Desert
The desert is a common warm biome mainly consisting of sand. It has three variations.
Contents
Description[edit]
Desert biomes are usually vast, quite barren, and lifeless, with the only vegetation being cacti and dead bushes. Among the mobs that can spawn in the desert, only rabbits spawn in the wild, while villagers, cats, cows, sheep, and pigs appear in desert villages. The terrain is flat and the surface is made entirely of sand, with sandstone generating underneath the sand to prevent it from falling into caves below. Water lakes do not generate in deserts aside from the Desert Lakes variant, though lava ponds may still generate; water may still generate if the altitude dips low enough, allowing for sugar cane. Deserts make up for their barrenness by featuring a relatively large number of structures, such as pillager outposts, villages, desert pyramids, fossils, and desert wells. Villages and desert temples may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of bone blocks and bone meal, or simply a neat archaeological find, while pillager outposts are the only source of wood on the desert surface.
Deserts are usually found next to other warm biomes, such as savannas, badlands, and warm ocean. They also sometimes generate beside jungles and plains. Deserts may also generate as a thin border around badlands biomes should they generate freestanding. Like other warm biomes, they rarely generate near cold biomes.
Despite the structures, survival in deserts can still be difficult if one does not bring sufficient resources, as the desert has virtually no resources of its own. Wood logs can be obtained only from pillager outposts or mineshafts, though dead bushes provide a source of sticks. The only desert water sources are villages, desert wells, rivers, and the uncommon Desert Lakes variant. At night, most zombies that spawn in deserts and variants are replaced by husks, variants of zombies that inflict the hunger effect and do not burn in the sun, resulting in more hostile mobs present during daytime.
Variants[edit]
Deserts have three variants.
Desert[edit]
Type |
Dry/Warm |
---|---|
Rarity |
Common |
Temperature |
2.0 |
Structures |
Desert Temples |
Blocks | |
Grass color |
|
Water color |
|
The Desert is the standard variant of deserts. It contains villages, desert pyramids, desert wells and fossils. It is mostly flat, with a few small hills.
In Java Edition :
Mob | Spawn chance | Group size |
---|---|---|
Passive category | ||
Rabbit[note 1] | 4⁄4 | 2–3 |
Hostile category | ||
Spider | 100⁄515 | 4 |
Skeleton | 100⁄515 | 4 |
Creeper | 100⁄515 | 4 |
Slime[note 2] | 100⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Zombie | 19⁄515 | 4 |
Zombie Villager | 1⁄515 | 1 |
Husk | 80⁄515 | 4 |
Ambient category | ||
Bat | 10⁄10 | 8 |
In Bedrock Edition :
Mob | Spawn chance | Group size |
---|---|---|
Hostile category | ||
Spider | 100⁄735 | 1 |
Zombie | 95⁄735 | 2–4 |
Zombie Villager | 5⁄735 | 2–4 |
Husk | 240⁄735 | 2–4 |
Skeleton | 80⁄735 | 1–2 |
Creeper | 100⁄735 | 1 |
Slime[note 1] | 100⁄735 | 1 |
Enderman | 10⁄735 | 1–2 |
Witch | 5⁄735 | 1 |
Passive category | ||
Rabbit[note 2] | 4⁄4 | 2–3 |
Desert Hills[edit]
Type |
Dry/Warm |
---|---|
Rarity |
Common |
Temperature |
2.0 |
Structures |
Fossils |
Blocks | |
Grass color |
|
Desert Hills variants feature hillier terrain, just like all other hills biomes in the game. Desert hills can reach slightly higher elevations than other hills, and are comprised mostly of sand and sandstone like the rest of the desert. No structures other than fossils, desert pyramids[Bedrock Edition only], and desert wells may generate within the hills, making this variant overall more difficult. Players should be careful digging up sand in the hills, as it may generate unsupported and cause all other unsupported sand blocks near it to fall if dug up. Desert hills do not generate if their base desert is a thin border around a badlands biome.
Desert hills use the same mob spawning chances as deserts.
Desert Lakes[edit]
Type |
Dry/Warm |
---|---|
Rarity |
Rare |
Temperature |
2.0 |
Structures | |
Blocks | |
Grass color |
|
The rare Desert Lakes variant features oases of water across its landscape, making this variant a potentially valuable source of water. The terrain is slightly rougher and hillier than the base desert biome, though not as much as the desert hills. No structures other than fossils and desert wells may generate here.
Desert lakes use the same mob spawning chances as deserts.
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Desert | desert | biome.minecraft.desert |
Desert Hills | desert_hills | biome.minecraft.desert_hills |
Desert Lakes | desert_lakes | biome.minecraft.desert_lakes |
Name | Namespaced ID | Numeric ID |
---|---|---|
[No displayed name] | desert | 2 |
[No displayed name] | desert_hills | 17 |
[No displayed name] | mutated_desert | 130 |
History[edit]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | Added true biomes, including deserts. | |||
Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%. | |||||
Java Edition Beta | |||||
1.2 | Added sandstone to deserts. | ||||
1.6 | Added dead bushes to deserts. | ||||
September 2, 2011 | Notch teases a screenshot of the new desert biome. | ||||
1.8 | Added villages to deserts, and as a result of the new world generator, deserts became larger and more flat. | ||||
Java Edition | |||||
1.2.1 | 12w04a | Added desert wells to deserts. | |||
1.3.1 | 12w19a | Hills in deserts are now taller. | |||
12w21a | Added desert pyramids to deserts. | ||||
1.6.1 | 13w17a | Water lakes no longer generate in deserts. | |||
1.7.2 | 13w36a | Desert M variant has been added, along with many other biomes. | |||
1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||
Added fossils, which may generate in deserts. | |||||
1.13 | 18w16a | "DesertHills" has now been renamed to "Desert Hills". | |||
"Desert M" has now been renamed to "Mutated Desert". | |||||
18w19a | "Mutated Desert" has now been renamed to "Desert Lakes". | ||||
pre5 | The ID mutated_desert has been changed to desert_lakes . | ||||
1.14 | 18w47a | Added pillager outposts, which can spawn in desert biomes. | |||
18w50a | The look of desert villages has been updated. | ||||
Pocket Edition Alpha | |||||
v0.1.0 | Added biomes, including deserts. | ||||
v0.1.3 | Cacti now generate in deserts. | ||||
v0.9.0 | build 1 | Added Desert M variant, along with many other biomes. | |||
Added desert villages to deserts. | |||||
Added dead bushes to deserts. | |||||
v0.11.0 | build 1 | Added desert wells to deserts. | |||
v0.13.0 | build 1 | Added desert pyramids to deserts. | |||
Added rabbits, which can spawn in deserts. | |||||
v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||
Pocket Edition | |||||
1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can spawn in desert biomes. | |||
1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in deserts. | |||
Legacy Console Edition | |||||
TU5 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added desert biomes. |
TU12 | Desert wells have been added to deserts. | ||||
TU14 | 1.04 | Added desert pyramids to deserts. | |||
Hills in deserts have been made taller. | |||||
TU19 | CU7 | 1.12 | Water lakes no longer generate in deserts. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added Desert M variant, along with many other biomes. | |
TU43 | CU33 | 1.36 | Patch 13 | Added fossils, which may generate in deserts. | |
1.91 | Added pillager outposts, which can spawn in desert biomes. | ||||
The look of desert villages has been updated. |
Gallery[edit]
A desert village with a partially buried desert pyramid.
A desert well.
Floating sand block in desert.