Ocean

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Ocean
Ocean.png
Type

Aquatic

Rarity

Very common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

Data value

dec: 0 hex: 0 bin: 0

Biome ID
ocean

The ocean is a common aquatic biome. Oceans are the largest biome by area, covering about a quarter of the Overworld including its variants, and consists of a deep body of water with the surface at an altitude of 63.

Description[edit]

Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y-level 45. The sea floor is fairly hilly, featuring multiple peaks and valleys, and is made mostly of gravel, though some clay, dirt and sand patches may generate near the peaks as well. Some peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small beaches surrounding a patch of a common biome, such as forest or plains. The floor is covered with seagrass and kelp, with "forests" of kelp frequently reaching the water's surface. Aquatic mobs, such as cod, squid, and dolphins, frequently spawn within oceans. Shipwrecks and underwater ruins frequently generate within oceans and all its variants, and generate more often than other structures in other biomes.

Survival in ocean biomes themselves is impractical due to all the water, though should one decide to camp on an island in the ocean, they will face a quite difficult situation. Since ocean biomes are so vast, one might not find mainland for hundreds or even thousands of blocks, meaning whatever resources one finds on an island might be all they have should they decide to not venture out. Depending on the island's size, however, the only hostile mobs that the player might have to worry about are drowned from the ocean, which makes nighttime less challenging.

Variants[edit]

The ocean biome has eight additional variants in-game, and one unused variant, for a total of ten different ocean biomes.

Deep Ocean[edit]

Deep Ocean
Deep Ocean.png
Type

Aquatic

Rarity

Very common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

Data value

dec: 24 hex: 18 bin: 11000

Biome ID
deep_ocean

In the Deep Ocean variant, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn here. Underwater caves and ravines often generate here, forming underwater trenches. Exposed lava in these trenches will occasionally turn into magma blocks, creating whirlpool bubble columns that can potentially drag a player down to their doom, so one must be careful around them.

Frozen Ocean[edit]

Frozen Ocean
Frozen Ocean.png
Type

Aquatic

Rarity

Uncommon

Temperature

0.0 (default; varies within ocean)

Structures

Icebergs
Shipwrecks
Underwater ruins

Blocks

Water
Ice
Snow Block
Packed Ice
Blue Ice
Gravel
Sand
Clay
Dirt

Data value

dec: 10 hex: A bin: 1010

Biome ID
frozen_ocean

The Frozen Ocean variant has dark purple water at the surface. Like the cold ocean, it has a gravel seabed, though the water's surface is mostly frozen. Neither seagrass nor kelp generates on the sea floor, leaving it entirely barren and reminiscent of pre-1.13 oceans. Large icebergs made of snow blocks, packed ice, and blue ice frequently generate on the surface and polar bears and strays may spawn on these icebergs. Salmon and squid may spawn here as well, and are the only aquatic mobs (other than drowned) that can.

Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to mountains) and unfrozen water. This does not apply to their deep variants, however.

Frozen oceans, along with their deep variants, will never generate directly bordering land. They will always have a 32 block-wide border of cold ocean around them should they generate close to any land. However, this border is very jaggy and broken.

Deep Frozen Ocean[edit]

Deep Frozen Ocean
Deep Frozen Ocean.png
Type

Aquatic

Rarity

Uncommon

Temperature

0.5

Structures

Ocean Monuments
Icebergs
Shipwrecks
Underwater ruins

Blocks

Water
Snow Block
Packed Ice
Blue Ice
Gravel
Bubble column
Magma Block
Obsidian

Data value

dec: 50 hex: 32 bin: 110010

Biome ID
deep_frozen_ocean

Deep Frozen Ocean variants also contain ocean monuments and a deeper floor than normal oceans. Unlike its shallow counterpart, the surface of the water is not frozen. Icebergs may still generate and polar bears, strays, and salmon may still spawn.

Cold Ocean[edit]

Cold Ocean
Cold Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Dirt
Sand
Clay
Seagrass
Kelp

Data value

dec: 46 hex: 2E bin: 101110

Biome ID
cold_ocean

The Cold Ocean variant has dark indigo water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, although there are scarce patches of dirt, sand and clay on underwater peaks. Salmon, cod, and dolphins, squid and drowned are able to spawn in cold ocean biomes, alongside all the other common hostile mobs.

Deep Cold Ocean[edit]

Deep Cold Ocean
Deep Cold Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Gravel
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

Data value

dec: 49 hex: 31 bin: 110001

Biome ID
deep_cold_ocean

The Deep Cold Ocean variant is similar to cold ocean biomes, but twice as deep. Like other deep oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, prismarine and sponges.

