|“||The recipe above will actually yield concrete powder - a substance that falls like sand and has the blast resistance of a damp napkin. To turn it into concrete you’ll need to add an extra ingredient - water. As soon as a concrete powder block touches water, it’ll harden immediately into full concrete. Magic! No wait, the other thing - science!||„|
|Matching Dye +
Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Concrete powder will fall when there is a non-solid block beneath it. If it falls on a player or mob, the player or mob will suffocate.
If a concrete powder block comes into contact with water, it will solidify into a block of concrete. Specifically, the block has to fall into or be placed in a space that water occupied, or the water has to flow into it, whether from the side or above. It will also solidify if it's adjacent to water that isn't flowing into it. The exception to this is that it will remain concrete powder if an isolated block of water with nowhere to flow is used. Rain or splash water bottles also have no effect on concrete powder.
- See also: Block states
'silver' refers to Light Gray.
Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
Tile(deprecated): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.
TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
TileEntityData: Optional. The tags of the block entity for this block.
Data: The data value for the block.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( × 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|1.12||February 02, 2017||Jens Bergensten tweeted a video of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water.|
|He later added that it will come in 16 different colors.|
|17w06a||Added concrete powder.|
|1.1||build 1||Added concrete powder.|
|Legacy Console Edition|
|TU53||CU43||1.49||Patch 23||Patch s3||Added concrete powder.|
Issues relating to “Concrete Powder” are maintained on the issue tracker. Report issues there.
- "Block of the Week: Concrete" – Minecraft.net, March 9, 2018