Custom servers/MCLawl/Commands

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Command list[edit | edit source]

Commands are listed below, along with parameters and descriptions.

  • abort (shortcut = a) [Builder+] - Cancels every personal self-set toggle or block-action (e.g., /water, /cuboid, /paint).
    • Also stops any ongoing megaboid.
    • Does NOT stop fly.
  • about (shortcut = b) [Guest+] - Shows the details of the block selected.
    • Also shows the last several players who created or destroyed the block and when.
  • afk <message> [Guest+] - Toggle: adds self to the AFK list with an optional <message>.
  • ban [#/@] <player> [OP+] - Bans <player> without kicking them.
    • /ban # <player> stealth bans.
    • /ban @ <player> total-bans (undoes and IP bans).
  • banip <ip/player> (shortcut = bi) [OP+] - Bans <ip> or the IP of <player>.
    • Must have @ before the player's name to IP ban.
  • bind <block1> <block2> [Advbuilder+] - Binds <block1> to <block2>.
    • "/bind clear" clears all bound blocks.
    • Cuboids and similar will use <block2>, if there is a block bound.
  • blocks [Guest+] - Lists all basic block types.
    • "/blocks all [0-4]" shows every block type, divided into pages.
    • "/blocks <basic block>" will list all complex blocks that look like <basic block>.
    • "/blocks <complex block>" gives information regarding <complex block>.
    • "/blocks <rank>" tells all blocks <rank> is allowed to use.
    • "/blocks count <block>" displays total number of <block> on the current map.
  • blockset <block> <rank> [OP+] - Sets the <rank> allowed to build <block>.
  • botadd <bot> [SuperOP] - Adds <bot> of the name specified.
    • Bots that share a name with a player will have that player's skin.
  • botai [add/del] <AIname> <extra> (shortcut = bai) [Advbuilder+] - Adds or deletes <AIname>.
    • Using [add] on an existing AI will append the next instruction.
    • "/botai del last" will remove last action added.
    • <extra> includes:
      • walk - Bot walks to current coordinates (default).
      • teleport - Bot will teleport to set location after completing current action.
      • wait [time] - Bot will wait.
      • nod [time] [speed] - Bot will nod.
      • spin [time] [speed] - Bot will spin.
      • reset - Resets bot to original position.
      • remove - Removes bot after finishing previous action.
      • reverse - Bot will go backwards.
      • jump - Bot jumps at location. - ALPHA
      • linkscript - Uses an existing script as next parameter.
      • speed - Sets bot speed for next waypoint. - ALPHA
        • [time] is measured in 0.1 seconds.
        • [speed] is set as a percentage of normal speed.
  • botremove <bot> [SuperOP] - Removes <bot>.
    • "/botremove all" will remove all bots."
    • Specified bot(s) must be on the same level as you.
  • bots [Builder+] - Lists all bots, their AIs, and current levels.
  • botset <bot> <script> [Advbuilder+] - Sets <bot> to perform <script>.
    • Bots spin in place when not moving.
    • "/botset <bot>" with no script will remove current script(s).
    • Premade scripts: "hunt" and "kill", which tells <bot> to hunt (chase) a nearby player and kill users it's near.
  • botsummon <bot> [SuperOP] - Summons <bot> to the current spot.
    • Specified <bot> must be on the same level as you.
  • clearblockchanges <mapname> (shortcut = cbc) [SperOP] - Clears the MySQL table for <mapname>, making /about much faster for that map. Default is current map.
  • click <x> <y> <z> (shortcut = x) [Guest+] - Simulates a click at the coordinates given.
    • If no value is assigned to any of he coordinates, the last used will be used.
      • Example: "/click 123 24 z" will click at (123, 24, [last z value clicked]).
      • If click has not yet been used, x, y, and z will default to 0.
  • clones <player> [Advbuilder+] - Shows everyone on the same IP address as <player>. Default is for self.
    • Searches the Player Database for everyone matching.
  • cmdbind <command> [0-9] (shortcut = cb) [Builder+] - Binds <command> to the number.
    • Bound commands can be used with /[0-9].
