Java Edition removed features

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Grass Block Revision 2.png
This page describes content that is no longer in the game.
These features only exist in outdated versions of Minecraft.

Since the beginning of the development of Minecraft: Java Edition, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.

Note that this page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See Java Edition unused features for features that are still currently in the game.

Contents

Blocks and items[edit]

Horse saddle[edit]

See also: Saddle
Horse Saddle.png

Horse Saddles were items that were added in snapshot 13w16a during the development of 1.6.1, along with horses. Horse Saddles worked just like regular saddles, but for horses instead of pigs. Taming a horse was required before putting a horse saddle on it. The horse saddle was craftable using the following recipe:

Ingredients Crafting recipe
Leather +
Iron Ingot










Horse Saddle

The item ID used was 416, which refers to the armor stand in current versions.

32 horse saddles could be stacked in one slot.

Horse saddle items were later removed from the game in 13w18a, and normal saddles are now used for both pigs and horses.[1][2]

Infinite water source[edit]

Infinite Water.png

The infinite water source was a block that would create infinite water, which would replicate infinitely to fill up volumes. Mojang removed this because of problems and glitches when they were placed next to each other. They were added originally in Indev 0.31 (January 24, 2010) to allow for infinite lakes on floating maps. [3]

It was available as block ID 52, prior to being replaced with the monster spawner in Infdev (June 25, 2010, 2). (Plus, it acted like Water in Classic.)

Infinite lava source[edit]

Infinite Lava.png

Similar to the infinite water source, the infinite lava source was a block that created infinite lava which would replicate infinitely to fill up volumes. It was also added in Indev 0.31 (January 24, 2010).

It was available as block ID 53, prior to being replaced with oak stairs in Infdev (June 29, 2010).

Locked Chest Revision 1.png

Locked chest[edit]

Locked chests were an April Fools block added in Beta 1.4. They would spawn rarely and emit a light level of 15. Pressing use on the chest would bring up a screen, and clicking on the "Go to Store" button would forward you to the "Minecraft Store". They were subsequently removed from normal gameplay in Beta 1.4_01, but it remained within the game's code until it was removed entirely in 1.7.2.

It was available as block ID 95, prior to being replaced with stained glass in 13w41a.

Powered comparator[edit]

During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with names unpowered_comparator and powered_comparator, and numeric IDs 149 and 150 respectively. As of 13w05a, the powered_comparator block was removed from use in the game, replaced by a powered block state on the unpowered_comparator block. It is removed completely in the 1.13 snapshot 17w47a, as of The Flattening.

Reverted potions[edit]

Before the 1.9 snapshot 15w31a, potions had a form known as "reverted". In the inventory, reverted potions looked identical to their base potion, much like mundane and mundane (extended), and their usage was also identical to their base potions, with the exception of turning into reverted potions rather than base potions. The only difference was data values.

There were two general methods to create reverted potions, one of which involved the addition of fermented spider eyes. Reversion, in general, referenced changing a longer, upgraded potion into its original weaker potion (for example, changing from a potion of poison (extended) into a potion of harming (reverted) by adding fermented spider eye).

  • The first method involved adding glowstone (typically) to an already upgraded tertiary potion. Since these tertiary potions have already been modified with redstone (typically), they could be changed to their original (revert) unmodified states depending on which modifier was added previously. Not all potions could be reverted (or react, for that matter) when glowstone powder or redstone dust was added to an upgraded tertiary potion (for example, adding redstone to an already redstone-extended potion did not yield a new potion).
  • The second method involved the addition of fermented spider eyes, followed by glowstone (usually). Method two worked by adding fermented spider eye to an extended positive potion (i.e. an extended tertiary potion). In almost all cases, this would corrupt the potion and produce a negative potion of equal strength (in this case, extended). Then, glowstone (depending on the recipe) was added to the extended negative potion. Since these negative tertiary potions (regardless of origin) have already been modified with redstone, the addition of glowstone would revert the potion to a potion of lesser duration.

A good example of this process at work is the reversion of the potion of weakness. A potion of weakness can be made two ways. The first method is by adding fermented spider eye to a mundane potion (water bottle + ghast tear/glistering melon/blaze powder/magma cream/sugar/spider eye), then adding redstone to produce potion of weakness (extended). The second method is by adding (again) fermented spider eye to either a potion of strength or a potion of regeneration. Potions of strength and regeneration, in their base or extended forms, will produce potions of weakness with equal magnitude (for the sake of this example, fermented spider eye is added to potion of strength (extended) to produce potion of weakness (extended)).

Now, there should be two Potions of Weakness (4:00). Glowstone dust could be added to the Potion of Weakness (Ext) which reverted the potion into a normal duration (1:30) Potion of Weakness. The act of reducing the duration from 4:00 to 1:30 was reversion.

