Mob head

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Mob head
Skeleton Skull.pngWither Skeleton Skull.pngZombie Head.pngPlayer Head.pngCreeper Head.pngDragon Head.png






Blast resistance





Any tool

Skeleton, Wither Skeleton, Zombie, Creeper
Dragon, Player

Yes (64)



Catches fire from lava




Block entity ID

See § Data values

Data values
dec: 144 hex: 90 bin: 10010000
dec: 397 hex: 18D bin: 110001101
Namespaced ID

See § Data values

Arrow right.png
It has been suggested that this page be moved to Skull. Do not move the page until a consensus is reached. Discuss
Reason: Not referred to as "mob head" anywhere in the code, and before 1.13 the block ID was skull, so if this page is not being split it should move there.
When moving, be sure to use the appropriate tool instead of simply copying and pasting the page's contents, to preserve edit history.

Mob heads, or mob skulls, are decorative blocks. There are six types of mob skulls: player, zombie, skeleton, wither skeleton, creeper, and dragon.

Natural generation[edit]

Dragon heads generate on end ships.


A mob head can be broken using anything, and drops itself when broken. If a player head has a custom skin, the skin is preserved when broken.

Block Mob Head
Hardness 1
Breaking time
Hand 1.5

If a head is pushed by a piston, or comes in contact with water or lava, it breaks off as an item.


A wither skeleton has a 2.5% chance of dropping a wither skeleton skull when killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.

Skeleton, wither skeleton, zombie, and creeper heads are also dropped by the respective mob if it dies due to a charged creeper's explosion.

In Bedrock Edition, strays drop a wither skeleton skull when killed by a charged creeper.

Player heads cannot be obtained as drops.



Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They cannot be placed on top of each other, but they don't require a supporting block.

The dragon head opens and closes its mouth repeatedly like the ender dragon when placed and powered by redstone. The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1)


Steve wearing Skeleton Skull.pngSteve wearing Wither Skeleton Skull.pngSteve wearing Creeper Head.pngSteve wearing Zombie Head.pngSteve wearing Dragon Head.pngAlex wearing Skeleton Skull.pngAlex wearing Wither Skeleton Skull.pngAlex wearing Creeper Head.pngAlex wearing Zombie Head.pngAlex wearing Dragon Head.png

The player can wear heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.


Wearing the corresponding mob head reduces the detection range for skeletons (but not wither skeletons), creepers, and zombies to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.

In Bedrock Edition, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator map.


Wither build configuration

Withers can be created by placing soul sand in a T shape, and putting 3 wither skeleton skulls on top of the three upper blocks. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.


A dispenser can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Crafting ingredient[edit]

Name Ingredients Crafting recipe
Banner Pattern Creeper Paper +
Creeper Head

Banner Pattern Skull Paper +
Wither Skeleton Skull

Firework Star Any Mob head +
Gunpowder +
Any Dye


Mob heads can receive the following enchantments, but only through an anvil.

Player skins[edit]

Information icon.svg
This feature is exclusive to Java Edition.

Human heads have an extra usage for map makers, they can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.

The command to give the player a head skinned as another player is /give @s minecraft:player_head{SkullOwner:"<PlayerName>"}.

A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[1]

Mojang skins[edit]

All MHF mob heads provided by Mojang.

Mojang has created a number of accounts with specific skins, so that map makers can use common heads without the risk of someone changing their skins.[2] These accounts have names in the format MHF_<Name>, for example MHF_PigZombie is the name of a Minecraft user with a zombie pigman head. MHF stands for "Marc's Head Format". There are also a few blocks and "bonus" heads, for more variety.

Because these are names of player accounts, these heads are obtained or placed using the SkullOwner tag, for instance: /give @p minecraft:player_head{SkullOwner:"MHF_<Name>"}.

The following names/heads have been made available:[3]

  • MHF_Alex
  • MHF_Blaze
  • MHF_Bunny
  • MHF_CaveSpider
  • MHF_Chicken
  • MHF_Cow
  • MHF_Creeper
  • MHF_Enderman
  • MHF_Ghast
  • MHF_Golem
  • MHF_Herobrine
  • MHF_LavaSlime
  • MHF_MushroomCow
  • MHF_Ocelot
  • MHF_Pig
  • MHF_Rabbit
  • MHF_PigZombie
  • MHF_Sheep
  • MHF_Skeleton
  • MHF_Slime
  • MHF_Spider
  • MHF_Squid
  • MHF_Steve
  • MHF_Villager
  • MHF_WSkeleton
  • MHF_Zombie
  • MHF_Cactus
  • MHF_Cake
  • MHF_Chest
  • MHF_CoconutB
  • MHF_CoconutG
  • MHF_Melon
  • MHF_OakLog
  • MHF_Present1
  • MHF_Present2
  • MHF_Pumpkin
  • MHF_TNT2
  • MHF_ArrowUp
  • MHF_ArrowDown
  • MHF_ArrowLeft
  • MHF_ArrowRight
  • MHF_Exclamation
  • MHF_Question


