Death messages

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Death messages are broadcast to everyone upon the death of a player, and to the pet's owner upon the death of a pet wolf, cat, or parrot. In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse. These messages communicate how the entity died, and some are intended to be humorous.

Java Edition[edit]

Arrows
  • <player> was shot by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then took drowning damage.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • As a variant of the previous one, appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • As a death message by itself, appears when the player is killed by an entity that exploded.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a scaffolding.
  • <player> fell while climbing
    • Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then entered a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
Firework rockets
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> went off with a bang whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the explosion of a firework rocket.
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs)
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message appears twice in the en_us.json file: as <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message appears twice in the en_us.json file: as <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee (not from its poison).
  • death.attack.sting.item
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186851.
  • <player> was shot by a <player/mob>'s skull
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
  • death.attack.witherSkull.item
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186148.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then entered a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by Trident
    • Appears when the player is killed by a trident shot from a dispenser‌[upcoming: JE Tests] or summoned with /summon.
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being below Y=-64 or by using /kill.
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.
Wither effect
  • <player> withered away
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the wither status effect.
Unused death messages

NOTE: These death messages appear only in the en_us.json file.

  • <player> was pummeled by <player/mob>
    • Appears when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is impossible, as these projectiles do not deal damage.
  • <player> was pummeled by <player/mob> using <item>
    • Appears when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage.
  • <player> was roasted in dragon breath
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
  • <player> was roasted in dragon breath by <player/mob>
    • Was added later on to accompany the previous one.
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>
  • <player> was stung to death by <player/mob>
    • Even when the player is killed by a renamed bee, this message doesn't appear.
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.). As such, it is only achievable via mods or plugins.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type.
  • death.attack.dryout
    • Is coded to appear only when a fish dies because of being on land. However, in this case, the message cannot appear as fish are not tameable so that a message would be sent to their owner.
    • Does not even appear in the en_us.json file, and as such, it is untranslated.
  • death.attack.dryout.player
    • Is coded to appear only when a fish is hurt by a player or mob then dies because of being on land.
    • Does not even appear in the en_us.json file, and as such, it is untranslated.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary[edit]

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed[edit]

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (Technically 416, because the verb "blown" existed twice in the en_US.lang file.)

Bedrock Edition[edit]

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by Arrow
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message appears twice in the en_US.lang file: as <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was slain by Trident
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being below Y=0.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History[edit]

Java Edition Beta
1.8Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.112w16aThe death message "<player> died" has been removed, but its translation string remains.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.212w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.612w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.513w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (technically 416) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[1]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the following unused death messages:
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.113w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.814w32aAdded the death message "<player> was struck by lightning".
    1.915w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.1016w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.1116w43aAdded the death message "<player> was squished too much".
    1.11.116w50aAdded the death message "<player> went off with a bang".
    1.1317w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim[sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following unused death messages:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w08bAdded the following death messages:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    1.13.118w31aAdded the following unused death messages:
    • <player> was killed by even more magic
    • Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>
    1.1418w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.1519w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.1620w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe unused death message "<player> fell out of the water" has been removed.
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    Pocket Edition Alpha
    0.11.0build 1Added death messages.
    Legacy Console Edition
    TU5CU11.0Patch 11.0.1Added death messages.
    1.88The option to disable messages from appearing when a player or tamed mob dies has now been added.

    References[edit]