Glowstone[edit]

Potion Base Reagent Effect Duration
(minutes)


Potion of Fire Resistance
(reverted)


Potion of Fire Resistance
(extended)


Glowstone Dust
Gives immunity to damage from fire, lava, and ranged Blaze attacks.
3:00


Potion of Night Vision
(reverted)


Potion of Night Vision
(extended)


Glowstone Dust
Makes everything appear to be at max light level, including underwater areas.
3:00


Potion of Slowness
(reverted)


Potion of Slowness
(extended)


Glowstone Dust
Player's movement is slowed to a crouch for the given time.
1:30


Potion of Weakness
(reverted)


Potion of Weakness
(extended)


Glowstone Dust
Reduces all melee attacks by 0.5 damage (0.25 heart).
1:30


Potion of Water Breathing
(reverted)


Potion of Water Breathing
(extended)


Glowstone Dust
Does not deplete the oxygen bar when underwater.
3:00

Redstone[edit]

Potion Base Reagent Effect Duration
(minutes)


Potion of Healing
(reverted)


Potion of Healing II


Redstone
Restores Heart.svgHeart.svg per potion. Instant


Potion of Harming
(reverted)


Potion of Harming II


Redstone
Inflicts Heart.svgHeart.svgHeart.svg of damage. Instant

Fermented Spider Eye[edit]

Potion Base Reagent Effect Duration
(minutes)


Potion of Harming
(reverted)


Potion of Healing
(reverted)
or


Potion of Poison
(extended)


Fermented Spider Eye
Inflicts Heart.svgHeart.svgHeart.svg of damage. Instant


Potion of Slowness
(reverted)


Potion of Fire Resistance
(reverted)
or


Potion of Swiftness II


Fermented Spider Eye
Player's movement is slowed to a crouch for the given time.
1:30


Potion of Weakness
(reverted)


Potion of Strength II
or


Potion of Regeneration II


Fermented Spider Eye
Reduces all melee attacks by 0.5 damage (0.25 heart).
1:30

Cat spawn egg[edit]


The cat spawn egg spawned a tamed ocelot, which is what cats were at the time. It was added in 1.10 snapshot 16w20a, then removed in snapshot 1.10-pre2 along with many other spawn eggs. Unlike the others, it was not re-added in 1.11 snapshot 16w32a, presumably because cats were obtainable by spawning an ocelot and taming it.

In the Village & Pillage Update‌[upcoming 1.14], cats became a completely separate mob from ocelots, and a cat spawn egg was added that spawns it directly. It uses the same name and texture as the original cat spawn egg. Whether this represents a brand new egg or a re-add of the old egg with a new mob is an open question with no real consequence either way.

Rose[edit]

Rose.png

The rose was removed from the Java edition in 1.7.2 snapshot 13w36a, from the Pocket Edition in Alpha 0.9.0 and from the Legacy Console Edition partially in TU25/CU14/1.17/Patch 1 and fully in TU31/CU19/1.22/Patch 3. In all three editions, the rose was simply replaced by the poppy as a wild flower which had the same function: crafting red dye, though in the Legacy Console Edition it was still named 'rose', until in its versions known as TU31/CU19/1.22/Patch 3.

Blocks previously obtainable as items[edit]

See also: Java Edition data values § IDs for a full list of unobtainable blocks

The game prevents certain blocks from being obtained through normal gameplay methods, such as crafting, the creative inventory, the pick block key, and the silk touch enchantment. It also prevents such blocks from being given through less conventional methods, such as inventory editing, mods, and commands. Until release versions 1.7.2 and 1.8, there had been a wide variety of blocks that could be edited into the inventory; over time, however, the game was developed so that these blocks became entirely unavailable, even through editing.

Currently, the game only accepts name IDs (such as minecraft:dirt) in most commands, and uses only name IDs when assigning blocks to the inventory and save files. The old method of obtaining a block via numerical IDs is no longer an option. In addition, the game automatically removes blocks with illegitimate name IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks such as minecraft:cake cannot be obtained in their block form; however, since the game has a corresponding item named minecraft:cake, the item form is given instead.

Obtainable until 1.7.2[edit]

In snapshot 13w37a, the /give command was modified so that it would notify the name of the item in chat. Due to this, 26 blocks were made unavailable:

Block Name ID Dec Hex

Bed
bed 26 1A

Piston Head
piston_head 34 22

Piston Extension
piston_extension 36 24

Redstone Wire
redstone_wire 55 37

Wheat
wheat 59 3B

Standing Sign
standing_sign 63 3F

Oak Door
wooden_door 64 40

Wall Sign
wall_sign 68 44

Iron Door
iron_door 71 47

Lit Redstone Ore
lit_redstone_ore 74 4A

Unlit Redstone Torch
unlit_redstone_torch 75 4B

Sugar Cane
reeds 83 53

Cake
cake 92 5C

Unpowered Repeater
unpowered_repeater 93 5D

Powered Repeater
powered_repeater 94 5E

Pumpkin Stem
pumpkin_stem 104 68

Melon Stem
melon_stem 105 69

Nether Wart
nether_wart 115 73

Brewing Stand
brewing_stand 117 75

Cauldron
cauldron 118 76

Lit Redstone Lamp
lit_redstone_lamp 124 7C

Tripwire
tripwire 132 84

Flower Pot
flower_pot 140 8C

Heads
skull 144 90

Unpowered Comparator
unpowered_comparator 149 95

Powered Comparator
powered_comparator 150 96

Air block[edit]

The air block was briefly available as an item during 1.7.2 snapshot 13w38b, while Grum had been redefining the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs, most notably a bug that made mobs drop air upon death.

