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Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.
Second line: property
Third line: the property name to change
Fourth line: the value to set the property to
You can remotely set properties on trains. Say your train is called train01, then you use the following on the sign:
The following properties can be set using both [cart] and [train]:
||Add a single tag|
||Set to a single tag|
|remtag||a||Remove a single tag|
||Add an owner to the train|
||Clear all owners and set to this owner|
|remowner||Maxxue||Remove a single owner from the train|
|destination||station2||Set the destination|
|mobenter||false||Set if mobs can enter|
|playerenter||true||Set if players can enter|
|playerexit||yes||Set if players can exit|
The following properties can only be set using [train]:
|Intercity#A||Sets a new name on the train. The #-sign is replaced with a number 1 to infinity.|
|Trainname||Sets the display name used with trigger signs (%triggernameN%)|
|Change player exit offset, yaw, pitch and rotation.|
|0.6||The maximum allowed speed the train can go|
|false||Set if the train pushes mobs, players, trains and misc|
|true||Set if the train pushes mobs|
|no||Set if the train pushes players|
|yes||Set if the train pushes misc (items, boats, etc.)|
|Set a collision mode for the train against players, mobs, trains or other types of entities.|
|slowdown||false||Set if the train slows down|
|linking||deny||Set if the train can link with other trains|
|collision||allow||Set if the train can collide with other entities|
|true||Set if the train keeps nearby chunks loaded|
|stat1def||Load one of the default train properties found in|
DefaultTrainProperties.yml into this train
|banking||1 0||Change the banking (First number: Strength, Second number: Smoothness)|
- Old syntax for compatibility. Replaced by typecollision. See Collision modes
The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: Intercity#A would be named Intercity1A and the second Intercity2A, and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.