Conduit
Rarity |
Rare |
---|---|
Renewable |
No |
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
3 |
Luminant |
Yes (15) |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
A conduit is a beacon-like block that provides Conduit Power and attacks hostile mobs underwater.
Contents
Obtaining[edit]
Breaking[edit]
In Java Edition, conduits drop as an item when broken with any tool or by hand.
In Bedrock Edition, conduits drop as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
Block | Conduit | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 4.5 | |
Wooden | 2.25 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 0.4 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[edit]
Ingredients | Crafting recipe |
---|---|
Nautilus Shell + Heart of the Sea |
Usage[edit]
Conduit power[edit]
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases underwater mining speed (slower than above-water mining). Conduits also damage any hostile mobs, like drowned and guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks outside the frame but within the 5×5×5 cube that encompasses it likewise have no effect.[1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.
Light source[edit]
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not; including on land.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Breaking the block | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Players | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | Mining the block | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | Placing the block | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Players | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
Conduit activates | Blocks | When conduit turns on | block.conduit.activate | subtitles.block.conduit.activate | 0.9 | 1.0 | 16 | |
None[sound 2] | Blocks | While conduit is active | block.conduit.ambient | None[sound 2] | 1.0 | 1.0 | 8 | |
Conduit pulses | Blocks | Plays periodically while conduit is active | block.conduit.ambient.short | subtitles.block.conduit.ambient | 1.0 | 1.0 | 8 | |
Conduit attacks | Blocks | When conduit attacks | block.conduit.attack.target | subtitles.block.conduit.attack.target | 1.0 | 1.0 | 16 | |
Conduit deactivates | Blocks | When conduit turns off | block.conduit.deactivate | subtitles.block.conduit.deactivate | 0.7 | 1.0 | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Conduit | conduit | block.minecraft.conduit |
Name | Namespaced ID |
---|---|
Block entity | conduit |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Conduit | conduit | 412 | tile.conduit.name |
Name | Savegame ID |
---|---|
Block entity | Conduit |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Block entity[edit]
A conduit has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects[note 1] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement. Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
|
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50G | Gold |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 18w15a | ![]() ![]() | |||
18w16a | ![]() | ||||
18w19a | Conduits now produce sounds. | ||||
18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||
18w20c | Dark prismarine can now be used to activate a conduit. | ||||
1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.1 | ![]() ![]() | |||
beta 1.5.0.4 | Conduits now produce sounds. | ||||
1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||
Legacy Console Edition | |||||
TU69 | 1.76 | Patch 38 | ![]() ![]() |
Issues[edit]
Issues relating to "Conduit" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery[edit]
Basic arrangements of 16 prismarine bricks to activate a conduit.
Adding additional blocks around a conduit can extend the range of effect.
An unusual, but the valid setup of 16 prismarine block.
A conduit attacking a drowned.
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
A conduit with "Fancy Graphics" disabled in Bedrock Edition.