Block Name ID Dec Hex

Air
air 0 00

Obtainable until 1.8[edit]

In snapshot 14w25a, changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:

Block Name ID Dec Hex

Water
flowing_water 8 08

Still Water
water 9 09

Lava
flowing_lava 10 0A

Still Lava
lava 11 0B

Double Stone Slab
double_stone_slab 43 2B

Fire
fire 51 34

Nether Portal
portal 90 5A

End Portal
end_portal 119 77

Double Wooden Slab
double_wooden_slab 125 7D

Cocoa
cocoa 127 7F

Carrots
carrots 141 8D

Potatoes
potatoes 142 8E

Obtainable until 1.9[edit]

In snapshot 15w49a, 1 block was made unavailable:

Block Name ID Dec Hex

Lit Furnace
lit_furnace 62 3E

Crafting recipes[edit]

Chain armor[edit]

See also: Armor

Since shortly after their introduction in Indev, and until snapshot 14w25a for release 1.8, chain armor was craftable using fire. As of that snapshot, fire can no longer exist as an inventory item, even with inventory editing, and the recipe itself was removed from the game's registry of recipes.

Chain armor may still be obtained in other ways.

Ingredients Crafting recipe
Fire
FireFireFire
Fire
Fire
FireFireFire
Fire
Fire

Fire

FireFireFire

Fire


FireFireFire





Enchanted golden apple[edit]

See also: Golden Apple

Since their introduction in 1.3.1, and until snapshot 15w44a for release 1.9, enchanted golden apples had a crafting recipe: an apple surrounded by 8 gold blocks. Also, in Bedrock Edition, the recipe was removed in 1.2 build 1. In Legacy Console Edition the Enchanted golden apples are still craftable.

Enchanted golden apples may still be obtained in other ways.

Ingredients Crafting recipe
Block of Gold +
Apple











Horse Armor[edit]

See also: Horse Armor

In the 13w16a snapshot of 1.6.1 a crafting recipe for horse armor was added. In snapshot 13w18a, the crafting recipe was removed.

Leather horse armor was added to the Pocket Edition just over three years later, and had a still usable but different crafting recipe.

Horse armor may still be obtained in other ways.

Ingredients Crafting recipe
Iron Ingot or
Gold Ingot or
Diamond +
White Wool

























Generated structures[edit]

Brick pyramid[edit]

Brick Pyramid.png

Brick pyramids were large and extremely rare structures that generated randomly in Infdev worlds in Infdev (February 27, 2010) onwards. These pyramids were completely solid; they had no interior rooms. These pyramids generated directly on top of the terrain instead of being a complete pyramid with the bottom underground (such as desert temples). Caves are also capable of generating inside these (only in Infdev (March 25, 2010). Brick Pyramids were removed in Infdev (March 27, 2010).

Indev House[edit]

Indev House.png

The Indev House was a structure available in Indev versions. It was spawned in when the player first started a world.

When the player started a world in the original Indev version, the house would spawn in as a wooden plank house.

When the player started a world in version Indev 0.31 (January 24, 2010) to the beginning of Indev, a mossy cobblestone house with torches would spawn in and the player would have flint and steel in their hotbar.

These two houses had the floor made out of stone.

Obsidian wall[edit]

The obsidian walls in Infdev.

Obsidian walls were used in Infdev to mark the positions of the cardinal directions. This created two intersecting planes extending just above the surface of the solid material that surrounds them. This has long since been removed, as it was only found in Infdev (February 27, 2010).

Far Lands[edit]

Both types of Far Lands.

The Far Lands was the area that formed the "edge" of the "infinite" map in Java Edition versions prior to Beta 1.8. They initiate about 12,550,820 blocks from the center of the world (0; 0) and have two kinds: Edge Far Lands (The Loop) and Corner Far Lands (The Stack), both feature extremely strange terrain. They are known to have several impacts to the gameplay, including floating-point precision errors and huge framerate/tickrate drops due to excessive coordinates, and the farther from the world center, the worse the effects, until the game freezes and crashes. Also, beyond X/Z 32 000 000, the chunks are just fake chunks, causing the player to fall through the terrain.

When mods like "The Cubic Chunks" Mod came out, a new set of Far Lands called the Sky Far Lands where discovered. When the height limit is removed completely, the Far Lands continue to generate upward till they eventually collide with the Sky Far Lands 25,101,640 blocks upward or to the Void Far Lands 25,101,640 blocks below the world.

In Beta 1.7.2 (and probably as far back as Alpha 1.2.0), there exist another set of Far Lands called the Farther Lands, which is found very recently after the discovery of the Far Lands, and generate 1,004,065,600 or so blocks away from the world center. This set combines with the previous Far Lands to create an even more strange mixture. In these sets of Far Lands, the terrain is very smooth and hardly changes its shape. This is especially noticeable in the Corner Farther Lands.

The Far Lands were fixed in Beta 1.7.3.

Monoliths[edit]

These were glitched areas of terrain circa Alpha v1.1 which resembled chunk errors, with the terrain abruptly kicking up to the height limit, with natural grass and ore generation. Below the monoliths was completely hollow except for the water generating at the sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. On very large ones, it is very possible to find small crevices where normal terrain has generated within. They tend to generate around flatish terrain. They were caused by an error in the Perlin Noise generator.

By setting Biome Scale Weight to negative values in customized worlds, they can generate in versions 1.8 snapshot 14w17a through 1.13 snapshot 18w05a, but with the removal of the Customized functionality altogether in 1.13 snapshot 18w06a, this can no longer be recreated.

