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Pixel art and other creations made in Creative mode shortly after it was first implemented.

Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms. It also changes the background music.



In Creative mode, players are given an infinite number of blocks to build with, with no health or hunger bar to hamper their building (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword or trident. Single-use items are also not consumed (with the exception of fire charges used to ignite TNT).[1]

A player flying in Creative mode.

Creative mode gives players the ability to fly. To activate flying, double tap the jump key. Use the jump key to go up and the sneak key to go down and the movement keys (default is WASD) to move. The player can disable flying in mid-air by double-tapping jump again, causing them to drop to the ground. Touching the ground when flying does not disable flying, with the exception of Java Edition. However, getting into a minecart or bed while flying does not disable flying when the player gets out.

Players in Creative mode are unable to receive damage. However, going too far into the Void still kills the player, but the player can fly around in the Void provided they do not descend below y=-64. This, other than the use of the /kill command and external editors, is the only way to die in Creative mode‌[Java and Legacy Console editions only]. Creative players in Bedrock Edition are completely invulnerable, just like in spectator mode.

Mobs still spawn as they do in other game modes (including from mob spawners), but all are passive towards the players and do not try to attack them. If the player enters The End while in Creative mode, the Ender Dragon still attempts to attack the player, but cannot cause any harm.‌[Java Edition only] Zombies summoned by others calling for backup attempt to attack the player, even if the player is in creative mode, but still causes no harm, and stops its attempt after several seconds.

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the /gamemode command, specifically by typing /gamemode creative. In multiplayer, players can be individually changed between game modes with the /gamemode command available to operators. This means that individual players can play creative mode (at the operator's discretion) on a survival map, or vice-versa. The default game mode for new players can also be changed with the /defaultgamemode command.

If it is possible for the game to determine that a block was broken by the player, it does not drop (there are exceptions, such as shulker boxes). If the game cannot unambiguously determine how a block broke, the block drops.[2]

Creative inventory[edit]

The Creative mode inventory showing the Search tab for the Java Edition.
The Creative mode inventory showing the All tab in Bedrock Edition (Windows 10 version).
The Creative mode inventory showing the Building Blocks tab in Legacy Console Edition.

In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface.[more information needed] There is also a search feature.‌[Java and Bedrock editions only] One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for Bedrock Edition and Legacy Console Edition if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are only available in Creative mode, such as spawn eggs. Likewise, some blocks can only be used in Creative, such as command blocks and structure blocks.

Some items behave differently in Creative mode. Items do not disappear when used or lose durability. Empty buckets can be filled on a mobile device. In Creative mode, putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand, instead duplicating the item. It is the same for putting on armor by right-clicking it from the player's hotbar.

Drops can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory. Blocks that are destroyed by means other than clicking on them (by destroying a block it is attached to, or when a gravity-affected block falls onto any non-solid block) can also be picked up.

In the Legacy Console Edition and Bedrock Edition, creating a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies and leaderboard updates only work in games that have always been in survival. The inventory in Legacy Console Edition is the same as the Java Edition, albeit with slightly different tabs and its own set of items.

Pick block[edit]

The player can obtain items using pick block. Unlike survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.

Most blocks give the player a copy of itself when using pick block. Using it on an item frame gives the player the item held inside. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, not the custom skin.

If the player holds Ctrl and press pick block, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block.

The only exception to the use of the pick block is the monster spawner.

Unavailable blocks and items[edit]

There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the /give command, and can be manually placed using /setblock command, using the IDs provided in the table below. Additionally, using pick block on these blocks also give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.

Name Can be obtained with Pick Block? Inventory availability ID
Java Edition Legacy Console Edition Bedrock Edition
Barrier Yes No No No barrier
Command block Yes No N/A No command_block
Debug Stick Not a block No N/A N/A debug_stick
Minecart with command block Yes (entity) No N/A No command_block_minecart
Firework rocket No (entity) Partial Partial Partial firework_rocket
Monster spawner No No Yes Yes JE: spawner
BE: mob_spawner
Structure block Yes No N/A No structure_block
Structure void Yes No N/A No structure_void
Dragon egg Yes No No Yes dragon_egg
Knowledge Book Not a block No N/A N/A knowledge_book
Jigsaw block Yes No N/A No jigsaw
Light Block N/A N/A Upcoming light_block

Representation in level.dat[edit]

Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save which game mode the player is currently in.



