|Catches fire from lava||
See § Data values
See § Data values
See § Data values
|— Duncan Geere|
A trapdoor is a solid, transparent block that can be used as an openable barrier.
Jungle trapdoors generate naturally around composters in desert villages.
Wooden trapdoors can be mined with anything, but an axe is fastest. Iron trapdoors require a pickaxe to mine. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
|Wooden Trapdoor||Matching Planks|
|Iron Trapdoor||Iron Ingot|
Wooden trapdoors can be opened and closed by players or redstone pulse. Iron trapdoors can be opened only by redstone pulse.
To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to. Once it is placed, the attachment block can be removed without breaking the trapdoor.
When placed, a trapdoor either occupies the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it opens downwards. If placed on the bottom part of a block, it opens upwards.
A trapdoor's "hinge" is located on the block attached to it.
Trapdoors can be moved by pistons. Trapdoors block flowing water and lava. Waterlogged trapdoors release water from all sides apart from the top[Bedrock Edition only] or all sides apart from the side that is blocked by the trapdoor itself (and the top)[Java Edition only] Lava can create fire in air blocks next to wooden trapdoors as if they were flammable, but the trapdoors do not burn (and cannot be burned by other methods either).
Single trapdoors are climbable if they are opened and placed directly above a ladder against a wall. This means if an opened trapdoor is placed in the middle of two ladders, players can climb through it directly. However, if there is more than one trapdoor between two ladders, players cannot climb through (they are stopped at the top of the first trapdoor).
Trapdoors can act as a solid block when in the closed position and thus certain items can be placed above or below it. When trapdoors are opened, they act like a non-solid block resulting as a non-placeable area. Lanterns, for example, can be placed on top and below the closed trapdoor[Java Edition only]. In Bedrock Edition, lanterns can't be placed under trapdoors. This could potentially be known as a bug or the functionality of placing lanterns under trapdoors aren't available as part of the game yet.
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Trapdoors can be opened or closed with a player or mob inside.
In Java Edition, closing a trapdoor one block above the ground while standing under it causes the player to crawl, and continue crawling until reaching a block with two empty spaces above, at which time the player stands automatically. This can be used to enter small secret tunnels or otherwise inaccessible terrain.
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow stops a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater and not waterlogged.
To open or close a wooden trapdoor, use the Use Item/Place Block control. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
Mobs consider all trapdoors closed, resulting in pathfinding mobs falling through open trapdoors. A player can take advantage of this behavior to construct mob traps.
Both wooden and iron trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a directionless "dot" next to it; a trapdoor is not activated by adjacent powered redstone dust that is configured to point in another direction.
When activated, a trapdoor immediately rotates around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state. Each change of state takes one game tick.
An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||1.125||0.5||16|
||(Plays when fallen on from a height)||Blocks||0.8||0.5||16|
Note: For iron trapdoors, opening and closing sounds are reversed from their subtitles.
|Dark Oak Trapdoor||
|Block||Namespaced ID||Numeric ID|
|Dark Oak Trapdoor||
In Bedrock Edition, a trapdoor's block data specifies its orientation, positioning, and activation status:
A two-bit field storing a value from 0 to 3:
|0x4||If this bit is set, the trapdoor is open.|
|0x8||If this bit is set, the trapdoor is on the top half of a block. Otherwise, it is on the bottom half.|
|Name||Default value||Allowed values||Description|
|facing||The direction the trapdoor swings open.|
The opposite from the side its hinge is attached to.
|half||Whether the trapdoor occupies the top or bottom part of a block.|
|open||True if the trapdoor is currently open (may differ from |
|powered||True if the trapdoor is currently powered (may differ from |
|waterlogged||Whether or not there's water in the same place as this trapdoor.|
|Java Edition Beta|
|1.6||Test Build 3||Added wooden trapdoors.|
|1.8||Pre-release||Before this update, dropped trapdoor items looked larger than most other blocks, which was a bug that was shared with the cactus.|
|Sound Update||The open and closing sounds of trapdoors have now been changed.|
|1.3.1||12w22a||Inventory sprites for blocks have now been flipped from left to right, changing to .|
|1.4.2||12w34a||Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|12w40a||Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.|
|August 8, 2014||Ryan Holtz indicated that trapdoors for all types of wood were discussed internally, and agreed to.|
|1.8||14w07a||Added iron trapdoors.|
|14w08a||Iron trapdoor's name has now been corrected from "tile.ironTrapdoor.name" to "Iron Trapdoor".|
|The name of the regular trapdoor has now been changed to "Wooden Trapdoor".|
|1.9||15w31a||Trapdoors no longer require attachment blocks.|
|An open trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block.|
|15w43a||A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement.|
|April 26, 2017||Jeb stated that trapdoors for all types of wood were still on the to-do list.|
|1.13||17w47a||Trapdoors now come in all 6 types of wood.|
|Trapdoors have now been renamed to <wood type> trapdoor.|
|The ID of the oak trapdoor has now been changed from |
|Prior to The Flattening, these blocks' numeral IDs were 96 and 176.|
|18w10d||Water can now be placed on the same block as trapdoors.|
|1.14||18w43a||The textures of oak and iron trapdoors have now been changed.|
|18w47b||The texture of spruce trapdoors have now been changed.|
|Pocket Edition Alpha|
|0.4.0||Added wooden trapdoors.|
|Wooden trapdoors are currently only available in creative mode.|
|0.5.0||Added a crafting recipe for wooden trapdoors.|
|0.12.1||build 12||Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|0.13.0||build 1||Added iron trapdoors.|
|0.15.0||build 1||Trapdoors no longer require attachment blocks.|
|1.0.0||alpha 0.17.0.1||A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement.|
|1.4.0||beta 18.104.22.168||Trapdoors now come in all 6 types of wood.|
|Water can now be placed in the same block as trapdoors.|
|Trapdoor now generate in shipwrecks.|
|1.10.0||beta 22.214.171.124||The textures of oak, spruce and iron trapdoors have now been changed.|
|Oak trapdoors now generate in the new plains villages.|
|Spruce trapdoors now generate in the new taiga and snowy taiga villages.|
|Legacy Console Edition|
|TU1||Patch 1||Added wooden trapdoors.|
|TU9||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|1.0||Added trapdoors to PlayStation 3.|
|CU1||1.00||Added trapdoors to Xbox One, PlayStation 4 and PlayStation Vita.|
|TU25||CU14||1.17||Added iron trapdoors.|
|TU46||CU36||1.38||Patch 15||Trapdoors no longer require attachment blocks.|
|TU69||CU57||1.76||Patch 38||Trapdoors now come in all 6 types of wood.|
|PlayStation 4 Edition|
|1.90||The textures of oak, spruce and iron trapdoors have now been changed.|
|New Nintendo 3DS Edition|
Trapdoors on slabs.
- – "Trapdoor Colliding With Player" resolved as "Won't Fix"