These can theoretically generate infinitely upwards (i.e. up to the Far Sky).

Trees[edit]

Some types of trees can no longer be grown with saplings, and no longer generate naturally in new terrain. They were often the result of the fact that new log and leaves types had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example: acacia trees, when they were first added, used jungle logs and oak leaves.

Glass Pillars[edit]

A glass pillar in Beta 1.9 Prerelease 3.

Glass pillars were added in Beta 1.9 Prerelease 3. They were used to mark the location of strongholds, as the eye of ender was not yet added. They were removed in Beta 1.9 Prerelease 4, due to the addition of the eye of ender.

Map customization[edit]

Isometric screenshot[edit]

In the Indev versions of the game, you can take a screenshot of the map from an isometric perspective using F7. When the game captures an isometric image it will save the current location of all mobs and show any and all alterations to the map the player has made that would be visible from the perspective of the sun (at sunrise). The player will not be visible unless the player was in third person view before taking the Isometric screenshot.

The Isometric screenshot will save to your local user folder as "mc_map_####.png" where #### represents the number of the screenshot ranging from 0000 to 9999.

There are some limitations that existed with the screenshots:

  • Can only capture the player's model when in 3rd person mode.
  • Due to a glitch the screenshot will only render blocks that are in the player's FOV, and everything else will either be black or show blocks under the ground.

Indev map shape[edit]

A typical normal, small, floating, deep map in isometric view.

The map shape is the general dimensions the level generator uses to create maps. Added in Indev 0.31[when?], it alters the length, width, and height of the map. There are three kinds of shapes:

  • Square is a map of equal length and width, with a default height of 64.
  • Long is 2x the length and 1/2 the width of the specified map size.
  • Deep is 4x height and 1/2 the width and length of the specified map size.

A small, square map is 128x128 blocks wide, a normal square map is 256x256 blocks wide, and a huge square map is 512x512 blocks. All square and long maps are 64 blocks tall.

Width x Length x Height Square Long Deep
Small 128 x 128 x 64 256 x 64 x 64 64 x 64 x 256
Normal 256 x 256 x 64 512 x 128 x 64 128 x 128 x 256
Huge 512 x 512 x 64 1028 x 256 x 64 256 x 256 x 256

Indev map theme[edit]

A map theme (comparable to biomes) was the general style that the level generator used to create maps. Added in Indev 0.31 (January 7, 2010), it dramatically affects Indev mode's game mechanics. The Paradise and Woods themes were added in the Indev (February 14, 2010, 2). Themes became non-functional on Infdev (February 27, 2010), and they were later removed at a point between then and March 27, 2010.

There were four map themes:

  • Normal features sporadic trees, clouds and equal length of day and night. Ores can be found and lava is generated near bedrock.
  • Hell features less lighting allowing for mob spawning at all times, lava instead of water, dirt instead of grass and grass instead of sand. Mushrooms are abundant on the surface. Farming works at a much slower rate (one plant stage per day cycle). This was later replaced with The Nether.
  • Paradise features larger beaches and plentiful flora, the time is always set to "Noon" and hostile Mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).
  • Woods features constant overcast during the day that reduces light and higher tree density. Additionally, mushrooms are spotty throughout the overground areas.

Indev map type[edit]

The floating map type.

The map type was the general format the level generator used to create maps. Added in 0.31,[more information needed] it dramatically affected Indev mode in the availability of water, sand, and gravel. Each map type was bordered by a grass or water flatland which stretched on for several thousand blocks. There were four map types:

  • Island is the default map type featuring minor hills and water as the border.
  • Floating contains multiple floating islands. Falling from these islands results in death as the surface is covered in solid water blocks. Floating gravel and sand is common, while water is rare.
  • Flat is similar to superflat today - it features flat grass with flowers and trees.
  • Inland features a slightly hilly landscape, which is essentially the Island map type with grassy flatland at its borders. Sand and gravel are common.

Winter mode[edit]

A map with winter mode.

Winter mode was a randomly occurring map type for Minecraft Alpha. It was added in Alpha v1.0.4 and was the first "biome" other than the generic theme to appear in Minecraft, although not a true biome as it made the entire world snowy. It was removed in Alpha v1.2.0. Four different types of snowflakes fell constantly, creating snow tiles on any solid block that was directly exposed to the sky. When a map was generated, all exposed water blocks would be frozen into ice. Also, animals would not spawn as much as in the normal world. It is possible to convert worlds generated before Alpha v1.2.0 into Winter mode by using a NBT editor.

Pre-Beta 1.8 biomes[edit]

In Beta 1.8, biomes received a major overhaul, removing and changing many biomes. Prior to these changes, there were 13 biome types which were much smaller and less distinct.

Customized world type[edit]

Customized was a world type that gave control over many settings that affected terrain generation, such as ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was introduced in snapshot 14w17a for 1.8, and was removed in snapshot 18w06a for 1.13.

