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Pixel art and other creations made in Creative mode.

Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms. It also changes the background music.



In Creative mode, players are given an infinite number of blocks to build with, with no health or hunger bar to hamper their building. With an update in October 2018 you can still eat. Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword or trident. Single-use items are also not consumed (with the exception of fire charges used to ignite TNT).[1]

A player flying in Creative mode.

Creative mode gives players the ability to fly. To activate flying, double tap the jump key. Use the jump key to go up and the sneak key to go down and the movement keys (default is WASD) to move. The player can disable flying in mid-air by double-tapping jump again, causing them to drop to the ground. Touching the ground when flying does not disable flying, with the exception of Java Edition. However, getting into a minecart or bed while flying will not disable flying when the player gets out.

Players in Creative mode are unable to receive damage. However, going too far into the Void will still kill the player, but the player can fly around in the Void provided they do not descend below y=-64. This, other than the use of the /kill command and external editors, is the only way to die in Creative mode‌[Java and Legacy Console editions only]. Creative players in Bedrock Edition are completely invulnerable, just like in spectator mode.

Mobs will still spawn as they do in other game modes (including from mob spawners), but all are passive towards the player and will not try to attack them. If the player enters The End while in Creative mode, the Ender Dragon will still attempt to attack the player, but cannot cause any harm. Zombies summoned by others calling for backup will attempt to attack the player, even if the player is in creative mode, but still cannot cause any harm, and will stop its attempt after several seconds.

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the /gamemode command, specifically by typing /gamemode creative. In multiplayer, players can be individually changed between game modes with the /gamemode command available to operators. This means that individual players can play creative mode (at the operator's discretion) on a survival map, or vice-versa. The default game mode for new players can also be changed with the /defaultgamemode command.

If it is possible for the game to undoubtedly decide if a block was broken by the player, it will not drop (there are exceptions, such as shulker boxes). If the game cannot be absolutely sure, blocks will drop.[2]

Creative inventory[edit]

The Creative mode inventory showing the Search tab for the Java Edition.
The Creative mode inventory showing the All tab in Bedrock Edition (Windows 10 version).
The Creative mode inventory showing the Building Blocks tab in Legacy Console Edition.

In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. There is also a search feature.‌[Java and Bedrock editions only] One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for Bedrock Edition and Legacy Console Edition if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are only available in Creative mode, such as spawn eggs. Likewise, some blocks can only be used in Creative, such as command blocks and structure blocks.

Some items behave differently in Creative mode. Items do not disappear when used or lose durability. Empty buckets can be filled on a mobile device. In Creative mode, putting an item in an item frame or on an armor stand does not cause it to disappear from your hand, instead duplicating the item. It is the same for putting on armor by right-clicking it from your hotbar.

Drops can be picked up by the player, but if the hotbar is already full, the items will go into the Survival inventory. Blocks that are destroyed by means other than clicking on them (by destroying a block it is attached to, or when a gravity-affected block falls onto any non-solid block) can also be picked up.

In the Legacy Console Edition and Bedrock Edition, creating a new Creative world or opening an existing world in Creative will permanently disable achievements, trophies and leaderboard updates for that particular game, but have no other effects on gameplay. In other words, achievements, trophies and leaderboard updates only work in games that have always been in survival. The inventory in Legacy Console Edition is the same as the Java Edition, albeit with slightly different tabs and its own set of items.

Pick block[edit]

The player can obtain items using pick block. Unlike survival, the block selected will appear in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block will move out of its former slot and replace the block/item in the active hotbar slot, with the size of the stack preserved, If the hotbar is full then the selected block will replace the block/item in the active slot.

Most blocks will give the player a copy of itself when using pick block. Using it on an item frame gives the player the item held inside. Using it on a mob will give the player a spawn egg of that mob. Using it on a head will give the mob type that it is; using it on custom heads will only give the mob type that was used in the command, not the custom skin.

If you hold Control and press pick block, in addition to obtaining the item, it will also preserve the block's NBT tags, allowing you to place an identical copy of the block.

The only exception to the use of the pick block is the monster spawner.

Unavailable blocks and items[edit]

There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the /give command, and can be manually placed using /setblock command, using the IDs provided in the table below. Additionally, using pick block on these blocks will give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.