    • Accepts extra parameters.
      • example: "/cmdbind cuboid wood 1" => "/1" = "/cuboid wood" => "/1 walls" = "/cuboid wood walls".
    • "/cmdbind [0-9]" shows stored command.
    • "/cmdbind" alone lists all stored commands.
  • cmdcreate <command> [SuperOP] - Creates a custom command file "Cmd<command>.cs" in the "extra\commands\source" folder. From there the file may be edited.
    • The file must be edited with a text editor or other program.
    • After editing, compile the file with the "/compile" command.
  • cmdload cmd<command> [Nobody] - Loads custom command file "Cmd<command>.dll" in the "extra\commands\dll" folder.
    • Once loaded, the custom <command> will work like any other (e.g., /<command>, /help <command>, /cmdset <command>).
  • cmdset <command> <rank> [SuperOP] - Sets the <rank> allowed to use <command>.
  • cmdunload <command> [Nobody] - Unloads the custom <command>.
    • The command is not deleted, merely disabled.
  • compile cmd<command> [SuperOP] - Compiles the custom command file "Cmd<command>.cs" from the "source" folder to create "Cmd<command>.dll" in the "dll" folder.
    • After compiling, load the file into the server with the "/cmdload" command.
  • color <player> <color> [OP+] - Changes the color <player>'s name and title.
    • Colors include black, navy, green, teal, maroon, purple, gold, silver, gray, blue, lime, aqua, red, pink, yellow, and white.
    • "/color <player>" will remove that player's custom color.
  • copy [@] (shortcut = c) [Advbuilder+] - Copies the selected area between two points (except air).
    • "/copy [@] cut" will cut the object you wish to copy.
    • "/copy [@] air" will copy the air in the area given, as well as any objects there.
    • "/copy [@] ignore <block1> <block2>...etc" will ignore any blocks listed when copying (air is ignored by default).
    • Using the @ tag gives a third point from which to paste relative to the object copied.
      • In other words, a cube selected from opposite corners will normally be pasted relative to the first corner. Using @ allows any point to be used as reference for the paste.
  • ctf <setup> [SuperOP] - Begins, ends, or sets up a game of capture the flag.
    • <setup> incldes:
      • (default) - begins a game based on settings, or ends if one is in progress.
      • team create <color> - initializes a team with that <color>.
      • team add <player> <color> - adds <player> to the <color> team.
      • team remove <player> - removes <player> from their team.
      • flag <color> - allows placement of the <color> team's flag.
      • spawn <color> - allows placement of the <color> team's spawn.
        • If no spawn is set, players will go to the map's default spawn upon death.
      • points [1-2147483647] - sets number of points required for victory.
      • clear - removes all CTF data.
    • Team <color> may be red, blue, green, yellow, purple, gray, or white.
    • Up to seven teams may play at once, one for each color.
    • Games are independent of level, so multiple games may be hosted simultaneously on a single server.
    • Source and more detailed information.
  • cuboid <block> <type> (shortcut = z) [Builder+] - Cuboids the area between two points.
    • Default <block> is the one currently selected.
    • <type> includes:
      • solid (default) - a solid block.
      • hollow - outer shell of the block
      • walls - like shell, but no ceiling or floors
      • holes - a checkered pattern
      • wire - a wireframe of the area
      • random - randomly fills in area
  • delete (shortcut = d) [Advbuilde+] - Toggle: deletes any special block clicked (MBs, portals, tnt, etc).
  • deletelvl <mapname> [SuperOP] - Deletes the level specified, also deleting the database entries for the level.
    • A backup of the deleted map will be stored in the "levels\deleted" folder.
  • devs [Banned+] - Shows the list of MCLawl developers.
  • emote (shortcut = <3) [Banned+] - Toggles whether or not emoticons are shown for the player using it.
    • This setting is saved for the player.
    • Emotes are still shown when encased in parentheses.
    • Check out the emote list here.
  • fill <block> <type> (shortcut = f) [Advbuilder+] - Replaces blocks of the same type that are touching clicked block with <block>.
    • Default <block> is the one currently selected.