Mobs[edit]

Beast Boy, Black Steve, Steve and Rana[edit]

Beast Boy, Black Steve, Steve and Rana were human mobs originally in-game as a test during the Indev phase. They were made by "Dock", Minecraft's past artist, and were removed from the game when Dock left the development team in early 2010. These mobs had no animation and glided around in the same pose. Upon death, all of them except Rana could drop 0–2
string
, 0–2
feather
s
, 0–2
sulphur
(this item has since been renamed "gunpowder") and 0–1
flint and steel
. Beast Boy, Black Steve, Steve had 5 (Heart.svgHeart.svgHalf Heart.svg) HP. Rana had 13 (Heart.svg × 6.5) HP. [4] Beast Boy is a DC superhero and member of the Teen Titans, and Rana is an original character of Dock. "Rana" means frog in Latin. When hurt, these mobs make The Player's hurt noise.

If you look closely at the Indev versions with these mobs, you will notice that Rana is never in any of the same versions as Beast Boy, Black Steve, and Steve. They are always in separate versions.

Human[edit]

Humans attacking the player.

Humans were hostile mobs with the default skin. In Classic, humans could be spawned by pressing G.They did not have a punching animation like the player; they only ran into the player like a zombie would.

In classic, humans would just move around the map aimlessly, walking in slightly imperfect circles, flailing their arms and heads, and jumping occasionally. They could not move or destroy blocks, and were not affected by liquids. Changing a player's skin would not change the skin of the human mob.

Unused[edit]

These features never had any use in game.

Gear[edit]

Gear.png

On January 25, 2010, Notch posted a video of the gears being placed onto the wall of a cliff.[5]

In Indev on January 26, 2010, the code for gears was added. It could only be obtained by inventory editing and was initially invisible in the inventory,[5] at some point this was changed to the animated version as seen when placed in the world. When edited into the game, gears could be placed anywhere, but would only display on a side of any solid block. Placing them in a space where more than one side are next to each other would cause a gear to appear on all of the sides. Placed gears were almost impossible to destroy; any mining directed at a gear phased through to the block behind it, much like water. If the block a gear was on was destroyed, the gear was not removed, but oddly, was invisible. The gear still existed in the map and would show up again if a solid block was replaced. Gears could therefore only be removed using a liquid to flow on them. A gear's sprite consisted of two parts; the center rod and the animated gear.

In early Alpha, gears were removed. They had a data value of 55, which was replaced by redstone in Alpha v1.0.1.

Crying obsidian[edit]

Crying Obsidian.png

Crying obsidian was a texture in Minecraft for an abandoned project to implement a spawn-point changing obelisk.[6][7][8][9] It was abandoned after the introduction of beds.[10] It would have been crafted with an obsidian block and lapis lazuli.[11] The version in which the texture was added is not known.

The texture for crying obsidian was removed in Beta 1.5.

On February 9, 2012, Jeb was asked "Can you bring back Crying Obsidian or add some new color/texture blocks?" to which he responded "As soon as I've made preparations for more texture space."[12]

Furniture[edit]

Chair and table.png

In Indev's terrain.png were two textures which might be interpreted as a chair (side and front). The actual purpose of those textures is unknown. The second texture may be the side view of a table, or possibly the front of the chair. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.[13][14][15][16]

Pigman texture[edit]

Pigman.png

Minecraft user Miclee came up with the idea for pigmen.[17] He was given the Bacon Cape as a reward, but when Notch was asked for personal capes by other users, the Bacon Cape was taken away from Miclee to prevent further commotion[citation needed].

Notch mentioned in April 25, 2011 that he might add pigmen as villages' townspeople,[18] although in the Beta 1.9 pre-releases, a different villager mob was introduced.

In 1.6.2, the texture file was removed.

Plate.png[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Render plate.png by itself, on a zombie, and on a skeleton, as they appear in-game
Plate.png

In numerous versions such as 0.30, there was a folder called "armor", which contained two files in development, showing only a helmet and chestplate. One was finished and called "chain.png" and resembled chain armor, and the other was unfinished and called "plate.png". Plate.png was used in Survival Test for mobs, and eventually removed in an unknown version. These were presumably added in Classic 0.24_SURVIVAL_TEST, however when they were truly added is unknown.

Potions[edit]

There were 29 potions without effects that were left behind in Beta 1.9 Prerelease 2. All unused potions had no effect and appeared to be re-textures of other potions. These potions were later removed in the 1.9 snapshot 15w44b.

These potions could only be obtained by using the command /give @p minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding the value with 16384 would result in a splash version of given potion.

Name DVs
Uninteresting Potion 2 & 3
Bland Potion 4 & 5
Clear Potion 6 & 7
Milky Potion 8 & 9
Diffuse Potion 10 & 11
Artless Potion 12 & 13
Thin Potion 14 & 15
Flat Potion 18 & 19
Bulky Potion 20 & 21
Bungling Potion 22 & 23
Name DVs
Buttered Potion 24 & 25
Smooth Potion 26 & 27
Suave Potion 28 & 29
Debonair Potion 30 & 31
Elegant Potion 34 & 35
Fancy Potion 36 & 37
Charming Potion 38 & 39
Dashing Potion 40 & 41
Refined Potion 42 & 43
Cordial Potion 44 & 45
Name DVs
Sparkling Potion 46 & 47
Potent Potion 48 & 49
Foul Potion 50 & 51
Odorless Potion 52 & 53
Rank Potion 54 & 55
Harsh Potion 56 & 57
Acrid Potion 58 & 59
Gross Potion 60 & 61
Stinky Potion 62 & 63

Quiver[edit]

Quiver.png
Quiver-decode.png

In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused the sprite from that game and put it in Minecraft, albeit flipped horizontally. It was added in early 0.31 and eventually removed.