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Block breaking block.stone.hit subtitles.block.generic.hit Blocks 0.5 0.25 16
Block broken block.stone.break subtitles.block.generic.break Blocks 0.8 1.0 16
Block placed Blocks 0.8 1.0 16
Footsteps block.stone.step subtitles.block.generic.footsteps Blocks 1.0 0.15 16
No subtitle block.stone.fall (Plays when fallen on from a height) Blocks 0.75 0.5 16

Data values[edit]


Java Edition:

Head Namespaced ID Item form
Skeleton skeleton_skull Yes
Wither Skeleton wither_skeleton_skull
Zombie zombie_head
Player player_head
Creeper creeper_head
Dragon dragon_head
Skeleton on a wall skeleton_wall_skull No
Wither Skeleton on a wall wither_skeleton_wall_skull
Zombie on a wall zombie_wall_head
Player on a wall player_wall_head
Creeper on a wall creeper_wall_head
Dragon on a wall dragon_wall_head
Block entity skull -

Bedrock Edition:

Head Namespaced ID Numeric ID
Block skull 144
Item 397
Block entity Skull -

Block data[edit]

In Bedrock Edition, mob heads use the following data values:

For the block, data values determine the block placement:

DV Description
0 (unused)
1 On the floor (rotation is stored in the tile entity)
2 On a wall, facing north
3 On a wall, facing south
4 On a wall, facing east
5 On a wall, facing west

For the item and for the tile entity, data values determine the skull type:

DV Description
0 Skeleton Skull
1 Wither Skeleton Skull
2 Zombie Head
3 Head
4 Creeper Head
5 Dragon Head

Item data[edit]

Player heads use item NBT to save the owner.

  •  tag: The item's tag tag.
    •  SkullOwner: The username of the player this is a skull of. This gets converted to the compound version on almost any action.
    •  SkullOwner: Different definition for the skull's owner. Note that Owner is used for skulls placed on the ground.
      •  Id: UUID of owner. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
      •  Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
      •  Properties
        •  textures
          • : An individual texture.
            •  Signature: Optional.
            •  Value: A Base64-encoded JSON object.[4]
              •  timestamp: Optional: Unix time in milliseconds.
              •  profileId: Optional: Player UUID without hyphens.
              •  profileName: Optional: Player name.
              •  isPublic: Optional.
              •  textures
                •  SKIN
                  •  url: URL of a player skin on
                •  CAPE: Optional.
                  •  url: URL of a player cape (64x32 PNG).

Block states[edit]

Java Edition:

Name Default value Allowed values Description
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.


Name Default value Allowed values Description
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction0 0
The skull is attached to this side of a block, and the skull's eyes look in this direction.
The direction from the block the skull is attached to, to the skull.
4The skull sits on the floor.
5Not accessible by placing the mob head item.
Appears as an east-facing skull, but with the hit-box of an up-facing skull.
nodrop_bit0 0
If true, the skull does not drop as an item.

Block entity[edit]

A mob head has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  Owner: The definition of the skull's owner. When this is a player_head or player_wall_head, shows this player's skin; if missing, shows the head of the default Steve skin.
      •  Id: UUID of owner.
      •  Name: Username of owner.
      •  Properties
        •  textures
          • : An individual texture.
            •  Signature Optional.
            •  Value: A Base64-encoded JSON object.[5]
              •  timestamp: Optional: Unix time in milliseconds.
              •  profileId: Optional: Player UUID without hyphens.
              •  profileName: Optional: Player name.
              •  isPublic: Optional.
              •  textures
                •  SKIN
                  •  url: URL of a player skin on
                •  CAPE: Optional.
                  •  url: URL of a player cape (64x32 PNG).


