Commands/tp/Before Java Edition 17w45a
|This page describes content that exists only in outdated versions of Minecraft.|
This feature used to be in the game but has since been removed.
Teleports entities (players, mobs, items, etc.).
The primary difference between this command and the
/teleport command is that
/tp uses coordinates relative to the teleported targets, while
/teleport uses coordinates relative to the command's execution.
Although most commands can only affect chunks that have already been generated,
/tp can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination will be newly generated.
tp <destination player>
tp <x> <y> <z> [<yaw> <pitch>]
tp <target player> <destination player>
tp <target player> <x> <y> <z> [<yaw> <pitch>]
- Specifies the entity(s) to be teleported. Must be a player name, a target selector, or a UUID.
- Permits entities other than players.
<x> <y> <z> (BE:
destination: x y z)
- Specifies the coordinates to teleport the target(s) to.
<z>must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and
<y>must be within the range -4096 to 4096, inclusive. May use tilde and caret notation to specify a position relative to the target's current position – an exception to tilde notation's usual rule of being relative to the executor of the command.
/teleportcan be used to teleport relative to executor of the command.
- Specifies the entity to teleport the target(s) to. Must be a player name, a target selector, or a UUID.
- Permits entity other than players.
- Specifies the rotation.
- For the horizontal rotation (
yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
- For the vertical rotation (
pitch), -90.0 for straight up to 90.0 for straight down.
- For the horizontal rotation (
- Tilde notation can be used to specify a rotation relative to the target's previous rotation.
Fails if the arguments are not specified correctly, if
<target player> fails to resolve to one or more entities (named players must be online), or if
<destination player> fails to resolve to a single entity (a named player must be online). Fails individually for each entity referenced by
<target player> that is not in the same dimension as the
<destination player>, if specified.
On success, teleports the targets to the specified destination.
- To teleport yourself to Alice:
- To teleport all players to yourself:
tp @a @s
- To teleport yourself to x=100 and z=100, but three blocks above your current position:
tp 100 ~3 100
- To rotate the nearest player 10 degrees to the right without changing their position:
tp @p ~ ~ ~ ~10 ~
|Java Edition Classic|
|server 1.7||Added |
|Java Edition Indev|
|0.31||Removed all commands.|
|Java Edition Alpha|
|1.8||14w03a||Added rotation arguments to |
|1.10||16w21b||The y-coordinate range of |
|Now the specified destination is relative to executor of the command, instead of the target's current position.|
|pre1||Behavior is reverted back to 16w20a and previous versions.|