Although the sprite for the quiver has been in the game files since Indev, almost nothing is known about it. Jeb originally stated that there were no plans to add them.[19] Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image[20] which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.[21] On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural".[22]

In 1.9, the quiver texture was removed.

Studded armor[edit]

LeatherChain.png

Studded armor were several sprites that were added sometime around Indev 0.31[more information needed] in items.png. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The armor was implemented into gameplay in early 0.31 and was eventually removed.

Play Tutorial Level button[edit]

An unclickable Play Tutorial Level button was added during Indev. It could be found on the main screen. However, there was no tutorial level in the games code. It was finally removed during the transition from Alpha to Beta stage.

Skis[edit]

Skis.png

A texture known in the game files as "skis.png" was added in 1.4.6 by Dinnerbone as a red herring.[23] It was intended as a joke and only the texture ever existed; it never had an id, item, code in the game, and as confirmed by Dinnerbone, it could not be summoned. The texture was removed in 1.5.

Grass Shrub[edit]

GrassBushShrub.png

While looking at one of the chests in the Beta 1.6 Test Build 3 version, a weird looking green textured dead shrub can be seen. It is unknown what this was used for. It most likely resulted from the game attempting to apply biome coloring to the dead bush sprite since the dead bush sprite, at the time, was used for tall grass with a data value of 0. This was scrapped for unknown reasons. It is last seen in release 1.7.

Paeonia[edit]

Paeonia texture.png

Paeonias were unimplemented flowers that were replaced by the two-block-tall peonies.

There was only one screenshot of the block released by Jeb[24]. Its texture file was still in the /texture/block folder and was named flower_paeonia.png, but it was later removed in the 17w47a snapshot for 1.13.


Fluff.png[edit]

Fluff.png

In Infdev, a texture called "Fluff.png" was added. It was used as a texture for clouds in Infdev, but was later removed in early alpha.

waterterrain.png[edit]

Waterterrain.png

In Infdev, a file similar to terrain, referred to as "waterterrain.png" could be found, it is unknown when this file had been added, and unknown when it was removed. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.

Door Details[edit]

Doors Infdev.png

In the Infdev terrain file there could be found two door textures that looked exactly the same except the hinges and the handle were on the opposite sides, but in today's Minecraft only one of the texture is used, and is flipped, when the handles and hinges are on the other sides. The alternate door was overwritten with the iron door texture in Alpha v1.0.1.

Door Entity[edit]

Door Entity Infdev.png

In the Infdev "item" folder (where signs, arrows, and minecarts could be found at the time), a file named "door.png" could also be found. It was most likely going to be used for the door animation Notch had been wanting to add.

Brick Block Variations[edit]

Brick Variations Classic.png

At some point in Classic, there were 4 similar brick textures added with slight differences, hinting it might have been planned to add variations in textures.

Steve Villager Hybrid[edit]

After villagers were added, a strange file could be found in the mobs folder (outside of the villager folder) called "villager.png". It appeared to be some sort of Steve villager hybrid. This file was removed in 1.5 during the texture pack reform.

Steve Villager before 1.5.png

Steve's hair on 2nd layer of char.png[edit]

Image.png

Char.png can be found on 0.27 SURVIVAL TEST's texture files and Steve's hair is on the 2nd layer rather than the 1st. It is unknown why this switch occurred. This was possibly a failed hair test.

Another failed skin attempt on char.png[edit]

Char 2.png

Char_2.png can be found on Indev (February 12, 2010, 1)'s texture files. This was possibly another failed attempt of testing skins in Indev, there are two gold pixels on the top right of Steve's head for unknown reasons and another layer of hair.

"chunkinfo" command[edit]

From 1.8 (14w30a) to 1.13 (17w45a), the file en_us.lang contained translation strings for a /chunkinfo command, which never existed in game. The following keys existed:

commands.chunkinfo.usage=/chunkinfo [<x> <y> <z>]
commands.chunkinfo.location=Chunk location: (%s, %s, %s)
commands.chunkinfo.noChunk=No chunk found at chunk position %s, %s, %s
commands.chunkinfo.notEmpty=Chunk is not empty.
commands.chunkinfo.empty=Chunk is empty.
commands.chunkinfo.notCompiled=Chunk is not compiled.
commands.chunkinfo.compiled=Chunk is compiled.
commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers.
commands.chunkinfo.hasLayers=Chunk has layers: %s
commands.chunkinfo.isEmpty=Chunk has empty layers: %s
commands.chunkinfo.vertices=%s layer's buffer contains %s vertices
commands.chunkinfo.data=First 64 vertices are: %s

It is unknown if this command was used by Mojang for development or was simply a dropped feature.

Footstep particle[edit]

Footstep particles on sand.

The footstep particle was introduced, but never used in the game. It was removed in snapshot 17w47a, as part of the The Flattening.

Other[edit]

calm4.ogg[edit]

calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3:13.

It consists of an up-beat synth, battle-like tune. At 1:36 in the song, you can hear Notch saying "Mojang Specifications" in slow-motion.

