Custom world generation/processor list

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  • The root tag
    •  processors: A list of processors
      •  A processor
        •  processor_type: Can be minecraft:rule, minecraft:block_rot, minecraft:block_age, minecraft:block_ignore, minecraft:blackstone_replace, minecraft:jigsaw_replacement, minecraft:lava_submerged_block, minecraft:gravity or minecraft:nop.
        • If processor_type is minecraft:block_rot:
        • If processor_type is minecraft:rule:
          •  rules: A list of rules to apply from top to bottom [needs testing]
            •  A rule
              •  position_predicate: The predicates to apply to the block's position [needs testing], see below for a list of valid predicates
              •  input_predicate: The predicates to apply to the block that is placed
              •  location_predicate: The predicates to apply to the block before the structure is generated [needs testing]
              •  output_state: The block that is placed if all conditions are met
                •  Name: ID of the block
                •  Properties: Block states
                  •  state: A block state key and its value
        • If processor_type is minecraft:block_age:
          •  mossiness: Values below 0 is treated as 0; values above 1 is treated as 1.[needs testing]
        • If processor_type is minecraft:block_ignore:
          •  blocks: [needs testing]
            •  A block
              •  Name: The namespaced id of the block to use.
              •  Properties: Block states
                •  state: A block state key and its value.
        • If processor_type is minecraft:gravity:
          •  heightmap: Must be one of "WORLD_SURFACE_WG", "WORLD_SURFACE", "OCEAN_FLOOR_WG", "OCEAN_FLOOR", "MOTION_BLOCKING", or "MOTION_BLOCKING_NO_LEAVES".
          •  offset: [needs testing]