Custom servers/SpigotMC

From Minecraft Wiki
Jump to: navigation, search
The contents of this page are not supported by Mojang AB, the Minecraft Wiki, or the Minecraft Forums.
Custom servers
Spigot logo.png
Author(s)

Spigot Team

Developers

md_5, Thinkofdeath (Lead developers)

Platform(s)

JRE

Written in

Java

Latest version

SpigotMC 1.14.4 [1]

Released

November 2012 (Announced and Released)

Size

40.5 MB (git-Spigot-0d820fa-5717601)

License

?

Source available

Yes[2]

Compatible with

1.7.10 - 1.14.4

Supports The Nether

Yes

Links

Site Forum

SpigotMC, also known simply as Spigot, is a fork of the popular Bukkit server mod. Spigot is meant to increase performance and efficiency in the traditional Bukkit server mod, while still maintaining compatibility with plugins meant for Bukkit server mod. Many larger servers use Spigot, since larger servers tend to use more resources than your average server. Spigot is also ideal for home servers that lack the resources to buy hardware upgrades or pay for hosting. Home servers tend to lag a lot, typically because of internet restrictions or lack of resources. Spigot can help reduce the stress put on a computer by running a Minecraft server, and eliminate some lag in-game.

Features[edit]

  • TPS increases
  • Optimized growth, decay and chunk ticking
  • Auto stack merging for items and experience orbs
  • Chunk garbage collector to prevent chunk leaks
  • Configurable values for many vanilla/Bukkit messages (e.g. whitelist, no permission)
  • Disabling of random light updates
  • Optimized anti x-ray (Orebfuscator)
  • Efficient Netty networking engine
  • Smart crash and hang detection / prevention
  • Entity activation and tracking ranges to ensure client-side and server-side resources are only used when needed
  • Prevent server load caused by maps in item frames
  • Automatic restarts upon a server crash
  • Automatically stays up-to-date with the latest CraftBukkit changes
  • Ability to disable TAB command complete
  • Customization over what the console logs
  • Fine control over growth rates, chunks, and ticks
  • FPS Boost
  • Optimized tick loop
  • Memory-reducing nibble arrays
  • More accurate benchmark timings reports
  • Configurable chunk packet sending
  • Threaded chunk compression