The track was released around Alpha v1.1.1 (Seecret Saturday 10). As such, players who had the game while the song was still in it will continue to hear it being played, as the game will play any song in the .minecraft/resources/music folder. In Alpha v1.1.2 this track was omitted from the downloaded game files.

With the introduction of the 1.6.1 launcher, playing older versions with the track Calm4.ogg will not allow the track to be heard, since music is downloaded separately from the .jar files.

Player stats[edit]

The removed player stats.

In an early Indev version, the player could open the inventory screen and view their name and three stats: "ATK", "DEF," and "SPD". These only existed for a very brief period of time - when asked, Notch stated he could not remember exactly why they were implemented and subsequently removed, and he assumed they were placeholders for "vague plans".[25]

Version Number Displayed During Gameplay[edit]

The version display in Beta 1.6 Test Build 3.
The exclusive all-text display, only shown in the Beta 1.3 PC Gamer Demo.

Starting with 0.0.9a, all versions from then until release candidate RC2, text was displayed in the top left corner of the screen, which told what version the player was on. Versions between Beta 1.6.4 and Beta 1.7.3 did not have this text. From 0.0.9a to the last Indev 0.31 release (Indev 0.31 (February 5, 2010)), only the version number was displayed. But after Indev switched from being 0.31 to being called Minecraft Indev (Indev (February 6, 2010)), the word "Minecraft" was shown before the version number. In the Alpha development stage, the text read Minecraft Alpha v#.#.#(_#). In the Beta development stage, the text read Minecraft Beta #.#(_#). This feature was only partially removed, for, among other things, the version number can now be shown by pressing the F3 while playing the game (thus displaying the version number as a part of the debug screen). It never appeared on the menu screen until after Beta 1.0, which continues to the present day.

Unlicensed Copy Message[edit]

The Unlicensed Copy message as seen in Beta 1.7.3.

In the Beta stage of Minecraft's development, a message reading "Minecraft Beta #.#.# (_0#) Unlicensed Copy :( (Or logged in from another location). Purchase at minecraft.net," was shown. This message can only be seen in versions between Beta 1.6 Test Build 3 and Beta 1.7.3, as proved by a bytecode editor. The bytecode for the message was removed in Beta 1.8.

Loading Screen[edit]

Loading screen as seen from Infdev (June 29, 2010) to Alpha v1.0.3.

From Infdev (June 29, 2010) to Alpha v1.0.3, a screen that read "loading..." in the bottom left corner could be seen when launching the game. This was replaced in Alpha v1.0.4 with the Mojang logo screen.

Achievements[edit]

Achievements were available between Beta 1.5 and 1.12 (17w06a). They were ultimately replaced by advancements, though editions other than the Java Edition still have achievements instead.

Texture pack[edit]

Texture packs were added in Alpha v1.2.2, and were replaced with Resource packs in 1.6.1 (13w24a).

3D Anaglyph[edit]

See also: Option
3D Anaglyph before 1.13.

3D Anaglyph is an option in video settings that applies an red-cyan stereoscopic effect, and when wearing 3D glasses, can actually see different parts of the game in varying depths, making the world "pop out". In the 1.13 snapshot 17w43a, 3D Anaglyph was removed for unknown reasons.

Void fog[edit]

Void fog as depicted before its removal in the 1.8 snapshots.
The Void, covered in void fog.
The limit of the player's view would reduce with depth.

In Beta 1.8, black void fog and the depthsuspend particle were introduced. As the player descended below y=17 in The Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared at and under layer 16, as well as in the void.

The void fog was removed in snapshot 14w34c, the main reason being to improve perfomance.[26] The depthsuspend particle was also removed from the void, but stayed in the game until snapshot 17w47a when it was removed as part of The Flattening.

Minecart changes[edit]

In snapshot 14w11a during the development of 1.8, the physics of minecarts were changed. Their collision and position handling was improved, and they could go faster and farther, derail at corners if going too fast and refuse to go uphill. However, these changes were reverted in 14w17a after the developers decided that the behavior was too buggy.

Dispensing command blocks[edit]

From 1.8 snapshot 14w07a, dispensers had the ability to place a command block that it contained, when activated. This feature was removed as of version 1.8.6 to solve a security issue.[27][28]

Mobs running from creepers[edit]

In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick, degrading performance.

Game sounds[edit]

Game sounds Track Description
Arrow Contact Old sound arrow, landing on a block or entity. Used before version 1.0.0.
Explosion This sound used before Sound Update, in that including, and Pocket Edition before 0.12 update. Explosions TNT and Creeper.
Splash Sound splash's, used before version 1.4.2, in that including, and Pocket Edition before 0.12 update, in different tonalities. At the moment, the fishing rod is used when the fish caught on it, it will reproduce this sound. However, it must be noticed that before 1.13, it was played when a player threw an item into water.
Bow Old Sound issue's arrows from the bow, snowballs, chicken eggs and fishing rod.
Leveling up Sound experience, which was reproduced before version 1.6.1, upon receipt of every five level.
Door opening Sound door opening, used before Sound Update.
Door closing Sound door closing, used before Sound Update.
Lava Lava sounds, used before 1.3.1.
Flint and Steel Old Sound the use of flint. Used before 1.4.2.
Old Hurt Old Sound on taking damage player. Used before Sound Update.

