|Catches fire from lava||
|Block entity ID||
dec: 412 hex: 19C bin: 110011100
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
|Nautilus Shell +
Heart of the Sea
When activated, conduits give the "Conduit Power" effect to all players in contact with rain[Java Edition only] or water, within a cylindrical range of 32-96 blocks. This effect stops the breath meter from decreasing, gives underwater night vision and increases underwater mining speed (slower than above water mining). Conduit power also damages any hostile mobs, like drowned and guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 area of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effect range of 32 blocks. Prismarine-type slabs (including double slabs) and stairs cannot be used to activate the conduit.
The effect radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.
Other blocks used as part of the frame (including prismarine stairs, slabs, and double slabs) have no effect on activation. Any blocks outside the frame but within the 5×5×5 cube that encompasses it likewise have no effect.
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not. However, when placed on land, conduits do not emit light.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||0.75||0.5||16|
||(Plays when conduit turns on)||?||?||0.9||16|
||(Plays near conduit)||?||?||?||8|
||(Plays when conduit attacks)||?||?||?||16|
||(Plays when conduit turns off)||?||?||0.7||16|
||(Sound when conduit damages mobs)||?||?||?||8|
|Name||Default value||Allowed values||Description|
|waterlogged||Whether or not there's water in the same place as this conduit.|
A conduit has a block entity associated with it that holds additional data about the block. The conduit's block entity ID is
conduit. It is not known what this block entity is used for.
- Block entity data
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Moskstraumen||Activate a Conduit||Place a conduit in a valid prismarine/sea lantern structure to activate it.||Xbox 360||Yes||Yes||Wii U||50G||Gold|
|18w16a||The particle effect for the conduit has now been changed to the (previously unused) entity_core texture file.|
|18w19a||Conduits now produce sounds.|
|18w20b||The eye of the conduit now show whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.|
|18w20c||Dark prismarine can now be used to activate a conduit.|
|1.13.1||18w31a||Conduits are now properly waterlogged.|
|1.5.0||beta 18.104.22.168||Added conduits.|
|beta 22.214.171.124||Conduits now produce sounds.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added conduits.|
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model.
- When destroyed by an explosion, the block always drops as an item.
- If it had been possible to activate a conduit with fewer than 16 blocks, its effect range would be 0 at 0–6 blocks, 16 at 7–13 blocks, and 32 already at 14–15 blocks.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Basic arrangements of 16 prismarine bricks to activate a conduit.
Adding additional blocks around a conduit can extend the range of effect.
An unusual, but valid setup of 16 prismarine blocks.
A conduit attacking a drowned.
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
- Conduits can be activated only by full blocks by design, see