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The health gauge and monitor in Minecraft is usually based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (the player has normally 20 maximum hit points).


The healthbar.
The healthbar on hardcore.

Hearts make up the health meter for the player in the Survival, Hardcore (different texture), and Adventure modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or mobs) take damage, which can be a percentage of those hearts. However, damage less than 1♥ isn't visible on the health bar.

If the health meter shows ♥♥♥♥♥♥♥♥♥♥ or less, it begins to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through status effects.

  • The Instant Health effect restores health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter continuously refills over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 ().
  • The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) for 5 seconds, restoring a total of 4♥♥. The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16♥ × 8.
  • The Health Boost effect adds 4 () per effect level to the players total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts (1024 health points, the "red health" limit for entities).
  • The Absorption effect likewise adds 4♥♥ for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4♥♥. The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16♥ × 8.

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture ().

The Poison and Wither effects turn hearts a sickly green color and black, respectively. On Hardcore, they turn ♥ when poisoned and ♥ when withered.

In Creative mode and Spectator mode, the player still has health, but it is hidden from the HUD, and the player is immune to all damage except from the Void or /kill. In Bedrock Edition, the player is invincible in Creative mode as well.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding item with the attribute −21 health, the player can take two hits before dying; it doesn't matter how much damage these hits inflict. The first one deals enough damage to reduce health to 1♥, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

Wolves and iron golems are the only mobs that show their remaining health visually.


Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death occurs when all of a player or mob's hit points are depleted.

The /kill command also instantly brings about death, and a parrot can be instantly killed by feeding it a cookie.

Mobs and players fall to their left side to the ground when killed, dropping any drops at the location they were when they took the fatal damage. Once a fallen body disappears, it turns to dust and drops experience at the disappearance location. It is possible for the drops and the experience to appear in different places, if death occurred while the body was motion.

Player effects[edit]

Example of score in Hardcore.
Shaking hearts when player is killed.

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears, displaying the player's score,‌[Java Edition only] and a death message (see below). The view of the world is tinted red, and the camera-view slowly tilts as if falling over, shudders, and zooms in somewhat. In Bedrock Edition, it zooms in indefinitely. Two options appear on that screen:

  • Respawn: either in the last bed the player slept in, at their default spawn point (their first spawn point in the game), or at the spawn point set by commands. In Hardcore mode, the player can respawn only in Spectator mode, and cannot continue because cheats are disabled.
  • Return to the title screen.

The death screen is not shown upon death if:

  • The player holds a Totem of Undying in the main hand or off hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
  • Instant respawn enabled, in which case the player instantly respawns upon death without the death screen appearing, but still showing death message.‌[Bedrock Edition only]

Any items and/or blocks that were in the player's inventory are dropped from their head, and scattered around the spot where the player died (unless /gamerule keepInventory true is typed in if commands are enabled). Like any dropped item, these drops decay after five minutes while that chunk is loaded.

The player also loses any experience accumulated, reverting the level back to 0 (unless /gamerule keepInventory true is typed in if commands are enabled) and drops experience orbs with a precise total value of player last level * 7 experience points (with a maximum of 100) to the ground. In this way, the maximal heading is reached between levels 7 and 8, after which the player will always drop only 100 experience points no matter its level.

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in first-person mode.[1]

Death messages[edit]

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner upon the death of a pet wolf, cat, horse,‌[BE only] donkey,‌[BE only] mule,‌[BE only] llama,‌[BE only] or parrot. These messages communicate how the entity died, and some are intended to be humorous.

  • [player] was shot by Arrow
    • This message is caused by any arrow-related death[Bedrock Edition only], arrows shot from a dispenser or /summon
  • [player] was shot by [player/mob]
    • Caused by mobs with projectile attacks or kills using a bow or Crossbow
  • [player] was shot by [player/mob] using [bow name]
    • Caused by mobs or players with a renamed bow
  • [player] was pricked to death
  • [player] walked into a cactus whilst trying to escape [player/mob]
Dragon breath
  • [player] was roasted in dragon breath
  • [player] was roasted in dragon breath by [player/mob]
Drowning and suffocation

Note: Setting the drowningdamage gamerule to false disables drowning damage.‌[Java and Bedrock editions only]