Stone Revision 1.pngDirt Revision 1.pngCobblestone Revision 3.pngOak Planks Revision 3.pngOak Sapling Revision 1 (2D).pngSand Revision 1.pngGravel Revision 2.pngOak Log Axis Y Revision 1.pngOak Leaves Revision 2.png
All blocks in Creative before Classic 0.0.19a.
The Creative mode item selection screen prior to 12w21b
Java Edition pre-Classic
Cave game tech testFrom the beginning, Minecraft was a sandbox creative building game.
Java Edition Classic
May 16, 2009Notch discussed Creative among the various game modes he envisioned for the game.
0.0.19aHotbar was Added, was displayed all blocks are implemented in left was removed.
0.24_SURVIVAL_TESTRemoved creative mode, added survival features.
0.28Creative mode update, restored creative mode to Classic.
Java Edition Indev
0.3120091231-1Removed creative mode again, was replaced by Survival.
20100113Removed the health bar, effectively making the game mode Creative.
20100114Added back the health bar, making the game mode Survival.
Java Edition Beta
June 28, 2011Notch announced Creative mode as one of the gamemodes a player can choose.
1.8Pre-releaseRe-added Creative mode released in the Adventure Update alongside Survival.
Java Edition
1.3.112w16aCheats allow switching between Survival and Creative modes without mods or editors.
12w21bThe tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks).
12w22aArmor slots, crafting grid, and a delete item feature are added to the survival inventory.
Potions are added to the creative inventory. However, the potion of healing is missing.
preThe crafting grid was removed from the survival inventory tab because of a duplication bug.
1.4.212w32aAdded command blocks in the Pretty Scary Update, which can only be used in Creative mode.
12w38aAdded Healing and Harming potions to the creative inventory.
1.513w09cAll potions have been categorized in the Brewing menu in the Redstone Update.
1.6.113w17aAdded extra tooltip info in the search tab for the creative inventory in the Horse Update.
13w18aHostile mobs no longer follow players when hit in Creative mode.
Creepers do not explode when hit in Creative mode.
13w25bIt is no longer possible to break blocks with a sword in Creative mode.
13w26aExperience levels no longer appear in Creative. Previously, experience would be hidden but experience levels would show.
1.7.213w36aThe displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a peony flower in The Update that Changed the World.
1.7-preSpiders, cave spiders, zombie pigmen and endermen are no longer provoked when attacked by a player who is in Creative Mode.
2013 Music UpdateSix ambient music tracks are added that play in Creative mode.
1.814w06aPlayers in Creative mode as of the Bountiful Update can make barriers visible by holding a barrier in their hand.
14w07aPlayers can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.
14w10aPlayers in Creative can now damage entities even if they are flagged invulnerable.
1.915w31aAdded structure blocks in the Combat Update. They were unobtainable and unusable, and could only be placed with commands, such as /setblock.
1.1016w20aStructure blocks are now obtainable using commands in the Frostburn Update and usable in Creative mode.
Pocket Edition Alpha
0.1.0Added Creative mode.
0.2.0Added the flying ability to Creative mode.
Added Survival mode, making Creative optional.
0.10.0build 1Creative now has the day/night cycle.
0.11.0build 1Creative mode worlds can now be converted to Survival (or vice-versa) without third-party software.
build 10Increased interaction range for players in Creative.
build 11Players in Creative are no longer killed by the void.
build 12Players in Creative mode no longer catch fire.
0.12.1build 1Mobs no longer become hostile towards Creative mode players.
External inventories can now be interacted with in Creative.
Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.
build 11External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.
It is no longer possible to break blocks with a sword in Creative mode.
0.14.0build 1Added survival inventory tabs to the creative inventory.
External inventories can now be interacted with in Creative.
0.15.0build 1Added achievements, which cannot be earned in Creative mode. Switching to Creative gives a "warning" message.
Bedrock Edition
1.2.0beta now start Creative mode worlds with an empty hotbar.
1.7.0beta can now eat in Creative mode.
Legacy Console Edition
TU5CU11.0Patch 11.0.1Added creative mode.
TU6Added a quick command to clear the hotbar in Creative mode. (X button/Square button button)


Issues relating to "Creative" are maintained on the bug tracker. Report issues there.

See also[edit]


  1. MC-124280
  2. MC-4681 – "Item drops in creative" resolved as "Won't Fix"