night, most zombies that spawn in deserts and variants are replaced by husks, variants of zombies that inflict the hunger effect and do not burn in the sun, making fighting hostile mobs more difficult as well.

Variants[edit]

Deserts have two variants, for a total of three different desert biomes.

Desert Hills[edit]

Desert Hills
Desert Hills.png
Type

Dry/Warm

Rarity

Common

Temperature

2.0

Structures

Fossils

Blocks

Sand
Sandstone
Cactus
Dead Bush

Data value

dec: 17 hex: 11 bin: 10001

Biome ID
desert_hills

Desert Hills variants feature hillier terrain, just like all other hills biomes in the game. Desert hills can reach slightly higher elevations than other hills, and are comprised mostly of sand and sandstone like the rest of the desert. No structures other than fossils may generate within the hills, making this variant overall more difficult. Players should be careful digging up sand in the hills, as it may generate unsupported and cause all other unsupported sand blocks near it to fall if dug up. Desert hills will not generate if their base desert is a thin border around a badlands biome.

Desert Lakes[edit]

Desert Lakes
Desert Lakes.png
Type

Dry/Warm

Rarity

Uncommon

Temperature

2.0

Structures

Fossils

Blocks

Sand
Sandstone
Water
Cactus
Dead Bush

Data value

dec: 130 hex: 82 bin: 10000010

Biome ID
desert_lakes

The uncommon Desert Lakes variant features oases of water across its landscape, making this variant a potentially valuable source of water. The terrain is slightly rougher and hillier than the base desert biome, though not as much as the desert hills. No structures other than fossils may generate here, like the desert hills.

History[edit]

Java Edition Alpha
v1.2.0previewAdded true biomes, including deserts.
Deserts were defined by having a rainfall value of less than 20% and a temperature value over 95%.
Java Edition Beta
1.8?As part of a biome overhaul, deserts have now been removed.
Java Edition
September 2, 2011Notch teases a screenshot of the new desert biome.
1.0.0?Deserts have now been re-added.
1.2.112w04aAdded desert wells to deserts.
1.3.112w21aAdded desert temples to deserts.
?Hills in deserts are now taller.
1.6.113w17aWater lakes will now no longer generate in deserts.
1.7.213w36aDesert M variant has now been added, along with many other biomes.
1.1016w20aAdded Husks, which replace most zombies in deserts.
Added fossils, which may generate in deserts.
1.1318w16aRenamed DesertHills to Desert Hills.
Renamed Desert M to Mutated Desert.
18w19aRenamed Mutated Desert to Desert Lakes.
pre5Changed the ID mutated_desert to desert_lakes.
1.1418w47aAdded pillager outposts, which can spawn in desert biomes.
18w50aUpdated look of desert villages.
Pocket Edition Alpha
0.1.0Added biomes, including deserts.
0.1.3Cacti will now generate in deserts.
0.9.0build 1Added Desert M variant, along with many other biomes.
Added desert villages.
0.11.0build 1Added desert wells to deserts.
0.13.0build 1Added desert temples to deserts.
Added rabbits, which can spawn in deserts.
0.15.0build 1Added husks, which will replace most zombies in deserts.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which may generate in deserts.
Bedrock Edition
1.10.0beta 1.10.0.3Added pillager outposts, which can spawn in desert biomes.
1.11.0beta 1.11.0.1Added illager patrol which can spawn in desert.
Legacy Console Edition
TU5CU11.00Patch 1Added desert biomes.
TU12Desert wells have now been added.
TU141.04Added desert temples.
Hills in deserts have now been made taller.
TU19CU71.12Water lakes will now no longer generate in deserts.
TU31CU191.22Patch 3Added Desert M variant along with many other biomes.
TU43CU331.36Patch 13Added fossils, which may generate in deserts.

Gallery[edit]

See also[edit]