Sign

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Sign
Oak Standing Sign.pngSpruce Standing Sign.pngBirch Standing Sign.pngJungle Standing Sign.pngAcacia Standing Sign.pngDark Oak Standing Sign.png
Oak Wall Sign.pngSpruce Wall Sign.pngBirch Wall Sign.pngJungle Wall Sign.pngAcacia Wall Sign.pngDark Oak Wall Sign.png
Type

Non-Solid Block

Requirements

None

Physics

No

Transparency

Yes

Luminance

0

Blast resistance

5

Hardness

1

Tool

Renewable

Yes

Stackable

Yes (16)

Flammable

No, but catches fire from lava
Yes‌[Bedrock Edition only]

Drops

Itself

Block Entity ID

See § Data values

Data values

See § Data values

Name

See § Data values

Signs are non-solid blocks that can display text.

Obtaining[edit]

Signs can be broken with any tool, or without a tool, but an axe is fastest.

Block Sign
Hardness 1
Tool
Breaking time[note 1]
Hand 1.5
Wooden 0.75
Stone 0.4
Iron 0.25
Diamond 0.2
Golden 0.15
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

A sign will also break and drop itself as an item if the block the sign is attached to is moved, removed, or destroyed.

If a sign is broken while being edited, the player will‌[Java, and Legacy Console editions only][1]/will not‌[Bedrock Edition only] continue to edit the sign.

Crafting[edit]

Ingredients Crafting recipe Description
Any Planks +
Stick
[Java, and Legacy Console editions only][until JE 1.14]
Matching Planks +
Stick
[JavaBedrock, and PlayStation 4 editions only][upcoming: JE 1.14]

Natural generation[edit]

An oak sign can be found in igloo basements.

Spruce signs generate in some taiga and snowy taiga village houses.‌[upcoming: JE 1.14 & BE 1.10]

Spruce signs can be found inside taiga village house chests.‌[upcoming: JE 1.14]

Oak signs can be found in taiga and snowy taiga village house chest.‌[upcoming: BE 1.11]

Usage[edit]

Signs can be used to display text.

Placement[edit]

Signs may be placed on the top or side of other blocks (including some non-solid blocks like fences, glass, and other signs). To place a sign, use a sign item while pointing at the block the sign should be attached to, enter the desired text (possibly none), and click the "Done" button or press "escape" on a keyboard (or press × in Bedrock Edition, B button in an Xbox controller, Circle button in a PlayStation controller). To place a sign on a block that can be interacted with by the use control (for example, chests, note blocks, etc.), sneak while placing the sign.

Signs placed on the top of a block stand on a short post and will face in the direction of the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.

Text[edit]

When entering text, four lines of text are available. To switch between lines, the player can press Enter or the up/down arrow keys. The line which is currently selected will have a greater-than (>) at the beginning and a less-than sign (<) at the end.[until JE 1.14]

While editing, typing and backspacing occur only at the end of a line. It is impossible to insert text in the middle of an already typed line - the player must delete and re-enter text in order to make edits.

After the editing window is closed, the sign's text can only be changed by removing and replacing it, removing the text in the process. Copy and Paste cannot be performed, and no more than the basic/shifted characters on a keyboard may be entered. The Xbox 360 Edition and Bedrock Edition supports both the on-screen keyboard and direct editing of text using a USB keyboard or controller chatpad.

The combination Ctrl + pick block can be used to copy an already-placed sign and place it down again with the same text shown as the original.‌[Java Edition only]

Colored text can be applied to signs in creative mode by pressing use on a sign (with text on it) with any color dye.

With a map editor, the color of sign text can be changed with formatting codes.

Signs can be created with JSON text which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for Minecraft technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the /data merge block command to create or alter JSON signs.

Example: /data merge block ~ ~1 ~ {Text2:"{\"text\":\"line2\",\"color\":\"blue\"}"}

Signs can post the success count of JSON text hover and click events to scoreboard objectives. The objectives to be used can be specified by running the /execute store command or by modifying the sign's NBT data directly with the /data merge block command.