    • <type> includes:
      • (default) - all blocks.
      • up - all blocks at the same horizontal layer and above.
      • down - all blocks at the same horizontal layer and below.
      • layer - all blocks at the same horizontal layer.
      • vertical_x - all blocks in the same x-coordinate vertical layer.
      • vertical_z - all blocks in the same z-coordinate vertical layer.
    • Imagine Flood fill.
  • fixgrass <type> [SuperOP] - Fixes dirt and grass based on <type>.
    • <type> includes:
      • (default) - all grass with opaque blocks on top become dirt, and all dirt with transparent blocks on top become grass.
      • light - only dirt in sunlight become grass.
      • grass - only grass with opaque blocks on to become dirt.
      • dirt - only dirt with transparent blocks on top become grass.
    • Blocks that are considered transparent include leaves, glass, air, and their corresponding complex blocks.
  • flipheads [OP+] - Toggle: flips all players' heads into their bodies. A gag.
  • fly [Guest+] - Toggle: enables flying by placing a 5x5x2 glass block beneath player's feet, which moves to follow the player.
    • The glass block is invisible and intangible to other players.
    • It will only appear in place of regular air, and does not affect any blocks.
  • follow [#] <player> [OP+] - Toggle: hides, then follows <player>. Appears jittery, unless fly is on. Then it works fine.
    • Typing # will follow without hiding.
  • freeze <player> [OP+] - Toggle: freezes <player> so they cannot move. Appears jittery, but does the job.
  • give <player> <amount> (shortcut = gib) [SuperOP] - Gives <player> <amount> of money.
  • goto <mapname>(shortcut = g) [Guest+] - Goes to the specified map.
    • Map must be loaded unless the "Load on /goto" setting is enabled.
  • gun <type> [Advbuilder+] - Toggle: makes a 4x4x4 glass targeting cube for firing a gun and killing players.
    • <type> includes:
      • destroy (default) - fires a bullet.
      • explode - fires a bullet that explodes on contact.
      • laser - fires a beam that explodes.
      • tp - fires a bullet that does not kill, but rather teleports self to impact location.
    • The aiming cube follows the player's sight and is invisible and intangible to other players.
    • It will only appear in the place of normal air, and does not affect normal blocks.
    • Explosions only occur on physics 3 or 4, but the bullet/beam is always fatal.
  • hacks [Banned+] - WIN MINECRAFT.
  • hasirc (shortcut = irc) [Banned+] - Tells whether the server has IRC active. If so, the server and channel are given.
  • help <type> [Banned+] - Lists commands in a structured manner.
    • <type> includes:
      • ranks - Lists all ranks with their colors and command limits.
      • build - Lists all Building commands.
      • mod - Lists all Moderation commands.
      • information - Lists all Information commands.
      • other - Lists all other commands.
      • short - Lists all shortcuts.
      • old - Uses the old format for Help.
    • "/help <command> - Gives detail on <command> and tells the rank required to use it.
    • "/help <block> - Tells what <block> appears as and the rank needed to place it.
  • hide [OP+] - Toggle: hides the user from the players.
    • Only SuperOPs may teleport to a hidden player.
  • highlight <player> - Highlights blocks edited by <player> for the last
    • Default <player> is self, default
    • Destroyed blocks show in red, created in green.
    • "/highlight <player> 0" will highlight for the last 90 minutes.
    • To disable highlight viewing, type "/reveal".
  • hollow <block> [Builder+] - Removes all blocks except liquids and <block> (if given) as well as blocks immediately next to them, so they will not flood.
  • host (shortcut = zall) [Banned+] - Shows what the host is doing (if they update it).
  • imageprint <type> [layer] <file> (shortcut = i) [SuperOP] - Prints file as pixel art.
    • Each pixel in the image file represents a single block, so higher resolution means larger image.
    • <type> includes:
      • 1 (default) - 2-layer color image.
      • 2 - 1-layer color image.
      • 3 - 2-layer grayscale image.
      • 4 - 1-layer grayscale image.
      • 5 - 1-layer black and white image.
      • 6 - 1-layer mathematical grayscale image.
