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Charged Creeper Animation.png
Health points

20♥ × 10



Attack strength

Varies by proximity and difficulty.
Maximum damage:
Normal: 49♥ × 24.5
Charged: 97♥ × 48.5


Height: 1.7 Blocks
Width: 0.6 Blocks


Light level of 7 or less

Internal ID*

JE: 50
BE: 33

Namespaced ID*


Creepers are common green, deadly hostile mobs that silently approach players and explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of Minecraft, notorious both among players and non-players.

Creepers are a major source of gunpowder as well as the only way to obtain most music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power and enables mob heads to be obtained.


Creepers naturally spawn in the Overworld on solid blocks with a light level of 7 or less.


When killed, creepers drop:


A creeper giving chase.

Creepers chase any player within a 16 block (±5%) radius and ±4 blocks vertically. The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.‌[Java Edition only]

When within three blocks of a player, a creeper stops moving, hisses, flashes and expands, then explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks (including by knocking back the creeper) or goes out of the creeper's sight, or if the creeper is killed before the explosion.

A creeper can jump down to a player if it can survive the fall. The fall 1.5 second delay includes the falling time, so an explosion occurs sooner after landing with higher falls.

Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.

Creepers can be forced to explode by using a flint and steel.

Creepers flee from ocelots and cats until they are approximately 6 blocks away from the feline(s). A creeper that has begun its detonation does not flee unless the player leaves its blast radius.

Normal creeper explosions have a power of 3.

If a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.

Creepers are never targeted by any mobs, other than withers, snow golems, and vindicators named "Johnny". If they are hit by a stray projectile, they retaliate only if not already chasing a player.

Charged Creeper

Charged Creeper.png
Two creepers' explosion damage radius in sand. Comparison between a charged creeper's (left) and a normal creeper's (right).

A charged creeper is a more powerful variant of a creeper.

A charged creeper is created only when lightning strikes within 4 blocks of a normal creeper or when hit by a trident with the Channeling enchantment during a thunderstorm, which significantly increases its explosive power. Charged creepers are distinguished from normal creepers by the blue aura surrounding them.

Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a regular creeper (see image). How close the creeper was to the lightning strike does not affect the size of the explosion.

Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean "powered" tag is set to "1" (true).

Charged creeper explosions that kill zombies, skeletons, wither skeletons, or other creepers cause one of those mobs to drop the corresponding mob head. They do not drop their own head. Players or ender dragons do not drop their heads, nor do mobs without corresponding mob heads.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Creeper dies entity.creeper.death subtitles.entity.creeper.death ? ? ? 16
Creeper hurts entity.creeper.hurt subtitles.entity.creeper.hurt ? ? ? 16
Creeper hisses entity.creeper.primed subtitles.entity.creeper.primed ? (<1.0) ? 16

Data values

Creepers have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
    •  ExplosionRadius: The radius of the explosion itself, default 3.
    •  Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
    •  ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by a Flint and Steel.


Icon Achievement In-game description Actual requirements (if different) Xbox points earned Trophy type (PS)
ArcherKill a creeper with arrows.10GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16, hoglins and piglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_a_mob


Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16, hoglins and piglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_all_mobs