Splashes[edit]

When a splash is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one. (Note: the file containing splashes in Bedrock Edition is splashes.json.)

Main splashes[edit]

Splash text Explanation Version added Version removed Pre-removal line number
Pre-beta! Alpha version of Minecraft. Indev or earlier Beta 1.2 1
Alpha version! Alpha version of Minecraft. Indev or earlier Beta 1.2 30
9.95 euro! The pricing of the Alpha version of Minecraft, which was less than half that of the final price. Indev or earlier Beta 1.2 48
Half price! The pricing of the Alpha version of Minecraft, which was about half that of the final price. Indev or earlier Beta 1.2 49
Check it out! Duplicate of "Check it out!" on line 21. pre-Halloween Update Beta 1.8-pre1 47
Notch <3 ez! Most likely because of Notch's departure from Mojang. Indev 1.8.5 100
SOPA means LOSER in Swedish! SOPA was a highly controversial antipiracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a verb meaning "to sweep" and also commonly used as a slang insult (comparing someone or something to the dirt that you would sweep up). Prior to the 1.3 Pre-release, this splash read "SOPA means LOSER in Swedish", without an exclamation point.

The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal.

However, the Splash still exists in Legacy Console Edition.

1.1 1.9 (15w42a) 304
Better than Prey! Prey is a first person shooter that was well received by critics.

The splash was most likely removed to avoid confusion with the 2017 video game of the same name.

Indev 1.12.1 (17w31a) 5

Special splashes[edit]

Splash text Explanation Date/version displayed Version removed
Happy birthday, ez! Shown on ez's birthday. November 9 1.8.5
Happy birthday, Notch! Shown on Notch's birthday. June 1 1.8.5

Super Secret Settings[edit]

The "Super Secret Settings", added in 1.7.2 snapshot 13w38a, were removed in 1.9 snapshot 15w31a for an internal rewrite. It was a button under the options menu that, when pressed, would blare a random game sound with a lower pitch, and activate a shader.

Native Twitch.tv integration[edit]

Native Twitch.tv integration, added in 1.7.4 snapshot 13w47a, was removed in 1.9 snapshot 15w31a. Twitch chat was integrated into the game.

entity.hanging.place and entity.hanging.pop[edit]

entity.hanging.place and entity.hanging.pop were two sound effects added in 15w49a and removed in the next snapshot, 15w49b.

Old conduit particle[edit]

Old Conduit Particles.

The Conduit was added in the 18w15a snapshot with particles, but those particles were changed in the next snapshot 18w16a.

Tags[edit]

The water_hacked and waterlogged was added in 1.13 snapshots 18w07a and 18w07b respectively and removed in 18w10c. Before the removal, these tags functions follows:

Tag name Values Usage
minecraft:water_hacked #minecraft:stairs, #minecraft:waterlogged, #minecraft:slabs, minecraft:chest
  • Blocks in this tag will render in water as if any non-filled space in the block model was water.
minecraft:waterlogged #minecraft:coral_plants, minecraft:bubble_column, minecraft:kelp, minecraft:kelp_top, minecraft:sea_grass, minecraft:tall_sea_grass
  • Used in the 'water_hacked.json' block tag file.

References[edit]

  1. “Oh, yes, one thing that I didn't explicitly say: We have removed the "horse saddle", pigs and horses use the same saddle item now”@jeb_, April 26, 2013
  2. “Twitter sometimes... =) Rehearsal: Saddles not craftable, but found in dungeons. (As before snapshots.) Horses use same saddles as pigs.”@jeb_, April 26, 2013
  3. http://notch.tumblr.com/post/333135179/i-should-be-sleeping-but
  4. https://www.youtube.com/watch?v=OpmK7rDU5bA
  5. a b http://www.youtube.com/watch?v=V9H_ymjT-4E&t=2m12s
  6. https://twitter.com/jeb_/status/58821868924309504
  7. User talk:Jeb mojang#Your opinion on this deletion
  8. https://twitter.com/jeb_/status/40350003591380992
  9. https://twitter.com/jeb_/status/52994778224275456
  10. https://twitter.com/jeb_/status/140410431394160640
  11. https://twitter.com/jeb_/status/140411053250064384
  12. https://twitter.com/jeb_/status/167547923041751040
  13. wordofnotch:659506746
  14. wordofnotch:660061390
  15. wordofnotch:666612436
  16. wordofnotch:673782427
  17. https://twitter.com/notch/status/28832121068
  18. https://twitter.com/notch/status/62531431175421952
  19. User talk:Jeb mojang#Quiver
  20. https://twitter.com/Dinnerbone/status/595224755126534144
  21. https://www.reddit.com/r/Minecraft/comments/34too2/nathan_adams_on_twitter_the_following_picture_is/cqxxz2i?context=1
  22. https://twitter.com/Dinnerbone/status/615853908553019393
  23. https://twitter.com/Dinnerbone/status/283392354851901440
  24. https://www.instagram.com/p/dE8ljlJMLb/?taken-by=jebkhaile
  25. https://www.reddit.com/r/Minecraft/comments/6xkzsp/til_in_early_versions_of_indev_there_were_player/dmgtdr8?context=1
  26. https://twitter.com/TheMogMiner/status/501766046681153536
  27. https://twitter.com/SeargeDP/status/603200679532978176
  28. https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546