Gamepedia was upgraded to MediaWiki version 1.31 on Wednesday November 14th. To learn more about the upgrade and its effects click here.
|Block Entity ID||
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Nautilus Shell +
Heart of the Sea
When activated, conduits give the "Conduit Power" effect to all players in contact with rain[Java and Legacy Console editions only] or water, within a spherical range of 32-96 blocks. This effect stops the breath meter from decreasing, gives underwater night vision and increases mining speed. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3x3x3 area of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built up of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required, and produce an effect range of 32 blocks. Prismarine-type slabs (including double slabs) and stairs cannot be used to activate the conduit.
The effect range of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks are included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 () every 2 seconds, if they are in contact with water or rain.
Other blocks used as part of the frame (including prismarine stairs, slabs, and double slabs) have no effect on activation, and can be omitted. Any blocks outside the frame but within the 5×5×5 cube that encompasses it likewise have no effect.
Conduits emit a light level of 15, the brightest possible light level in the game, whether activated or not.
- See also: Block states
|Whether or not there's water in the same place as this conduit.|
- See also: Block entity format
A conduit has a block entity associated with it that holds additional data about the block. The conduit's block entity ID is
Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
||Moskstraumen||Activate a Conduit||Place a conduit in a valid prismarine/sea lantern structure to activate it.||Xbox 360||Yes||Yes||Wii U||50G||Gold|
|18w16a||The particle effect for the conduit has now been changed to the (previously unused) entity_core texture file.|
|18w19a||Conduits will now produce sounds.|
|18w20b||The eye of the conduit will now show whether it's hunting for hostile mobs or not: it will show an open eye when it's looking out for hostile mobs, and a closed eye otherwise.|
|18w20c||Dark prismarine can now be used to activate a conduit.|
|1.13.1||18w31a||Conduits are now properly waterlogged.|
|1.5||beta 126.96.36.199||Added conduits.|
|beta 188.8.131.52||Conduits will now produce sounds.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added conduits.|
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model.
- The eye of the conduit will show whether it's hunting for hostile mobs or not: it will show an open eye when it's looking out for hostile mobs, and a closed eye otherwise.
- If it had been possible to activate a conduit with fewer than 16 blocks, its effect range would be 0 at 0-6 blocks, 16 at 7-13 blocks, and 32 already at 14-15 blocks.
Basic arrangements of 16 prismarine bricks to activate a conduit.
Adding additional blocks around a conduit can extend the range of effect.
An unusual, but valid setup of 16 prismarine blocks.
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
- Conduits can only be activated by full blocks by design, see