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Java Edition Classic
August 31, 2009Creepers are first shown, based on a failed pig model Notch had created (he mixed up the length and height of the body[1]). They were the first mob added in Survival Test.
September 1, 2009Creeper Revision 1.png Notch shows creepers on The Word of Notch. The texture given to the creeper is dark shade of green that flashed to a lighter shade upon being hit.
Creepers behave much like zombies currently do, hopping around randomly until spotting the player.
The melee attacks of creepers deal only 4♥♥ worth of damage rather than the zombies' 6♥♥♥.
When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby.
The creeper is currently worth 250 points when killed, but this was later decreased to 200 points.
0.24_SURVIVAL_TESTCreeper Revision 2.png Added creepers.
0.25 SURVIVAL TESTMobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them.
October 20, 2009Notch mentioned that creepers no longer destroy rock-type blocks.
0.26 SURVIVAL TESTCreeper.png The texture of creepers has been changed.
The explosions of creepers no longer destroy stone or stone-like blocks.
The explosions of creepers now leave smoldering.
Java Edition Indev
February 19, 2010Crepers now drop sulphur upon death.
?Creepers no longer produce leaf particles upon explosion.
Java Edition Alpha
v1.2.0?Creepers now have a new damage sound.[more information needed]
Java Edition Beta
1.4The 'A' in the Minecraft logo now includes a creeper face.
1.5Charged Creeper.png Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
1.8Pre-releaseCreepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.
Sound UpdateCreeper explosions now have a new sound.
Java Edition
1.0.0Beta 1.9 Prerelease 5Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked.
1.111w50aCreepers now drop all music discs, except for 11.
1.2.1?As part of the AI overhaul, creepers no longer attack other mobs.
Creepers no longer strafe toward the left of the player, now stopping in front of the player.
1.3.112w30aCreepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.[2]
1.4.212w38bNew creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height.
1.6.113w18aCreepers no longer explode when hit in Creative mode.
1.7.213w36aCreepers can now be forcibly exploded using flint and steel.
1.814w05aPlayers can now see from the perspective of a creeper in spectator mode. A creeper shader is applied, and the player is limited to the creeper's movements.
14w11aWitches, zombies, skeletons, spiders, cave spiders, zombie pigmen and other creepers now run away from creepers that are about to explode.
14w30aCharged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads.
14w30bEach charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed.
1.8.1pre1Mobs no longer run from creepers that are about to explode.
Creepers no longer attack iron golems.
1.915w32aThe detection range of creepers is halved when the player is wearing a creeper mob head.
15w33cThe detection range for players wearing the creeper mob head is adjusted, now 37.5% of the normal range.
15w36aThe detection range for players wearing the creeper mob head is again 50% of the normal range.
15w39aCreepers are now slightly shorter (1.7 blocks tall rather than 1.8).
15w51aCreepers no longer drop music discs when gamerule doMobLoot is false.
1.1116w32aCreepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
Changed creepers save game ID from Creeper to creeper.
1.1418w43aCreepers now drop music discs when killed by strays.
Pocket Edition Alpha
0.4.0Creeper.png Added creepers.
Creepers currently have old explosion sounds.
0.7.4Tapping and holding flint and steel on a creeper now causes it to automatically explode.
0.9.0build 1Creepers no longer float 2 pixels off the ground.
build 2An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.
build 8Creepers now use the new AI.
build 9Creepers now use the old AI again because of them walking faster and not detonating.
0.9.2Creepers now have a correct explosion range.
The detonation time for creepers has been fixed (would previously explode almost instantly).
0.11.0?Creepers can now climb ladders.
0.12.1build 1Creepers now use the new AI again.
Charged Creeper.png Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
Creepers now have the new explosion sound.
Creepers now have the flashing animation.
0.14.0build 1Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
0.16.0build 4Creepers now have idle sounds.
Bedrock Edition
1.2.0?Creepers now drop music discs when killed by skeletons.
1.10.0beta now drop music discs when killed by strays.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Creeper.png Added creepers.
TU5Charged Creeper.png Added charged creepers.
TU12Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.
TU141.04Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.
A creeper is now aggressive toward the last player that hit it.
The creeper's explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
TU24CU121.16The creeper's flashing animation has been updated.
TU31CU191.22Patch 3Creepers can now be forcibly exploded using flint and steel.
Creepers drop a mob head when killed by a charged creeper.
TU54CU441.52Patch 241.0.4Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
PlayStation 4 Edition
1.90Creepers now drop music discs when killed by strays.
New Nintendo 3DS Edition
0.1.0Creeper.png Added creepers.
Minecraft Earth
0.2.0Creeper.png Added creepers.


Issues relating to "Creeper" are maintained on the bug tracker. Report issues there.