    • [layer] or [l] will print the image horizontally.
    • The <file> may be accessed the following ways:
      • It may be a local file in the "extra\images" folder.
        • The image must be .bmp filetype.
        • It is accessed using its name without the extension (caps are ignored).
      • It may be a file hosted on imgur.com.
        • The image may be .gif, .png, .jpg, or .bmp filetypes.
        • .png and .gif may use transparency.
        • It is accessed using the xxxxx portion of its address: www.imgur.com/xxxxx.yyy (caps are counted).
        • example: aFxox for imgur.com/aFxox.jpg
      • It may be a file anywhere else on the internet.
        • Filetypes are the same as for imgur.
        • It is accessed using its full address: example.com/picture/image.gif (caps are counted).
        • The prefixes "http://" and "www." are unnecessary.
  • inbox [Guest+] - Displays a list of all your mail.
    • "/inbox [num]" displays the mail in [num].
    • "/inbox del [num/all]" deletes the mail at [num] or [all] of it.
  • info [Banned+] - Gives server-specific information on the version.
    • Will also show uptime and whether lowlag is on or not.
  • invincible <player> [OP+] - Toggle: makes <player> invincible to killer blocks.
    • Defaults to self.
  • jail <player> [OP+] - Jails <player>, who can then not build or use commands.
    • "/jail" by itself will set the spawn point for the jail, where users are sent when jailed.
  • joker [#] <player> [OP+] - Causes the player to become a joker, making them say silly things.
    • OP+ can see the original intended message too.
    • The # tag silently sets <player> to become a joker.
  • kick <player> <message> (shortcut = k) [Advbuilder+ - Kicks <player> from the server and displays <message>, if any.
  • kickban <player> <message> (shortcut = kb) [OP+] - Kicks and bans <player> in one go and displays <message>, if any.
  • kill <player> [explode] <message> [OP+] - Kills <player> and displays <message>, if any.
    • [explode] toggles explosion on death. Only occurs on physics 2 or higher.
    • If used on an immortal player, there will be no effect.
  • lastcmd <player> (shortcut = last) [OP+] - Shows the last command used by <player>.
    • Default is ALL players.
  • levels [Guest+] - Shows a list of loaded levels and their physics levels, but not unloaded ones.
  • limit <rank> <limit> [SuperOP] - Sets <rank>'s building command to <limit>.
    • "/limit rp <limit>" changes the <limit> for rp finite
    • "/limit rpnorm <limit>" changes the limit for rp
  • line <num> <block> [wall] [Builder+] - Draw a line between the two specified points.
    • <num> determines the length of the line. Default is from end to end.
    • <block> determines block type used. Default is currently selected.
    • <wall> determines if it is a diagonl wall (similar to a cuboid).
  • load <mapname> [1-4] [OP+] - Loads <mapname> with given physics level.
    • Will unload an empty map if every open space is used
  • lowlag [OP+] - Toggle: activates low-lag mode.
    • Player positions are only updated every 10 seconds, keeping the upload rate of the server at a constant, rather than fluctuating.
    • Maps are also loaded much slower during lowlag mode.
  • map <type> [Guest+] - Views all the map information for the current map.
    • Advbuilder- may only view the data.
    • OP+ may modify <type>:
      • theme <message> - sets what theme the map follows (useless right now).
      • finite - toggle: determines whether all flowing blocks on the map acts like finite_water.
      • ai - toggle: determines whether or not animals chase/kill players.
      • edge - toggle: determines whether or not the water at the edge of th map will flow or not.
      • ps [10-2147483647] - determines how fast physics updates (standard = 250) (lower = faster, higher = slower).
      • overload [500-2147483647] - determines how many updates are needed for physics to shutdown (standard = 1500).
      • motd <message> - sets the MOTD for the map, which users will vie when entering.
      • death - toggle: determines whether or not falling to your death and drowning in water are possible.
      • fall [-2147483648-2147483647] - determines how far one must fall to die.
      • drown [-214748363-214748363] - determines how long one can stay in water or lava before dying.
