Death messages

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Death messages are broadcast to everyone upon the death of a player, and to the pet's owner upon the death of a pet wolf, cat, horse,‌[BE only] donkey,‌[BE only] mule,‌[BE only] llama,‌[BE only] skeleton horse,‌[BE only] or parrot. These messages communicate how the entity died, and some are intended to be humorous.

Java Edition death messages[edit]

Arrows
  • [player] was shot by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • [player] was shot by [player/mob]
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
  • [player] was shot by [player/mob] using [item]
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Cactus
  • [player] was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • [player] walked into a cactus whilst trying to escape [player/mob]
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • [player] drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • [player] drowned whilst trying to escape [player/mob]
    • Appears when the player is hurt by a player or mob then took drowning damage.

NOTE: Use /gamerule drowningDamage false to disable drowning damage.

Elytra
  • [player] experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • [player] experienced kinetic energy whilst trying to escape [player/mob]
    • Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.
Explosions
  • [player] blew up
  • [player] was blown up by [player/mob]
    • Appears when the player is killed by an entity that exploded.
  • [player] was blown up by [player/mob] using [item]
    • Appears when the player is killed by an entity holding a renamed item that exploded.
  • [player] was killed by [Intentional Game Design]
Falling
  • [player] hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • [player] hit the ground too hard whilst trying to escape [player/mob]
    • Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
  • [player] fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • [player] fell off a ladder
    • Appears when the player is killed by falling and the block they were in when they died was a ladder.[until JE 1.16]
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.‌[upcoming: JE 1.16]
  • [player] fell off some vines
    • Appears when the player is killed by falling and the block they were in when they died was a vine.[until JE 1.16]
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.‌[upcoming: JE 1.16]
  • [player] fell off some weeping vines‌[upcoming: JE 1.16]
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
  • [player] fell off some twisting vines‌[upcoming: JE 1.16]
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
  • [player] fell off a scaffolding‌[upcoming: JE 1.16]
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a scaffolding.
  • [player] fell while climbing‌[upcoming: JE 1.16]
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.

NOTE: Use /gamerule fallDamage false to disable fall damage.

Falling blocks
  • [player] was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • [player] was squashed by a falling anvil whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • [player] was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • [player] was squashed by a falling block whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
Fire
  • [player] went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • [player] walked into fire whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then entered a fire source block.
  • [player] burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • [player] was burnt to a crisp whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed because they were on fire.

NOTE: Use /gamerule fireDamage false to disable fire damage.

Firework rockets
  • [player] went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • [player] went off with a bang whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed by the explosion of a firework rocket.
  • death.attack.fireworks.item
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
    • Untranslated due to MC-177771.
Lava
  • [player] tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • [player] tried to swim in lava to escape [player/mob]
    • Appears when the player is hurt by a player or mob then entered lava.

NOTE: Use /gamerule fireDamage false to disable lava damage.

Lightning
  • [player] was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • [player] was struck by lightning whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • [player] discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • [player] walked into danger zone due to [player/mob]
    • Appears when the player is hurt by a player or mob then killed by magma block damage.

NOTE: Use /gamerule fireDamage false to disable damage from magma blocks.

Magic (Instant Damage / Evoker Fangs)
  • [player] was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • [player] was killed by [player/mob] using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • [player] was killed by [player/mob] using [item]
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
  • death.attack.magic.player[until JE 1.16] / [player] was killed by magic whilst trying to escape [player/mob][upcoming: JE 1.16]
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
    • This death message is untranslated due to MC-133088.[until JE 1.16]
Players and mobs
  • [player] was slain by [player/mob]
    • Appears when the player is hurt by a player or mob and killed.
    • This death message appears twice in the en_us.json file: as [player] was slain by [mob] and [player] was slain by [player].
  • [player] was slain by [player/mob] using [item]
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message appears twice in the en_us.json file: as [player] was slain by [mob] using [item] and [player] was slain by [player] using [item].
  • [player] was fireballed by [player/mob]
    • Appears when the player is killed by a fireball shot by a player or mob.
  • [player] was fireballed by [player/mob] using [item]
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • [player] was stung to death
    • Appears when the player is killed by a bee (not from its poison).
  • [player] was pummeled by [player/mob]
    • Appears when the player is killed by a snowball, egg, wither skull or ender pearl shot by a player or mob. It works only with wither skulls, as snowballs, eggs and ender pearls don't deal damage.
  • [player] was pummeled by [player/mob] using [item]
    • Appears when the player is killed by a snowball, egg, wither skull or ender pearl shot by a player or mob that is holding a renamed item during the player's death.
Starving
  • [player] starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
  • [player] starved to death whilst fighting [player/mob]
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
Suffocation
  • [player] suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • [player] suffocated in a wall whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • [player] was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • [player] was squashed by [player/mob]
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • [player] was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • [player] was poked to death by a sweet berry bush whilst trying to escape [player/mob]
    • Appears when the player is hurt by a player or mob then entered a sweet berry bush.
Thorns enchantment
  • [player] was killed trying to hurt [player/mob]
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • [player] was killed by [item] trying to hurt [player/mob]
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • [player] was impaled by Trident
    • Appears when the player is killed by a trident shot from a dispenser‌[upcoming: JE Tests] or summoned with /summon.
  • [player] was impaled by [player/mob]
    • Appears when the player is killed by a trident shot by a player or mob.
  • [player] was impaled by [player/mob] with [item]
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • [player] fell out of the world
    • Appears when the player is killed by being below Y=-64 or by using /kill.
  • [player] didn't want to live in the same world as [player/mob]
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.
Wither effect
  • [player] withered away
  • [player] withered away whilst fighting [player/mob]
    • Appears when the player is hurt by a player or mob then killed by the wither status effect.
Unsendable messages
  • [player] was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]
Unused death messages

