Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms with the inclusion of an infinite use of blocks and flying. It also changes the background music.
In Creative mode, players have no health or hunger bar to hamper their building (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword, trident or debug stick. However, these blocks are not dropped and must be obtained by the creative inventory.
Creative mode gives players the ability to fly. To activate flying, double-tap the jump key. Use the jump key to go up and the sneak key to go down and the movement keys, the default is WASD to move. The player can disable flying in mid-air by double-tapping jump again, causing them to drop to the ground. Touching the ground when flying does not disable flying, except in Java Edition. However, getting into a minecart or bed while flying does not disable flying when the player gets out.
Players in Creative mode are unable to receive damage. However, going too far into the Void still kills the player (in Java Edition, while in Bedrock it is possible to stand on it), but the player can fly around in the Void provided they do not descend below Y=-64. This, the
/kill command, and external editors are the only way to die in Creative mode.[Java Edition only] Creative players in Bedrock Edition are completely invulnerable, just like in spectator mode.
Mobs still spawn as they do in other game modes (including from spawners), but all are passive toward the players and do not attack (even if they stare at the player in strange ways). If the player enters The End while in Creative mode, the Ender Dragon still attempts to attack the player, but cannot cause any harm.[Java Edition only] Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite creepers with a flint and steel.
Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the
/gamemode command, specifically by typing
/gamemode creative. In multiplayer, players can be individually changed between game modes with the
/gamemode command available to operators. This means that individual players can play creative mode (at the operator's discretion) on a survival map, or vice-versa. The default game mode for new players can also be changed with the
If it is possible for the game to determine that a block was broken by the player, it does not drop (exceptions being shulker boxes and beehives if they have non-default NBT data). If the game cannot unambiguously determine how a block broke, the block drops. Mobs killed by the player in creative still drop items, but most other entities do not.
In Bedrock Edition, creating a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies and leaderboard updates work only in games that have always been in survival.
In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. There is also a search feature. One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for Bedrock Edition if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are available only in Creative mode, such as spawn eggs. Likewise, some blocks can be used only in Creative, such as command blocks and structure blocks.
Some items behave differently in Creative mode. Items do not disappear or lose durability when used. Empty buckets can be filled on a mobile device but simply makes liquids disappear in Java Edition. Putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar.
The player can obtain items using pick block. Unlike survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.
Most blocks give the player a copy of itself when using pick block. Using it on an item frame gives the player the item held inside. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, not the custom skin.
The only exception to the use of the pick block is the monster spawner.
There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the
/give command, and can be manually placed using
/setblock command, using the IDs provided in the table below. Additionally, using pick block on these blocks also give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.
|Name||Can be obtained with Pick Block?||Inventory availability||ID|
|Java Edition||Bedrock Edition|
|Debug Stick||Not a block||No||N/A||debug_stick|
|Minecart with command block||Yes (entity)||No||No||command_block_minecart|
|Firework star||Not a block||Partial||Partial||firework_star|
|Firework rocket||No (entity)||Partial||Partial||firework_rocket|
|Monster spawner||No||No||Yes||JE: spawner|
|Knowledge Book||Not a block||No||N/A||knowledge_book|
|Suspicious stew||Not a block||No||No||suspicious_stew|
Representation in level.dat
Creative mode is represented as
GameType in the level.dat file; to manually change the
GameType, the file must first be opened with an external NBT editor.
|Java Edition pre-Classic|
|Cave game tech test||From the beginning, Minecraft was a sandbox creative building game.|
|RD-132211||rd-132211 Was the first official Minecraft version. It had no structure or anything. Just a plain flat world|
|Java Edition Classic|
|May 16, 2009||Notch discussed Creative among the various game modes he envisioned for the game.|
|0.0.19a||Hotbar was added. It displayed all blocks except cobblestone and sand.|
|0.24_SURVIVAL_TEST||Removed creative mode, added survival features.|
|0.28||Creative mode update, restored creative mode to Classic.|
|Java Edition Indev|
|0.31||20091231-1||Removed creative mode again, was replaced by Survival.|
|20100113||Removed the health bar, effectively making the game mode Creative.|
|20100114||Added back the health bar, making the game mode Survival.|
|Java Edition Beta|
|June 28, 2011||Notch announced Creative mode as one of the gamemodes a player can choose.|
|1.8||Pre-release||Re-added Creative mode released in the Adventure Update alongside Survival.|
|1.3.1||12w16a||Cheats allow switching between Survival and Creative modes without mods or editors.|
|12w21b||The tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks).|
|12w22a||Armor slots, crafting grid, and a delete item feature are added to the survival inventory.|
|Potions are added to the creative inventory. However, the potion of healing is currently missing.|
|pre||The crafting grid was removed from the survival inventory tab because of a duplication bug.|
|1.4.2||12w32a||Added command blocks in the Pretty Scary Update, which can be used only in Creative mode.|
|12w38a||Added Healing and Harming potions to the creative inventory.|
|1.5||13w09c||All potions have been categorized in the Brewing menu in the Redstone Update.|
|1.6.1||13w17a||Added extra tooltip info in the search tab for the creative inventory in the Horse Update.|
|13w18a||Hostile mobs no longer follow players when hit in Creative mode.|
|Creepers do not explode when hit in Creative mode.|
|13w25b||It is no longer possible to break blocks with a sword in Creative mode.|
|13w26a||Experience levels no longer appear in Creative. Previously, experience would be hidden but experience levels would show.|
|1.7.2||13w36a||The displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a peony flower in The Update that Changed the World.|
|1.7-pre||Spiders, cave spiders, zombie pigmen, blazes, and endermen are no longer provoked when attacked by a player who is in Creative Mode.|
|2013 Music Update||Six ambient music tracks are added that play in Creative mode.|
|1.8||14w06a||Players in Creative mode as of the Bountiful Update can make barriers visible by holding a barrier in their hand.|
|14w07a||Players can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.|
|14w10a||Players in Creative can now damage entities even if they are flagged invulnerable.|
|1.9||15w31a||Added structure blocks in the Combat Update. They were unobtainable and unusable, and could be placed only with commands, such as |
|1.10||16w20a||Structure blocks are now obtainable using commands in the Frostburn Update and usable in Creative mode.|
|1.15||19w46a||All foods are now edible in Creative mode, including cake.|
|Pocket Edition Alpha|
|0.1.0||Added Creative mode.|
|0.2.0||Added the flying ability to Creative mode.|
|Added Survival mode, making Creative optional.|
|0.10.0||build 1||Creative now has the day/night cycle.|
|0.11.0||build 1||Creative mode worlds can now be converted to Survival (or vice-versa) without third-party software.|
|build 10||Increased interaction range for players in Creative.|
|build 11||Players in Creative are no longer killed by the void.|
|build 12||Players in Creative mode no longer catch fire.|
|0.12.1||build 1||Mobs no longer become hostile toward Creative mode players.|
|External inventories can now be interacted with in Creative.|
|Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.|
|build 11||External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.|
|It is no longer possible to break blocks with a sword in Creative mode.|
|0.14.0||build 1||Added survival inventory tabs to the creative inventory.|
|External inventories can now be interacted with in Creative.|
|0.15.0||build 1||Added achievements, which cannot be earned in Creative mode. Switching to Creative gives a "warning" message.|
|1.2.0||beta 126.96.36.199||You now start Creative mode worlds with an empty hotbar.|
|1.7.0||beta 188.8.131.52||Players can now eat in Creative mode.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||1.0.1||Added creative mode.|
|TU6||Added a quick command to clear the hotbar in Creative mode. (/ button)|
- – "Item drops in creative" – resolved as "Won't Fix."