The text color can be changed by right clicking with dye.‌[upcoming: JE 1.14]

The text displayed on a sign will not be affected by lighting.‌[upcoming: JE 1.14]

Interaction[edit]

Signs act as though they have a use action, so the player is unable to place blocks or use items while the cursor is pointed at them without sneaking.

Signs will be removed and drop as an item when pushed by a piston (trying to pull them does nothing), except in Java Edition, where a sign will cause the piston to not extend.

Signs have no collision mask (they are completely non-solid), so items and mobs can move through sign blocks. Other blocks (including other signs) can be placed on any edge of a sign.

Water and lava will flow around signs. Lava can create fire in air blocks next to signs as if the signs were flammable, but the signs will not burn up (and can't be burned by other methods either, except in Bedrock Edition).

Fuel[edit]

Signs can be used as a fuel in furnaces, smelting 1 item per sign.‌[Java, and Legacy Console editions only][upcoming: BE 1.11]

Data values[edit]

This section needs updating. Description: Bedrock has new signs.

ID[edit]

Java Edition:

Sign Name ID Item form
Sign[until JE 1.14]
Oak‌[upcoming: JE 1.14]
sign[until JE 1.14]
oak_sign[upcoming: JE 1.14]
Yes
Spruce‌[upcoming: JE 1.14] spruce_sign[upcoming: JE 1.14]
Birch‌[upcoming: JE 1.14] birch_sign[upcoming: JE 1.14]
Jungle‌[upcoming: JE 1.14] jungle_sign[upcoming: JE 1.14]
Acacia‌[upcoming: JE 1.14] acacia_sign[upcoming: JE 1.14]
Dark Oak‌[upcoming: JE 1.14] dark_oak_sign[upcoming: JE 1.14]
Wall[until JE 1.14]
Oak Wall‌[upcoming: JE 1.14]
wall_sign[until JE 1.14]
oak_wall_sign[upcoming: JE 1.14]
No
Spruce Wall‌[upcoming: JE 1.14] spruce_wall_sign[upcoming: JE 1.14]
Birch Wall‌[upcoming: JE 1.14] birch_wall_sign[upcoming: JE 1.14]
Jungle Wall‌[upcoming: JE 1.14] jungle_wall_sign[upcoming: JE 1.14]
Acacia Wall‌[upcoming: JE 1.14] acacia_wall_sign[upcoming: JE 1.14]
Dark Oak Wall‌[upcoming: JE 1.14] dark_oak_wall_sign[upcoming: JE 1.14]
Block entity sign -

Bedrock Edition:

Sign Name ID Numeric ID
Oak Standing standing_sign 63
Spruce Standing spruce_standing_sign 436
Birch Standing birch_standing_sign 441
Jungle Standing jungle_standing_sign 443
Acacia Standing acacia_standing_sign 445
Dark Oak Standing darkoak_standing_sign 447
Oak Wall wall_sign 68
Spruce Wall spruce_wall_sign 437
Birch Wall birch_wall_sign 442
Jungle Wall jungle_wall_sign 444
Acacia Wall acacia_wall_sign 446
Dark Oak Wall darkoak_wall_sign 448
Oak Item sign 323
Spruce Item spruce_sign 472
Birch Item birch_sign 473
Jungle Item jungle_sign 474
Acacia Item acacia_sign 475
Dark Oak Item darkoak_sign 476
Block entity Sign ?

Block data[edit]

In Bedrock Edition, a sign's block data specifies the direction it is facing.

Standing[edit]

Bits Description
0x1
0x2
0x4
0x8
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
  • 0: south
  • 1: south-southwest
  • 2: southwest
  • 3: west-southwest
  • 4: west
  • 5: west-northwest
  • 6: northwest
  • 7: north-northwest
  • 8: north
  • 9: north-northeast
  • 10: northeast
  • 11: east-northeast
  • 12: east
  • 13: east-southeast
  • 14: southeast
  • 15: south-southeast

Wall[edit]

Bits Description
0x1
0x2
0x4
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
  • 2: north
  • 3: south
  • 4: west
  • 5: east
0x8 (unused)

Block states[edit]

Java Edition:
Floor

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.

Wall

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the block is facing. For example, a block facing east is attached to a block to its west.
Opposite from the direction a player faces when placing the block.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sign.