      • unload - toggle: determines whether the map will unload when "Load on /goto" is enabled
      • rp - toggle: determines whether certain blocks are re-activated when physics are turned on (like zombies and birds).
      • instant - toggle: makes every block change "instant" by not updating player's screens. The player must use /reveal to see changes made.
      • killer - toggle: basically a map-wide invincibility.
      • chat - toggle: determines if level only chat is on.
  • mapinfo <mapname> (shortcut = status) [Banned+] - Displays <mapname>, its dimensions, physics level, build and visit ranks, and time of last backup.
    • Default is current map.
  • me <message> [Banned+] - Shows yourself as doing an action for roleplay purposes.
  • measure <block> [Guest+] - Lists the number of blocks between two points, ignoring all <block>, if given.
  • megaboid <block> <type> (shortcut = zm) [OP+] - A much slower cuboid with a block limit of 450,000.
    • "/abort" will cancel a megaboid.
    • Default <block> is the one currently selected.
    • <type> includes:
      • solid (default) - a solid block.
      • hollow - outer shell of the block
      • walls - like shell, but no ceiling or floors
    • Although the /help for megaboid lists holes for a possible <type>, this is an error.
  • mb <block> <message> [Advbuilder+] - Creates message blocks that the user may click or walkthrough.
    • <block> includes white (default), black, air, water, and lava"
    • As with all text input, adding a > character to the end of a line will extend the message for another line.
    • "/mb show" will show or hide all the Message blocks on the map.
  • missile <type> [Advbuilder+] - Makes a 4x4x4 targeting cube for firing missiles and killing players.
    • <type> includes:
      • destroy (default) - fires a missile.
      • explode - fires a missile that explodes on contact.
    • The aiming cube follows the player's sight and is invisible and intangible to other players.
    • It will only appear in the place of normal air, and does not affect normal blocks.
    • Explosions only occur on physics 3 or 4, but the missile is always fatal.
    • Differs from /gun in that the missile is guided by the player's line of sight.
  • mode <block> [Guest+] - Activates the "mode" for <block>, making all blocks placed to be <block>.
    • Can be shortened to just "/<block>", and will still be used.
    • "/solid" (OP+) will turn every block placed into Adminium.
    • Most special block types are restricted to certain ranks.
    • For a list of all block types, go here.
  • moderate [OP+] - Mutes all players. Only those who are "/voice"-ed may speak.
  • move <x> <y> <z> [Banned+] - Moves self to the given coordinates.
    • "/move <player> <x> <y> <z>" [OP+] moves <player> to the given coordinates.
    • "/move <player> <mapname>" [OP+] moves <player> to <mapname>.
  • museum <mapname> <backup> [Guest+] - Moves the player to <mapname> as it was during the <backup> number entered.
    • Default <mapname> is current map, default <backup> is most recent.
    • Can be used on unloaded levels.
    • Some commands are disabled, and editing is not saved.
  • mute <player> [OP+] - Toggle: mutes <player>.
  • newlvl <mapname> <x> <y> <z> <type> [SuperOP] - Create a new map.
    • x y and z should all be multiples of two: 2, 4, 8, 16, 32, 64, 128, 192, 256, 84, 512, 1024, 2048
    • Possible types: flat, island, forest, mountain, pixel, desert
    • Cactii and trees are generated properly.
  • opchat [Advbuilder+] - Makes all mesages OPchat messages.
  • ops [Banned+] - Lists all the OPs of the server.
  • outline <block1> <block2> [Advbuilder+] - Outlins all <block1> with <block2> à la cuboid style.
  • paint (shortcut = p) [Builder+] - Toggles paint mode, where all deleted blocks are replaced with currently selected block.
  • paste (shortcut = v) [Advbuilder+] - Pastes the copied object.
    • The copied object will be pasted based on the assumption the block placed is the same point as the first block placed in "/copy".
  • pause <mapname> <seconds> [OP+] - Will pause the physics on the map entered for the amount of seconds entered, without actually clearing the physics.
  • pay <player> <amount> [Banned+] - Pays <amount> of money to <player>. You must have money to pay.