  • [player] drowned
  • [player] drowned whilst trying to escape [player/mob]
  • [player] suffocated in a wall
    • Happens if the player took suffocation damage from their head being in a block.
  • [player] suffocated in a wall whilst fighting [player/mob]
  • [player] was squished too much
    • Happens if the player took suffocation damage from the maxEntityCramming gamerule.
  • [player] was squashed by [player/mob]
  • [player] experienced kinetic energy
    • Happens when the player crashes into a wall at high speeds and dies from the amount of damage taken.
  • [player] experienced kinetic energy whilst trying to escape [player/mob]
  • [player] hit the ground too hard
    • Appears only if the player is killed by a short fall, Ender Pearl damage, or riding an entity that died due to fall damage.
  • [player] hit the ground too hard whilst trying to escape [player/mob]
  • [player] fell from a high place ‌[Java and Bedrock editions only]
    • Caused by a fall greater than 5 blocks.
  • [player] fell off a ladder
  • [player] fell off some vines
  • [player] fell out of the water
  • [player] was doomed to fall
  • [player] was doomed to fall by [mob/player]
  • [player] was doomed to fall by [mob/player] using [weapon]
  • [player] fell too far and was finished by [mob/player]
  • [player] fell too far and was finished by [mob/player] using [weapon]
Falling blocks
  • [player] was squashed by a falling anvil
  • [player] was squashed by a falling anvil whilst fighting [player/mob]
  • [player] was squashed by a falling block
    • This message appears if the player is killed by a custom falling block other than an anvil that is modified to inflict damage
  • [player] was squashed by a falling block whilst fighting [player/mob]
Fatal poison effect[Bedrock Edition only] / Instant Damage
  • [player] was killed by magic
  • [player] went up in flames
    • This message appears if the player died while in the source of the fire (unless the game rule firedamage has been set to false[Java and Bedrock editions only]
  • [player] burned to death
  • *This message appears if the player died while on fire, but not in the source (unless the game rule firedamage has been set to false[Java and Bedrock editions only]
  • [player] walked into fire whilst fighting [player/mob]
  • [player] was burnt to a crisp whilst fighting [player/mob]
Firework rockets
  • [player] went off with a bang
  • [player] went off with a bang whilst fighting [player/mob]
  • [player] tried to swim in lava
  • [player] tried to swim in lava to escape [player/mob]
  • [player] was struck by lightning
  • [player] was struck by lightning whilst fighting [player/mob]
Magma Block
  • [player] discovered the floor was lava
  • [player] walked into danger zone due to [player/mob]
Players and mobs
  • [player] was slain by [player/mob]
  • [player] was slain by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] was fireballed by [player/mob]
  • [player] was fireballed by [player/mob] using [weapon]
  • [player] was stung to death‌[Java Edition only]
    • Caused by being killed by a bee.
  • [player] was stung to death by [player/mob]‌[Java Edition only]
Potions of Harming
  • [player] was killed by magic
    • Happens when the potion is shot from a dispenser, by drinking it, or with /effect
  • [player] was killed by even more magic
  • [player] was killed by [player/mob] using magic
  • [player] was killed by [player/mob] using [weapon]
  • death.attack.magic.player
    • A glitched death message happens when the player is attacked by a non-magical mob, then killed by magic.
    • May happen if the player gets shot with a tipped arrow of Harming.
  • [player] starved to death
    • Caused if hunger bar is at 0 and the resulting hunger damage leads to death. This can occur only in hard or hardcore
  • [player] starved to death whilst fighting [player/mob]
Sweet Berry Bushes
  • [player] was poked to death by a sweet berry bush
  • [player] was poked to death by a sweet berry bush whilst trying to escape [player/mob]
    • Caused if a player moves around in a sweet berry bush.
Thorns enchantment
  • [player] was killed trying to hurt [player/mob]
    • Can be caused by a mob if it is able to wear armor, and can also occur while fighting guardians
  • [player] was killed by [weapon] trying to hurt [player/mob]
  • [player] was impaled by [player/mob]
  • [player] was impaled by [player/mob] with [weapon]
  • [player] fell out of the world
  • [player] didn't want to live in the same world as [player/mob]‌[Java Edition only]
    • Appears when a mob/player pushes someone into the void or when a player uses /kill after being attacked by a mob or player.
Wither effect
  • [player] withered away
  • [player] withered away whilst fighting [player/mob]


