|Block entity id||
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Please remove this notice once you've added suitable images to the article. The specific instructions are: Rotating Active Conduit
A conduit is a block that gives nearby players the Conduit Power status effect and attacks hostile mobs when powered by placing a certain configuration of blocks.
Conduits can be obtained using any tool.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Nautilus Shell +
Heart of the Sea
When activated, conduits give the "Conduit Power" effect to all players in contact with water or rain, within a spherical range of 32-96 blocks. This effect stops the breath meter from decreasing, gives underwater night vision and increases mining speed. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be surrounded on all sides by water (source blocks, flowing water, and/or waterlogged blocks) and the conduit and water must be enclosed in an activation frame. The frame is built up of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required, and produce an effect range of 32 blocks. Prismarine-type slabs (including double slabs) and stairs cannot be used to activate the conduit.
The effect range of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks are included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 () every 2 seconds, if they are in contact with water or rain.
Other blocks used as part of the frame (including prismarine stairs, slabs, and double slabs) have no effect on activation, and can be omitted. Any blocks outside the frame but within the 5×5×5 cube that encompasses it likewise have no effect.
Conduits emit a light level of 15, the brightest possible light level in the game.
Permanent water source
|18w16a||Particle effect is now the (previously unused) entity_core texture file.|
|18w19a||Now produce sounds.|
|18w20b||The eye of the conduit now shows whether it's hunting for hostile mobs or not: it will show an open eye when it's looking out for hostile mobs, and a closed eye otherwise.|
|18w20c||Dark prismarine can now be used to activate a conduit.|
|1.5||beta 126.96.36.199||Added conduits.|
|beta 188.8.131.52||Now produce sounds.|
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model.
- The eye of the conduit will show whether it's hunting for hostile mobs or not: it will show an open eye when it's looking out for hostile mobs, and a closed eye otherwise.
- If it had been possible to activate a conduit with fewer than 16 blocks, its effect range would be 0 at 0-6 blocks, 16 at 7-13 blocks, and 32 already at 14-15 blocks.
- Conduits can only be activated by full blocks by design, see