A sight that can scare even the most courageous players.
  • Notch stated on Twitter that "I imagine [creepers] as being made out of leaves or similar. I'm not sure why they explode."[3]
  • When asked to describe the physical texture of a creeper, Notch said they would feel "crunchy, like dry leaves".[4]
  • Creepers are their bright green color because Notch tried to make them well camouflaged for the original classic Minecraft textures, which were bright shades of green. This would make them extremely dangerous as they would be harder to notice from a distance.
  • In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it does not attack any other players.
  • When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[5]
  • Creepers are faster when fleeing cats than when chasing players.
  • If a charged creeper is given invisibility, the "aura" effect is still visible.
  • A charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time.


Creepers have a formidable reputation in the community because of their potential to hurt players and destroy structures. Their distinct appearance and destructive abilities have made them a widely-recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[6] and have become an internet meme complete with fan art, web comic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:

"That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it..."[7]


Creepers have been portrayed in many Minecraft products including but not limited to:

  • Stuffed toys.
  • Action figures.
  • Bracelets.
  • T-shirts
    • The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus Explodus.
  • LEGO Minecraft
  • Papercraft
  • Minecraft Facebook profile image
  • In the goodie-bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.


TV series

  • Several creepers have appeared on TV during episodes of the TV show Mad (Criminal Minecraft and ThunderLolcats [8]) In ThunderLolcats they use the catchphrase, saying "That'ssss.. a nice wall you've got there."

Console/PC games

  • In Borderlands 2, creepers appear in a mineshaft in the most north-west part of Caustic Caverns, including dirt, coal ore, stone, gold ore, and a "Badass creeper" that is twice the strength and size of a regular Creeper.
  • In Airmech, creepers appear as a unit "skin" for the suicide bomber unit the boomer. Creepers can be either green, blue, or red, depending on the color of the team that makes them.
  • In Octodad: Dadliest Catch, a creeper head is seen on a shelf in the grocery store along with 2 Pickaxes and some grass blocks. It is part of a collection known as "Mintcraft".
  • In Awesomenauts, one of the playable characters (Clunk) has a "skin" referencing the creeper, complete with hissing and explode sound effects.
  • A creeper can be seen and interacted with in a level from the game McPixel.
  • Seen as a Halloween costume in Terraria.
  • In Evoland 2, a game designed as a tribute to many classic games, "Dreaded Creepers" can be found as a mob in The Mine, present era. If you get killed by a Dreaded Creeper, you unlock the sssSSSSSss BOOM! achievement.

Flash games

  • In Stealing the Diamond, when Henry Stickmin sneaks up to the museum's outer wall with a pickaxe, a creeper comes up behind him and explodes, destroying part of the wall instead.
  • At the far end of the map in Stick RPG2, a smiling creeper can be seen in a hole at ground level.
  • One of the things the player can hit in Katawa Crash is a creeper.
  • In the game Transformice, there is a creeper head that the player may purchase as a hat for their mouse.

Other games

  • In a game called Quube Twodee made by Universal Chicken in Adelaide, Australia, one of the levels has a creeper face.
  • PixelJunk Shooter 2 for the PS3 shows a small creeper in the title screen hidden among other enemies native to Shooter 2.
  • In a Notch-designed custom level for VVVVVV, "Pyramid Escape", a creeper's face can be seen carved into the background to the far left of the pyramid.
  • In Torchlight II, the creeper appears in an uncommonly generated side area of Act III's Sundred Battlefield called "Notch's Mine". As expected, the creeper's found inside run toward the player and explode, leaving behind several dirt blocks. A chest at the end of the area can contain one of five Rare swords with their own unique attributes.
  • In a game called Strollin, there is a purchasable creeper item, which makes bombs throw the player farther.
  • In Geometry Dash, beating level 16 (Hexagon Force) on normal mode rewards the player a creeper face cube. This can also be colored to make it look like a normal one.
  • A small game notch made in 48 hours, called Minicraft, also includes creepers. What is interesting about them in the game, is that it has harder types the deeper the player goes underground.


  • On Monday, June 18, 2012, a creeper was sent above the clouds into space.[9]


In other media

See also