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Crawling

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This feature is exclusive to Java Edition.
This article's name is conjectural.
An official name is yet to be given to the subject matter and may change at any time.
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Crawling is a feature[1] that allows the player to traverse areas less than one and a half blocks high.

Entering crawling[edit]

Crawling can be initiated in any way that causes the player's head to intersect a collidable block in such a way that the area underneath the block is less than 1.5 blocks. For example:

  • Closing a trapdoor on the player
  • Using a piston to push a block into the player's head
  • Using an ender pearl to teleport into a sufficiently small gap
  • Exiting swimming mode in a one-block-high space
  • Exiting elytra mode in a one-block-high space
  • Having a tree grow over a player
  • Having a shulker box push you down

In these circumstances, the player will automatically switch to a crawling state. When enough space opens up above the player's head, the player will automatically exit the crawling state and begin sneaking or standing again.

History[edit]

Java Edition
1.9?With the advent of elytra, crawling becomes possible. The animation is glitched.
1.13?Actual swimming is added, which allows the player to access crawling easier. The animation is still glitched.
?Fixed the crawling animation under opaque solid blocks. The player still visually stands up underneath transparent blocks, though.
18w22aFixed the crawling animation under transparent blocks.[2]
pre5The crawling animation is broken again.
pre6Fixed the crawling animation again.[2]
1.13.118w30aThe crawling animation is broken.
1.1419w14aCrawling is now fixed.
The player now automatically enters crawling mode when they intersect a block.
19w14bOnly the top half of the player is checked for collision to enter crawling, rather than the whole body.
Pre-Release 4Crawling speed has now been reduced.
It is now no longer possible to sprint while crawling.

Trivia[edit]

  • In Bedrock Edition, if a player swims through a one block gap and leaves the water, the player will not suffocate but still continue to swim on land, which similar to "crawling" in Java Edition.

References[edit]