Block entity[edit]

A sign has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  Color:‌[upcoming: JE 1.14] The color that has been used to dye the sign. The default value is "black". One of "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", or "black".
    •  Text1: First row of text.
    •  Text2: Second row of text.
    •  Text3: Third row of text.
    •  Text4: Fourth row of text.

The character limit for the Text tags depends on the width of the characters. Although the Text tags are string objects, they should contain JSON text which will evaluate as compound objects.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
It's a Sign!Craft and place a Sign.YesYesYesWii U, Switch15GBronze

Video[edit]

Note: This video will be outdated, since signs in different wood types were added in 1.14 snapshot 18w43a. Also, the color of the text on the sign can be changed since 18w44a.

History[edit]

Java Edition Classic
0.24_SURVIVAL_TEST Tested signs as entities, however they had a preset text and could only be spawned in by pressing B.[2]
Java Edition Infdev
June 7, 2010 Sign re-implemented as a block. They also have a crafting recipe and the text can be edited.
June 8, 2010 Signs are now broken faster.
Java Edition Alpha
v1.0.1 Signs can now be placed on walls.
v1.0.5 Signs will now no longer require a free block above it to place.
Java Edition Beta
April 27, 2011Hand-drawn signs are mentioned.
Java Edition
1.3.1 12w18a Editing a sign will now no longer pause the game in singleplayer.
12w27a Signs are now stackable up to 16.
The same crafting recipe will now produce 3 signs instead of 1.
1.7.2 13w37a The item forms of block IDs 63 (free-standing sign) and 68 (wall mounted sign) have now been removed from the game. They can now no longer exist in inventories, only as blocks in the world.
June 9, 2014Searge tweeted a picture of a sign showing a username and a scoreboard score.
1.8 14w25a Added support for JSON text.
Sign character limit will now depend on character width.
14w29a Signs will now display the cracking animation.
1.9 15w43a A sign will now generate within igloo basements.
1.11 16w33a Signs can now be used as fuel in furnaces.
1.13 17w47a The standing sign ID has now been changed from standing_sign to sign.
Prior to The Flattening, these blocks' numeral IDs were 63 and 68, and the item's 323.
18w10d Water can now be placed on the same block as signs.
Upcoming Java Edition
1.14 18w43a "Sign" has now been renamed to "Oak Sign".
Added spruce, birch, acacia, jungle and dark oak signs.
The sign's text has now been changed from black to white.
A sign's recipe will now require the same type of wood instead of a random assortment.
18w44a Signs can now be used while holding a dye to change the text color.
Default text color for signs has now been changed back to black.
18w45a Added a new movable cursor for free text editing.
Added selection and copy/paste support.
Pocket Edition Alpha
0.5.0 Signs have now been added, though they can only be obtained through inventory editors.
The player cannot write on signs.
0.6.0 Signs can now be legitimately obtained in survival and creative mode, thus the player can now write on them.
0.10.0 build 1 Signs will now have a selection overlay.
Pocket Edition
1.0.0 alpha 0.17.0.1 Sign can now be found in igloo basements.
Bedrock Edition
1.9.0 beta 1.9.0.0 "Sign" has now been renamed to "Oak Sign".
Added spruce, birch, acacia, jungle and dark oak signs.
The sign's text has now been changed from black to white.
A sign's recipe will now require the same type of wood instead of a random assortment.
beta 1.9.0.2 Changed default sign text color back to black.
Sign variants are now grouped in their own inventory category.
Upcoming Bedrock Edition
1.10.0 beta 1.10.0.3 Spruce signs now generate in new taiga and snowy taiga village houses.
1.11.0 beta 1.11.0.1 Signs can now be used as a fuel in furnaces.
Oak sign can be found insode taiga and snowy taiga village house chest.
Legacy Console Edition
TU1CU11.0Patch 1Patch s1 Added signs.
TU9Signs are now stackable up to 16.
The same crafting recipe will now produce 3 signs instead of 1.
PlayStation 4 Edition
1.88 Added spruce, birch, acacia, jungle and dark oak signs.

Issues[edit]

Issues relating to "Sign" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a sign is placed within a ring of four cacti, only certain cacti will break, depending on the direction.[3]

References[edit]