A dark forest, or roofed forest, is a mild forested biome. It is known for its thick, dense leaf canopies that block light sufficiently to allow hostile mobs to spawn during daytime. Woodland mansions exist only in a dark forest. It has two variants, the normal dark forest, and dark forest hills.
Dark forests feature a much higher density in trees compared to other forest biomes, which oftentimes block direct views of the sky entirely. Oak, dark oak, and (sometimes) birch trees generate in these biomes; the only place where dark oak trees naturally generate. Additionally, both types of huge mushrooms generate among the trees, though the red variants are more common. Like normal forests, lily of the valley, rose bushes, peonies and lilacs generate in this biome family along with the usual dandelions and poppies. Grass and leaves take on a dark but vibrant green color.
Lava lakes that generate in dark forests can cause locally destructive forest fires, due to the extreme density of flammable wood and leaves; the same goes for lightning strikes that hit the trees during thunderstorms, though the fires caused by the strikes are usually quickly put out by the rain.
Unique to dark forests are woodland mansions, enormous dungeon-like structures that very rarely generate within the trees. Woodland mansions are home to the dangerous Illager mobs, and are one of the only places where said mobs spawn. Mansions contain various rooms and valuable loot for the player to plunder.
Although players are unlikely to run out of wood in dark forests, survival can still be far more difficult compared to other forest biomes. The dense leaf canopy can often diffuse sky light to the point that hostile mobs can spawn during the day in certain spots. Additionally, hostile mobs can spawn atop huge mushrooms and surprise the player when they suddenly fall down near them. Woodland mansions are dangerous to explore without adequate preparation, due to their sheer size and the difficult Illager and other hostile mobs inside. The high density of trees can easily lead to players getting lost if they don't mark their trails using torches or other distinct markers. Using flint and steel in these biomes can help to clear out some trees due to their flammability.
There are two different dark forest variant biomes.
dec: 29 hex: 1D bin: 11101
Dark Forest is the most common dark forest variant. The terrain can range from fairly even to hilly, with occasional lakes. This biome has a dense canopy of leaves that reduces the light sufficiently for hostile mobs to inhabit the forest during daytime. Small patches of plains biomes can generate clearings within the forest. Woodland mansions also generate here.
Dark Forest Hills
dec: 157 hex: 9D bin: 10011101
Dark Forest Hills can break the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills are steep compared to other hill biomes. Hills generated near rivers can lead to steep cliffs, risking fall damage if players don't land in the water. Small plains-biome clearings do not generate within the dark forest hills variant. Woodland mansions may still generate here.
|Dark Forest Hills|
|Dark Forest Hills|
|1.7.2||13w36a||Roofed forest biome added, along with many other biomes.|
|1.11||16w39a||Added woodland mansions, which can rarely generate in roofed forests.|
|1.13||18w16a||Renamed Roofed Forest M to Mutated Roofed Forest.|
|18w19a||Renamed Roofed Forest to Dark Forest.|
|Renamed Mutated Roofed Forest to Dark Forest Hills|
|pre5||Changed the ID |
|Changed the ID |
|1.14||Added lily of the valley that can generate in dark forests.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added roofed forests, along with many other biomes.|
|1.1.0||alpha 126.96.36.199||Added woodland mansions, which generate in roofed forests.|
|1.9.0||beta 188.8.131.52||Added lily of the valley that can generate in dark forests.|
|Legacy Console Edition|
|TU54||CU44||1.52||Patch 24||Patch 4||Added woodland mansions, which generate in roofed forests.|
A dark forest bordering a swamp.