Wooden: No, but catches fire from lava
See Data values
A trapdoor is a solid, transparent block that can be used as an openable barrier.
Wooden trapdoors can be mined with anything, but an axe is fastest. Iron trapdoors require a pickaxe to mine. Trapdoors will remain in place if their attachment block is moved, removed, or destroyed.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Wooden Trapdoor[until 1.13]||Any Wood Planks|
|Wooden Trapdoor[upcoming 1.13]||Matching Wood Planks|
|Iron Trapdoor||Iron Ingot|
- See also: Trapdoor uses
Wooden trapdoors can be opened and closed by players. Iron trapdoors can only be opened with redstone power.
To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to. Once it is placed, the attachment block can be removed without breaking the trapdoor.
When placed, a trapdoor will either occupy the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it will open downwards. If placed on the bottom part of a block, it will open upwards.
A trapdoor's "hinge" will be on the block it was attached to.
Trapdoors can be moved by pistons. As of 1.13 Water can flow through trap doors, but Lava can not. Lava can create fire in air blocks next to wooden trapdoors as if they were flammable, but the trap doors will not burn up (and can't be burned by other methods either).
An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block.
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Trapdoors are able to be opened or closed with a player or mob inside.
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow will stop a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater.
To open or close a wooden trapdoor, use the Use Item/Place Block control. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
Mobs pathfinding considers trapdoors to always be closed, whether they are open or not. This often result in mobs falling through open trapdoors.
Both wooden and iron trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a directionless "dot" next to it; a trapdoor is not activated by adjacent powered redstone dust which is configured to point in another direction.
When activated, a trapdoor will immediately "rotate" around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state. Each change of state takes one game tick.
An activated wooden trapdoor can still be closed by a player, and won't re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
A trapdoor is defined by its ID and block data. A trapdoor also has a block state, which is expected to replace the functionality of block data in a future version.
A trapdoor's ID specifies its material:
|Name||ID Name||Block/Item ID|
- See also: Data values
A trapdoor's block data specifies its orientation, positioning, and activation status: [until 1.13]
A two-bit field storing a value from 0 to 3:
|0x4||If this bit is set, the trapdoor is open.|
|0x8||If this bit is set, the trapdoor is on the top half of a block. Otherwise, it is on the bottom half.|
- See also: Block states
||The direction the trapdoor swings open.
The opposite from the side its hinge is attached to.
||Whether the trapdoor occupies the top or bottom part of a block.|
||True if the trapdoor is currently open (may differ from
||True if the trapdoor is currently powered (may differ from
||True if the trapdoor occupies a water source block.
The water will remain if the trapdoor is destroyed.
|1.6||Test Build 3||Added wooden trapdoors.|
|1.8||?||Before this update, dropped trapdoor items looked larger than most other blocks, a bug shared with cactus.|
|Sound Update||Trapdoor opening and closing sounds changed.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing
|1.4.2||12w34a||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|12w40a||Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.|
|August 8, 2014||Ryan Holtz indicated that trap doors for all types of wood were discussed internally, and agreed to.|
|1.8||14w07a||Added iron trapdoors.|
|14w08a||Iron trapdoor's name corrected from 'tile.ironTrapdoor.name' to 'Iron Trapdoor'.|
|Trapdoor's name was changed to “Wooden Trapdoor”.|
|1.9||15w31a||Trapdoors no longer require attachment blocks.|
|An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block.|
|15w43a||A wooden trapdoor has a 50% chance of generating under igloo carpets, leading to a basement.|
|Upcoming Java Edition|
|April 26, 2017||Jeb stated that trap doors for all types of wood were still on the to-do list.|
|1.13||17w47a||The oak trapdoor ID has been changed from
|Trapdoors now come in all 6 types of wood.|
|Renamed to <wood type> trapdoor.|
|18w10d||Water can now be placed on the same block as trapdoors.|
|Pocket Edition Alpha|
Added wooden trapdoors. They were only available in creative mode
|0.5.0||Added crafting recipe for wooden trapdoors.|
|0.12.1||build 12||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
Added iron trapdoors.
|0.15.0||build 1||Trapdoors no longer require attachment blocks.|
|1.0||build 1||A wooden trapdoor has a 50% chance of generating under igloo carpets, leading to a basement.|
Trapdoors now come in all 6 types of wood.
|Water can now be placed in the same block as trapdoor.|
|Trapdoor now generate in Shipwreck.|
|Legacy Console Edition|
Added wooden trapdoors.
|TU9||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|1.0||Added trapdoors to PlayStation 3.|
|CU1||1.00||Added trapdoors to Xbox One, PlayStation 4, and PlayStation Vita.|
Added iron trapdoors.
|TU46||CU36||1.38||Patch 15||Trapdoors no longer require attachment blocks.|
Trapdoors on slabs.
- – "Trapdoor Colliding With Player" resolved as "Won't Fix"
- “@HennoeR @_grum Well it's funny you should mention that, we had a discussion and decided we should do that too. No ETA, though.” – @TheMogMiner, August 8, 2014
- “Question: @jeb_ hey now that you're at it, why don't you add more trapdoors in different types of wood? Answer: It's on the todo list” – @jeb_, April 26, 2017