Icon Achievement In-game description Actual requirements (if different)Availability Xbox points earned Trophy type (PS)
Bedrock Legacy Console editions
Xbox PlayStation Nintendo
CamouflageKill a mob while wearing the same type of mob head.YesYesYesWii U, Switch30GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png Spooky Scary SkeletonObtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull


Java Edition
August 28, 2012Jeb released images of the skeleton head, hinting of more types to come.
PAX 2012At PAX, Dinnerbone revealed that there would be very rare drops of these mobs.[6]
1.4.212w36a Added skeleton, wither skeleton, zombie, human, and creeper heads.
Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are obtainable only from the creative inventory.
12w37aAdded as a hidden and disabled feature, human heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[7]
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[8]
November 7, 2012Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
1.4.612w49aAny kind of mob head can now be used to craft a firework star with creeper-face effect.
1.7.213w36aCustom heads can now be obtained without third party programs via /give.
13w37aThe item form of block ID 144, skull, has now been removed from the game. It can no longer exist in inventories, only as a block in the world.
1.814w03aPlayer heads now show the skin's hat layer (this also works when a mob/player wears the head.)
14w29aHeads now display a cracking animation.
14w30aGrid Skeleton Skull.png Grid Wither Skeleton Skull.png Grid Zombie Head.png Grid Head.png Grid Creeper Head.png Player and mob heads in inventories and held by mobs/players now display as blocks.
Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
Skeleton, zombie, and creeper heads are now available in survival. The player can obtain them by killing the appropriate mob with a charged creeper.
Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns.
14w30bA single charged creeper explosion no longer yields more than one mob head. The mob head which drops is chosen randomly.
1.8.4For security reasons, custom heads can now have textures only from and
1.915w31aGrid Dragon Head.png Added dragon heads.
Dragon heads are currently available only in creative mode.
Mob heads now appear larger in inventory.
15w32aCreeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.
15w32cDragon heads now generate on end ships, meaning they are now obtainable in survival.
15w33cThe disguise that is given by mob heads now reduces detection range to 37.5% of normal.
15w36aThe disguise that is given by mob heads now reduces detection range to 50% of normal again.
15w39aDispensers can now equip mob heads onto players, mobs and armor stands.
1.1317w47aThe ID of heads have now been split into 12; one of each available standard head, as well as a wall counterpart of each.
skeleton_skull, wither_skeleton_skull, player_head, zombie_head, creeper_head and dragon_head are now available as items and placed blocks with a rotation block state of 0-15
skeleton_wall_skull, wither_skeleton_wall_skull, player_wall_head, zombie_wall_head, creeper_wall_head and dragon_wall_head are available only as placed blocks with a facing block state of north, south, east or west.
Prior to The Flattening, this block's numeral ID was 144, and the item's 397.
Pocket Edition Alpha
0.12.1build 1 Added skeleton, wither skeleton, zombie, human, and creeper heads.
The skeleton, wither skeleton, zombie, human and creeper heads use the Java textures prior to 14w30a.
0.14.0build 1Mob heads can now be worn as armor.
0.16.0build 4Wither skeleton skulls can now be used to spawn the wither.
Pocket Edition
1.0.0alpha Added dragon heads.
Dragon heads use a two-dimensional sprite, unlike Java does.
Bedrock Edition
1.2.0beta heads can now be used to craft firework stars.
Creeper heads and wither skeleton skulls are now used to craft specific patterns on banners.
beta Skeleton Skull.png Grid Wither Skeleton Skull.png Grid Zombie Head.png Grid Head.png Grid Creeper Head.png Player and mob heads in inventories and when held by mobs/players now display as blocks.
1.10.0beta skeleton skulls and creeper heads can now be used to craft banner patterns.
Legacy Console Edition
TU12CU11.0Patch 1 Added skeleton, wither skeleton, zombie, human, and creeper heads to the creative inventory.
Wither skeleton skulls currently do not have a use.
TU19CU71.12Wither skeleton skulls can now be obtained by killing wither skeletons.
Wither skeleton skulls can now be used to build the wither.
TU31CU191.22Patch 3Skeleton, zombie, and creeper heads are now available in survival. The player can obtain them by killing the appropriate mob with a charged creeper.
TU46CU361.38Patch 15Grid Dragon Head.png Added dragon heads.
New Nintendo 3DS Edition
0.1.0 Added skeleton, wither skeleton, zombie, human, and creeper heads.
1.7.10 Added dragon heads.


Issues relating to "Mob head" are maintained on the bug tracker. Report issues there.


  • When destroyed by an explosion, the block always drops as an item.
  • Heads are one of the few blocks that do not have their own textures and take their textures from other objects.
  • When breaking any head, the particle effect of breaking it is the same as soul sand.
  • Interestingly, despite there being a default Steve head, an Alex head cannot be obtained without using custom names.