Lukewarm Ocean[edit]

Lukewarm Ocean
Lukewarm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Shipwrecks
Underwater ruins

Blocks

Water
Sand
Dirt
Clay
Gravel
Seagrass
Kelp

Data value

dec: 45 hex: 2D bin: 101101

Biome ID
lukewarm_ocean

The Lukewarm Ocean variant has light teal water at the surface. Its floor is made of sand with the occasional dirt, gravel and clay and it contains kelp and seagrass. Underwater ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in the other oceans. Cod, tropical fish and pufferfish may spawn here, alongside the other aquatic mobs.

Deep Lukewarm Ocean[edit]

Deep Lukewarm Ocean
Deep Lukewarm Ocean.png
Type

Aquatic

Rarity

Common

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Bubble column
Magma Block
Obsidian
Seagrass
Kelp

Data value

dec: 48 hex: 30 bin: 110000

Biome ID
deep_lukewarm_ocean

The Deep Lukewarm Ocean variant is similar to lukewarm ocean biomes, but twice as deep. Since they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine and sponges.

Warm Ocean[edit]

Warm Ocean
Warm Ocean.png
Type

Aquatic

Rarity

Uncommon

Temperature

0.5

Structures

Coral reefs
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Dirt
Clay
Gravel
Coral Block
Coral
Coral Fans
Sea Pickles
Seagrass

Data value

dec: 44 hex: 2C bin: 101100

Biome ID
warm_ocean

The Warm Ocean variant has light green water at the surface. Like the lukewarm ocean, it has a floor made of sand, and like all oceans, it is populated with seagrass. Warm oceans feature large coral reefs and numerous sea pickles, though kelp does not grow here. Tropical fish and pufferfish may spawn here, like in lukewarm oceans, though cod does not spawn.

Like frozen oceans, warm oceans never generate directly touching the land. They will always have a 32 block-wide border of lukewarm ocean around them should they generate close to any land. However, this border is very jaggy and broken.

Deep Warm Ocean[edit]

Deep Warm Ocean
Deep Warm Ocean.png
Type

Aquatic

Rarity

N/A

Temperature

0.5

Structures

Ocean Monuments
Shipwrecks
Underwater ruins

Blocks

Water
Sand
Bubble column
Magma Block
Obsidian
Seagrass

Data value

dec: 47 hex: 2F bin: 101111

Biome ID
deep_warm_ocean

The Deep Warm Ocean variant is similar to warm ocean biomes, but without coral reefs nor sea pickles, and twice as deep. Since they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. This biome does not naturally generate, though it can be seen using Customized Superflat or Buffet world options.

History[edit]

Java Edition Alpha
v1.2.0 ?Added true biomes. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains.
Java Edition Beta
1.8 ?As part of a biome overhaul, oceans have now been given their own proper biome.
Java Edition
1.0 ?Frozen Ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes.
1.7.2 13w36a Deep Ocean variant added, along with may other biomes.
Oceans are now no longer infinite.
Frozen Oceans will now no longer generate naturally.
1.8 14w25a Added ocean monuments, which generate in oceans.
1.13 18w08a Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean, and frozen deep ocean.
Frozen ocean biome recycled, now generates naturally again, though differently from before.
18w08b Deep warm ocean biomes no longer generate.
18w09a Added underwater ruin structures, which generate in all oceans.
18w10d Added coral reefs, which generate in warm oceans.
18w11a Added shipwrecks, which generate in all oceans.
18w15a Added icebergs, which generate in frozen oceans.
18w16a Renamed FrozenOcean to Frozen Ocean.
18w19a Renamed Warm Deep Ocean to Deep Warm Ocean.
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
Renamed Cold Deep Ocean to Deep Cold Ocean.
Renamed Frozen Deep Ocean to Deep Frozen Ocean.
pre5 Changed the ID warm_deep_ocean to deep_warm_ocean.
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.
Changed the ID cold_deep_ocean to deep_cold_ocean.
Changed the ID frozen_deep_ocean to deep_frozen_ocean.
Pocket Edition Alpha
0.9.0 build 1 Deep Ocean added, along with many other biomes.
Frozen Ocean will now no longer generate.
0.16.0 build 1 Added ocean monuments.
Bedrock Edition
1.2.14 build 1 Added Warm Ocean, Lukewarm Ocean, Cold Ocean, and their deep variants, including Frozen Deep ocean.
Frozen Ocean now can generate naturally again.
1.4 beta 1.2.14.2 Added shipwrecks, icebergs and coral reefs.
beta 1.2.20.1 Added underwater ruins.
Legacy Console Edition
TU5CU11.00Patch 1Added ocean biomes.
TU31CU191.22Patch 3Added deep oceans.
Added ocean monuments.

Gallery[edit]

See also[edit]