  • pcount [Banned+]
  • perbuild <mapname> <rank> [OP+] - Changes the build <rank> for the specified map.
  • pervisit <mapname> <rank> [OP+] - Changes the visit <rank> for the specified map.
  • physics <mapname> <level> [OP+] - Changes the physics <level> for the specified map.
    • Levels include:
      • 1 - Normal - liquids may flow.
      • 2 - Advanced - animals/monster will move.
      • 3 - Hardcore - tnt, explosions, fireworks, ect.
      • 4 - Instant - same as Hardcore, but updates less often to reduce lag.
  • place <block> [Guest+] - Places the specified block at your feet.
    • Will place a block at highest point if outside map.
    • "/place <block> <x> <y> <z>" places a block at x/y/z.
  • players [Guest+] - Displays every connected user their rank, and their current map.
  • portal (shortcut = o) [Advbuilder+] - Activates portal mode, where you place an entry block followed by an ext.
    • "/portal <blue/orange/air/water/lava>"
    • "/portal show" will show or hide all the portals on the current map, and their exits.
    • "/portal <type> multi" will allow you to place numerous entry blocks, and then place a single exit block.
  • rainbow [Advbuilder+]
  • redo [Guest+] - Redoes the previously done "/undo".
  • renamelvl <mapname> <newname> [SuperOP] - Renames a <mapname> completely, even renaming the databases and level properties.
  • repeat [Guest+] - Repeats last command used.
  • replace <block1> <block2> (shortcut = r) [Advbuiler+] - Replaces all blocks of type <block1> with <block2>.
  • replaceall <block1> <block2> [SuperOP] - Replaces all blocks of type <block1> on the map with <block2>.
  • replacenot <block1> <block2> (shortcut = rn) [Advbuilder+] - Exact opposite of Replace, replaces every block that isn't specified with block2.
  • resetbot [OP+] - Resets the IRC bot.
  • restart [SuperOP]
  • restartphysics (shortcut = rp) [Advbuilder+] - Restarts the physics of every block within two points (cuboid style).
    • Used to add custom physics to objects.
    • Check Custom physics for in-depth info.
  • restore <backup number> [OP+] - Restores the ma to a previous state.
    • Using "/restore" with no number will restore the most recent save.
  • retrieve [Advbuilder+]
  • reveal <player> [Advbuildr+] - Reveals the map to <player>. Works on banned players.
    • "/reveal all" reveals the map to everyone on the current level.
  • ride [Guest+] - Activates Train riding mode, which allows he user to ride on trains.
  • roll <min> <max> [OP+] - Rolls a random number between <min> and <max>.
  • rules [Banned+] - Lists the server rules.
    • "/rules <player>" (OP+) will display the rules for that player.
  • save [OP+] - Saves the current map to .lvl form.
    • Will also create a backup of the map.
  • say <message> [OP+] - Sends a severwide message.
  • send <player> [message] [Builder+] - Sends mail to <player>.
    • Putting an ">" at the end of your message will allow you to send more than one line at once.
    • <player> should not be added on additional messages.
  • serverreport [SuperOP] - Gives a current report on computer usage for the server, and shows total threads being used.
  • setrank <player> <rank> [OP+] - Changes the specified user's rank.
    • Operators cannot promote people to Operators or SuperOPs, and may not de-rank any either.
    • SuperOPs may only promote other SuperOPs in game if the toggle on the server is set to true.
  • setspawn [OP+] - Sets the spawn for the map.
  • slap <player> [Advbuilder+] - Slaps <player> up to the ceiling.
  • spawn [Banned+] - Teleports to the spawn point of the map.
  • spheroid (shortcut = e) [Builder+] - Creates a 2D circle or 3D sphere between the two points.
    • "/spheroid <block> <solid/hollow>"
    • "/spheroid vertical" works like /circle in MCSharp, but much cleaner and with fewer issues.
  • spin [Advbuilder+] - Spins the copied object.
    • "/spin <90/180/mirror/upsidedown>"
  • stairs [Advbuilder+] - Create a spiral staircase to the height specified.
  • static <command> (shortcut = t) [Advbuilder+] - Makes <command> turn into a toggle.