  • [player] was pummeled by [player/mob]
    • This message would appear when killed by a snowball, an egg, a wither skull or an ender pearl
    • This message is not possible to see in the case of snowballs, chicken eggs, and ender pearls, because they do not cause damage to players hit by them. ======
    • This message appears only when the wither kills a player with a wither skull's impact.
  • [player] was pummeled by [player/mob] using [weapon]
  • [player] died
  • [player] died because of [player/mob]
  • [player] was slain by small fireball
    • Appears when the player died from a fire charge shot from a dispenser.
  • Actually, message was too long to deliver fully. Sorry! Here’s stripped version: [message]

Mob health[edit]

Mob Health
Playable Player
20♥ × 10
Passive Bat
30♥ × 15
20♥ × 10
Wandering Trader
20♥ × 10
Tropical Fish
Neutral Cave Spider
12♥ × 6
40♥ × 20
Polar Bear
30♥ × 15
16♥ × 8
Wolf (untamed)
20♥ × 10
(Weak panda)
Zombie Pigman
20♥ × 10
Hostile Blaze
20♥ × 10
20♥ × 10
20♥ × 10
Elder Guardian
80♥ × 40
24♥ × 12
30♥ × 15
20♥ × 10
Magma Cube (big)
16♥ × 8
Magma Cube (small)
Magma Cube (tiny)
20♥ × 10
24♥ × 12
100♥ × 50
30♥ × 15
20♥ × 10
Slime (big)
16♥ × 8
Slime (small)
Slime (tiny)
20♥ × 10
14♥ × 7
24♥ × 12
26♥ × 13
Wither Skeleton
20♥ × 10
20♥ × 10
Zombie Villager
20♥ × 10
Tameable Cat
15♥ × 7.5 to 30♥ × 15
15♥ × 7.5 to 30♥ × 15
15♥ × 7.5 to 30♥ × 15
15♥ × 7.5 to 30♥ × 15
Skeleton Horse
15♥ × 7.5
Trader Llama
15♥ × 7.5 to 30♥ × 15
Wolf (tamed)
20♥ × 10
Trustable Dolphin
10♥♥♥♥♥[JE only]
20♥ × 10[BE only]
Utility Iron Golem
100♥ × 50
Snow Golem
Bosses Ender Dragon
200♥ × 100
300♥ × 150[JE only]
600♥ × 300[BE only]
Unused Giant[JE only]
100♥ × 50
Illusioner[JE only]
32♥ × 16
Zombie Horse
15♥ × 7.5
Old Villager[BE only]
20♥ × 10
Old Zombie Villager[BE only]
20♥ × 10
Removed Beast Boy
Black Steve
20♥ × 10
13♥ × 6.5
Education Edition Agent
20♥ × 10


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze
Cheating DeathUse the Totem of Undying to cheat deathHave the Totem of Undying in your hand when you die.YesYesYesYes30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-oval-raw.png PostmortalUse a Totem of Undying to cheat deathMonster Hunteradventure/totem_of_undying



Java Edition Classic
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TESTAdded all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
Java Edition Indev
?Dead mobs would fall on their left side instead of other random directions. Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3♥♥ of damage because they were poisonous.
Java Edition Alpha
v1.0.4Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5Fist damage is increased from 1♥ to 2♥.
1.8Pre-releaseAdded death messages
releaseFist damage is decreased from 2♥ to 1♥.
Regeneration effect added, increasing health.
Java Edition
1.0.0Beta 1.9 Prerelease 2Mobs can now have armor points.[2]
Hearts now look different in Hardcore mode.
RC1The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.3.112w25aRemoved the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
1.513w02aAdded additional death messages based on the cause of death.
1.814w32aThe health bar has a new animation for damage that shows how many hearts are lost.
1.915w31aDeath messages are now displayed on the death screen as well as in the chat.
1.1116w39aAdded Totem of Undying, which can save a player from death.
Pocket Edition Alpha
0.2.0Health bar added.
0.11.0build 1Added death messages.
0.12.1build 1Regeneration effect is added that increases health.
The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Pocket Edition
1.1.0alpha the Totem of Undying, which can save a player from death.
Legacy Console Edition
TU1CU11.0Patch 1Added the health bar.
TU5Added death Messages.



  1. MC-88781 – "Hand visible in death screen after player entity despawns" resolved as "Won't Fix"
  3. preview