Name Can be obtained with Pick Block? Inventory availability ID
Java Edition Legacy Console Edition Bedrock Edition
Barrier Yes No N/A No barrier
Command block Yes No N/A No command_block
Debug Stick Not a block No N/A N/A debug_stick
Minecart with command block Yes (Entity) No N/A No command_block_minecart
Firework rocket No (entity) Partial Partial Partial firework_rocket
Monster spawner No No Yes Yes spawner
Structure block Yes No N/A No structure_block
Structure void Yes No N/A N/A structure_void
Dragon egg Yes No No Yes dragon_egg
Knowledge Book Not a block No N/A N/A knowledge_book

Representation in level.dat[edit]

Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save which game mode the player is currently in.



Stone Revision 1.pngDirt Revision 1.pngCobblestone Revision 3.pngOak Planks Revision 3.pngOak Sapling Revision 1.pngSand Revision 1.pngGravel Revision 2.pngOak Log.pngOak Leaves Revision 2.png
All blocks in Creative before Classic 0.0.19a.
The Creative mode item selection screen prior to 12w21b
Java Edition Pre-classic
Cave game tech testFrom the beginning, Minecraft was a sandbox creative building game.
Java Edition Classic
May 16, 2009Notch discussed Creative among the various game modes he envisioned for the game.
0.0.19a Hotbar was Added, was displayed all blocks are implemented in left was removed.
0.24_SURVIVAL_TEST Removed creative mode, added survival features.
0.28 Creative mode update, restored creative mode to Classic.
Java Edition Indev
0.31 (December 23, 2009, 1) Removed creative mode again, was replaced by Survival.
Java Edition Beta
June 28, 2011Notch announced Creative mode as one of the gamemodes a player can choose.
1.8 Pre-release Re-added Creative mode released in the Adventure Update alongside Survival.
Java Edition
1.3.1 12w16a Cheats allow switching between Survival and Creative modes without mods or editors.
12w21b The tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks).
12w22a Armor slots, crafting grid, and a delete item feature are added to the survival inventory.
Potions are added to the creative inventory. However, the potion of healing is missing.
pre The crafting grid was removed from the survival inventory tab because of a duplication bug.
1.4.2 12w32a Added command blocks in the Pretty Scary Update, which can only be used in Creative mode.
12w38a Added Healing and Harming potions to the creative inventory.
1.5 13w09c All potions have been categorized in the Brewing menu in the Redstone Update.
1.6.1 13w17a Added extra tooltip info in the search tab for the creative inventory in the Horse Update.
13w18a Hostile mobs no longer follow players when hit in Creative mode.
Creepers do not explode when hit in Creative mode.
13w25b It is no longer possible to break blocks with a sword in Creative mode.
13w26a Experience levels no longer appear in Creative. Previously, experience would be hidden but experience levels would show.
1.7.2 13w36a The displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a peony flower in The Update that Changed the World.
1.7-pre Spiders, cave spiders, zombie pigmen and endermen are no longer provoked when attacked by a player who is in Creative Mode.
2013 Music Update Six ambient music tracks are added that play in Creative mode.
1.8 14w06a Players in Creative mode as of the Bountiful Update can make barriers visible by holding a barrier in their hand.
14w07a Players can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.
14w10a Players in Creative can now damage entities even if they are flagged invulnerable.
1.9 15w31a Added structure blocks in the Combat Update. They were unobtainable and unusable, and could only be placed with commands, such as /setblock.
1.10 16w20a Structure blocks are now obtainable using commands in the Frostburn Update and usable in Creative mode.
Pocket Edition Alpha
0.1.0 Added creative mode.
0.2.0 Added the flying ability to creative mode.
0.10.0 build 1 Creative now has the day/night cycle.
0.11.0 build 1 Creative mode worlds can now be converted to Survival.
build 10 Increased interaction range for players in Creative.
build 11 Players in Creative are no longer killed by the void.
build 12 Players in Creative mode no longer catch fire.
0.12.1 build 1 Mobs will no longer become hostile towards Creative mode players.
External inventories can now be interacted with in Creative.
Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.
build 11 External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.
It is no longer possible to break blocks with a sword in Creative mode.
0.14.0 build 1 Added survival inventory tabs to the creative inventory.
External inventories can now be interacted with in Creative.
Bedrock Edition
1.2 beta You now start creative mode worlds with an empty hotbar.
Legacy Console Edition
TU5CU11.0Patch 1Added creative mode.
TU6Added a quick command to clear the hotbar in Creative mode. (X button/Square button button)


Issues relating to "Creative" are maintained on the bug tracker. Report issues there.

See also[edit]


  1. MC-124280
  2. MC-4681 – "Item drops in creative" resolved as "Won't Fix"