    • Will perform the static command, and then perform the command entered in one go
    • For example, "/static cuboid" would do multiple cuboids.
  • store [Advbuilder+]
  • summon <player> (shortcut = s) [Advbuilder+] - Summons the specified user to self
    • If they are on a different map, you cannot summon them.
    • "/summon all" will summon all players on the same level to self.
  • take <player> <amount> [SuperOP] - Takes <amount> of money from <player>.
    • Cannot take more than the player has.
  • tempban <player> -Bans <player> for
  • text <block> [Advbuilder+] - Creates text out of <block> in direction specified.
  • time [Banned+] - Gives the current server time.
  • timer - Displays a message at set intervals for the given time.
  • title <player> <title> [SuperOP] - Gives <player> the title of <title>.
    • Titles appear as prefixed "names" which are encased in square parenthesis [].
    • If no <title> is given, the title for that user is taken away.
    • Titles allow spaces.
  • tnt [Builder+] - Activates TNT mode, which places explodeable TNT blocks when Physics is on HARDCORE.
    • OP+ get "/tnt big" which is a bigger, more apparent explosion.
  • tp <player> [Builder+] - Teleports to the user given.
    • If they are on a different map, you will be teleported to hat map, and may sometimes need to retype /tp <player>.
  • tpzone <id> [list] [Builder+]
  • tree <type> [Builder+] - Grows a randomly sized tree on the spot clicked.
    • Possible types: Cactus and Fern.
  • trust <player> [OP+] - Turns off anti-grief for <player>.
  • unban <player> [OP+] - Unbans the given user.
    • Nicknames cannot be used, only the player's exact name.
  • unbanip <ip> [OP+] - Unbans the given IP.
  • undo <seconds> (shortcut = u) [Guest+] - undoes the previously specified number of seconds.
    • Guests are limited to 120 seconds
    • "/undo <player> <seconds>" - OP+ may undo other players.
      • The last 300 players who log out can still be undone
      • If a player's block changes go over the buffer limit it clears itself (this can lead to inability to undo massive cuboids).
      • "/undo <player> 0" will undo up to thirty minutes of changes by <player>.
      • "/undo <player> all" (SuperOP) will undo all of the block changes made by <nae> since the server restart (up to 138 hours).
    • "/undo physics <seconds>" will undo the physics for the current map.
      • Will revert any grass that was turned to dirt back to grass.
      • If griefed areas are filled with active_water, they can still be undone (Undo will not unflood areas flooded by <player>, but will make it easier to unflood with "/fill").
  • unload <mapname> [OP+] - Unloads the specified map, moving anyone on it to Main.
    • "/unload empty" unloads one empty map automatically.
  • unloaded [Guest+] - Lists all unloaded levels.
  • update [Advbuilder+] - Checks for new updates on the server software.
    • No longer quits after first use.
  • view [Banned+]
  • viewranks <rank> [Guest+]
  • voice <player> [OP+] - Allows <player> to speak during "/moderate".
  • whisper <player> [Guest+] - Makes all messages whispers.
    • "/whisper" will turn whisper mode off again.
  • whoip [OP+]
  • whois <player>[Banned+] - Shows player-specific information.
    • Only works if player is still online. Lists every stored stat of the player.
    • OP+ will also see the User's IP in the form: xxx.xxx.xxx.xxx
  • whowas <player> [Banned+] - Shows who somebody who has logged out was.
    • Essentially the same as "/whois", but nicknames may not be used.
    • Lists the user's stats, so long as they have logged in at least once.
    • Shows correct stats even after a server restart.
  • write [OP+]
  • zone [OP+] - Modifies or finds zones in an area (zones are areas which can only be modified by the group/person they're given to, or a superOP).
    • "/zone" finds any zones in the area given.
    • "/zone add <player>" adds a zone that only <player> can build in.
    • "/zone add <rank>" adds a zone that only <rank> and above can build in.
      • Zones do not ignore perbuild.
    • "/zone del" deletes any zone i the area clicked.
      • "/zone del all" deletes all zones in a map (SupeOP only).