In DefaultTrainProperties.yml and TrainProperties.yml, you can set important properties for trains or carts, like what happens when they collide. DefaultTrainProperties.yml is the config for every new train, whilst TrainProperties.yml are for trains which already exist.
DefaultTrainProperties.yml has three types of properties: default, admin and spawner. These property lists can set in the following ways:
Give people with a permission that create the trains certain properties (train.property.**** -> train.property.default),
Select the train (by punching it) and typing "/train setdefault default|admin|spawner"
If using the below table as a reference for values, all cart properties will be a part of the default train properties as well.
You can also set an individual property of a train or cart using /train <propertyname> <value>. A list of these property names are described below.
|soundEnabled||boolean||Sets whether ambient minecart sounds are enabled|
|displayName||string||Sets the display name of the train|
|allowPlayerTake||boolean||Sets whether the train supports players taking minecarts with them when they leave|
|requirePoweredMinecart||boolean||Sets whether the train needs a powered minecart to function|
|trainCollision||boolean||Sets whether the train can collide with other entities|
|collisionDamage||double||Sets the amount of damage the train does when colliding with entites|
|keepChunksLoaded||boolean||Sets whether this train keeps nearby chunks loaded|
|speedLimit||double||Sets the maximum speed of the train in blocks per tick|
|waitDistance||double||Sets the distance the train will wait to maintain a distance between itself and a train ahead|
|suffocation||boolean||Sets whether passengers inside this train can sustain suffocation damage|
|killMessage||string||Sets the message displayed when a player or named entity dies to a minecart collision.|
|double||Sets how much a cart will bank sideways with strength when cornering and how long it will take to return to normal with smoothness|
|slowDown||boolean||Sets whether a minecart will experience friction and gravity|
|allowManualMovement||boolean||Sets whether minecart passengers can manually move the train they are in with W and S|
players: passive: neutral: hostile: tameable: pet: animal: monster: jockey: killer_bunny: npc: utility: boss: train:
|string||Sets a collision mode for the given collidable
Allowed modes are default, push, cancel, kill, killnodrops, enter, link, damage, damagenodrops, skip
|allowPlayerEnter||boolean||Sets whether players can enter the train|
|allowPlayerExit||boolean||Sets whether players can exit the train|
|invincible||boolean||Sets whether the train is invincible|
|isPublic||boolean||Sets whether non-owners of the train can enter|
|pickUp||boolean||Sets whether storage minecarts in the train can pick up items|
==: vector x: y: z:
|double||Sets the offset relative to the train in which players will teleport to when they exit the train|
|exitYaw||double||Sets the yaw of the player's view when they exit the train|
|exitPitch||double||Sets the pitch of the player's view when they exit the train|
|destination||string||Sets the destination of the train|
|enterMessage||string||Sets a message to display when entering the train|
|spawnItemDrops||boolean||Sets whether broken blocks should drop items|
|owners||string||Sets a list of owners' names of the|
|tags||string||Sets a list of tags the train has|
|driveSound||strring||Sets the sound that plays when the cart rolls|
|blockBreakTypes||string||Sets an array of block types the cart will break which are one block directly to the left and right of the rails when it passes them
- Use %0% to display the player or entity's name when entering the string. For example, "%0% was crushed by a rolling minecart"