NOTE: These death messages appear only in the en_us.json file.

  • [player] was roasted in dragon breath
    • Appeared only in 15w31a and 15w31b, when the player was killed by the dragon's breath.
  • [player] was roasted in dragon breath by [player/mob]
    • Appeared only in 15w31a and 15w31b, when the player was hurt by a player or mob then killed by the dragon's breath.
  • [player] fell out of the water
    • Is unused for now, but will get removed completely from the en_us.json file.‌[upcoming: JE 1.16]
  • [player] was doomed to fall
  • [player] was doomed to fall by [player/mob]
  • [player] was doomed to fall by [player/mob] using [item]
  • [player] fell too far and was finished by [player/mob]
  • [player] fell too far and was finished by [player/mob] using [item]
  • [player] was stung to death by [player/mob]
    • Even when the player is killed by a renamed bee, this message doesn't appear.
  • [player] died
  • [player] died because of [player/mob]

Bedrock Edition death messages[edit]

  • [player] was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • [player] was shot by Arrow
    • Appears when the player is killed by an arrow shot by a player or mob.
  • [player] was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • [player] drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • [player] experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • [player] blew up
  • [player] was blown up by [player/mob]
    • Appears when the player is killed by an entity that exploded.
  • [player] hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • [player] fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • [player] was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • [player] was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • [player] went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • [player] burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • [player] went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • [player] tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • [player] was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • [player] discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • [player] was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • [player] was killed by [player/mob] using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • [player] was slain by [player/mob]
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message appears twice in the en_US.lang file: as [player] was slain by [mob] and [player] was slain by [player].
  • [player] was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • [player] starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • [player] suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block, or because they drowned in lava with the Fire Resistance effect[until BE 1.16.0].
  • [player] was killed trying to hurt [player/mob]
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • [player] was slain by Trident
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • [player] fell out of the world
    • Appears when the player is killed by being below Y=-64.
  • [player] withered away
  • [player] died
    • Appears when the player is killed by /kill.
    • Also appears when player dies from Sweet Berry Bushes.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • [player] was shot by [player/mob] using [item]
  • [player] walked into a cactus whilst trying to escape [player/mob]
  • [player] drowned whilst trying to escape [player/mob]
  • [player] was fireballed by [player/mob]
  • [player] was fireballed by [player/mob] using [item]
  • [player] was killed by [player/mob] using [item]
  • [player] walked into fire whilst fighting [player/mob]
  • [player] tried to swim in lava to escape [player/mob]
  • [player] walked on danger zone due to [player/mob]
  • [player] was burnt to a crisp whilst fighting [player/mob]
  • [player] was slain by [player] using [item]
  • [player] was pummeled by [player/mob]
  • [player] was pummeled by [player/mob] using [item]
  • [player] fell off a ladder
  • [player] fell off some vines
  • [player] fell out of the water
  • [player] was doomed to fall
  • [player] was doomed to fall by [player/mob]
  • [player] was doomed to fall by [player/mob] using [item]
  • [player] fell too far and was finished by [player/mob]
  • [player] fell too far and was finished by [player/mob] using [item]

Java Edition removed death messages[edit]

3D Shareware v1.34[edit]

These death messages existed only in Java Edition 3D Shareware v1.34.

  • [player] was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • [player] was too soft for this world ([player/mob] helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Falling death messages in 1.5 snapshots[edit]

In 13w02a-13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "[player] <first>" and "[player] <first> and <last>".

<first> could be:

  • fell [off a ladder/off some vines/out of the water/fell from a high place]
  • was [shot/pummeled/blown/fireballed/knocked] [off a ladder/off some vines/out of the water/from a high place]
  • was [shot/pummeled/blown/fireballed/knocked] [off a ladder/off some vines/out of the water/from a high place] by [player/mob]

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by [player/mob]
  • got finished off by [player/mob] using [item]
  • got finished off using [item]

There were 352 different death messages. (Well, technically there were 416 because the verb "blown" existed twice in the en_US.lang file.)