Death messages

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Death messages are broadcast to everyone upon the death of a player, and to the pet's owner upon the death of a pet wolf, cat, or parrot. In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse. These messages communicate how the entity died, and some are intended to be humorous.

Java Edition[edit]

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage. However, because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoritically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, Snow Golems can kill wolves, and if the Snow Golem is holding a renamed item, the owner of the wolf receives this message.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then drowned.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • As a variant of the previous one, appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • As a death message by itself, appears when the player is killed by an entity that exploded.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall.
  • <player> fell while climbing
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.
      • There are no blocks that fall into this category in vanilla Minecraft, however one can add more using data packs.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
      • This is the case with the new pointed dripstone.‌[upcoming: JE 1.17]
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
      • This is the case with the new pointed dripstone.‌[upcoming: JE 1.17]
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then entered a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava[note 1]
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs)
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
Grass Block JE7 BE6.png
This section describes content that may be included in a future update to Java Edition.
This feature has appeared in Java Edition development versions, but the full update containing it has not been released for Java Edition yet.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then entered powder snow.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <mob> can also appear when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <mob> using <item> can also appear when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee (not from its poison).
  • death.attack.sting.item
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186851.
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • death.attack.witherSkull.item
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186148.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by an trident shot from a dispenser‌[upcoming: JE Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being below Y=-64 or by using /kill.
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.
Wither effect
  • <player> withered away
    • Appears when the player is killed by the Wither status effect.
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the wither status effect.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
  • death.attack.dryout
    • Is coded to appear only when a fish dies because of being on land. However, in this case, the message cannot appear as fish are not tameable so that a message would be sent to their owner.
    • Does not even appear in the en_us.json file, and as such, it is untranslated.
  • death.attack.dryout.player
    • Is coded to appear only when a fish is hurt by a player or mob then dies because of being on land.
    • Does not even appear in the en_us.json file, and as such, it is untranslated.
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. As such, it is only achievable via mods or plugins.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary[edit]

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed[edit]

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Notes[edit]

  1. For English UK, this is <player> swam in lava

Bedrock Edition[edit]

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by Arrow[until 1.16.200]
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was slain by Trident[until 1.16.200] / <player> was impaled to death by <player/mob>[upcoming: 1.16.200]
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being below Y=0.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill.
  • <player> was sniped by <player/mob>[upcoming: 1.16.200]
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>[upcoming: 1.16.200]
    • Appears when the player is killed by a llama spit shot by a llama.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob>[until 1.16.200]
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History[edit]

This section is missing information about Bedrock Edition addition/removal/change of each death message.
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.112w16aThe death message "<player> died" can no longer appear practically, only theoritically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.212w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.612w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.513w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[1]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the following unused death messages:
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.113w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.814w32aAdded the death message "<player> was struck by lightning".
    1.915w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoritically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.1016w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.1116w43aAdded the death message "<player> was squished too much".
    1.11.116w50aAdded the death message "<player> went off with a bang".
    1.1317w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim[sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoritically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w08bAdded the following death messages, which can theoritically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    1.13.118w31aAdded the following unused death message:
    • <player> was killed by even more magic, along with its hoverevent: Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>
    1.1418w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.1519w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.1620w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe unused death message "<player> fell out of the water" has been removed.
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.220w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    Upcoming Java Edition
    1.1720w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    Pocket Edition Alpha
    0.11.0build 1Added death messages.
    Pocket Edition
    1.0.4alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0beta 1.2.0.2Added the death message "<player> went off with a bang".
    Upcoming Bedrock Edition
    1.16.200beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    1.88 The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia[edit]

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer.[2]

    References[edit]