Commands/title

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title
Restrictions

Operator

First introduced

Java Edition 1.8 (14w20a)
PE 1.0.5 (Pocket Edition alpha 1.0.5.0)

Controls text displayed on the screen.

Usage[edit]

A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. Text can also be printed to the action bar, the space just above the player's hotbar. All of them are specified using raw JSON text components in Java Edition. In Bedrock Edition, the /title command uses plain text while /titleraw uses raw JSON text components. Screen titles can be set to fade in and fade out, and the duration they are displayed can also be specified. Screen titles scale in size with the GUI Scale and screen titles that are too big to fit on the screen are not line-wrapped (they just overflow off the screen on both sides).

Syntax[edit]

  • Java Edition
title <targets> (clear|reset)
title <targets> (title|subtitle|actionbar) <title>
title <targets> times <fadeIn> <stay> <fadeOut>
  • Bedrock Edition (plain text)
title <player: target> <clear|reset>
title <player: target> <title|subtitle|actionbar> <titleText: message>
title <player: target> times <fadeIn: int> <stay: int> <fadeOut: int>
  • Bedrock Edition (JSON)
titleraw <player: target> <clear|reset>
titleraw <player: target> <titleLocation: TileRawSet> <raw json titleText: json>
titleraw <player: target> times <fadeIn: int> <stay: int> <fadeOut: int>

Detail[edit]

... clear
Clears the screen title from the screens of the specified player(s).
... reset
Resets the subtitle text for the specified player(s) to blank text, and the fade-in, stay and fade-out times to their default values (defaults to 10 gt, 70 gt, and 20 gt).
... subtitle ...
If a screen title is currently being displayed to the specified player(s), changes the current subtitle to title; otherwise, specifies the subtitle for the next screen title to be displayed to the specified player(s).
... title ...
Displays a screen title to the specified player(s), or changes the current screen title to title. After fading out, resets the subtitle back to blank text, but does not reset fade-in, stay, and fade-out times.
... actionbar ...
Displays text on the action bar to the specified player(s), or changes the current action bar title.
... times ...
Changes the fade-in, stay, and fade-out times of all current and future screen titles for the specified player(s).

Arguments[edit]

JE<targets>: entity
BE: target: target: CommandSelector<Player>

Must be a player name, a target selector or a UUID[Java Edition only]. And the target selector must be of player type.
Specifies the player(s) to display a screen title to.

JE: <title>: component BE: titleText: message: CommandMessage or raw json titleText: json: Json::Value

In Java Edition, must be a raw JSON text.
In Bedrock Edition,
  • For titleText: message, must be a plain text. Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. @here can be used to mention all players.
  • for raw json titleText: json, must be a JSON Object.
Specifies the text to display as a title, subtitle, or on the action bar.

JE: <fadeIn>: integer, <stay>: integer and <fadeOut>: integer BE: fadeIn: int: int, stay: int: int, and fadeOut: int: int

Must be a 32-bit integer number. In Java Edition, it must be between 0 and 2147483647 (inclusive). And in Bedrock Edition it must be between -2147483648 and 2147483647 (inclusive).
Specifies the time in game ticks (1/20ths of a second) for the screen title to fade in, stay, and fade out. In Bedrock Edition, values below 0 are treated as 0. If not specified, defaults to 10 (0.5 seconds), 70 (3.5 seconds), and 20 (1 second).

Result[edit]

Example result of the title command.

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if <targets> or player: target fails to resolve to one or more online players Failed
On successDisplays the title.

Note[edit]

CommandEditionSituationSuccess Count/execute store succeess .../execute store result ...
anyJava EditionOn fail000
On success11the number of targeted players
Bedrock EditionOn fail0N/AN/A
On successthe number of targeted playersN/AN/A

Examples[edit]

All of the following displays a bold screen title "Chapter I" with a gray italic subtitle "The story begins…" to all players.

  • In Java Edition:
    1. /title @a subtitle {"text":"The story begins...","color":"gray","italic":true}
    2. /title @a title {"text":"Chapter I","bold":true}
  • In Bedrock Edition using plain text:
    1. /title @a subtitle §7§oThe story begins...
    2. /title @a title §lChapter I
  • In Bedrock Edition with raw text variants:
    1. /titleraw @a subtitle {"rawtext": [{"text":"§7§oThe story begins..."}]}
    2. /titleraw @a title {"rawtext": [{"translate":"§lChapter %%s","with":["I"]}]}

History[edit]

Java Edition
1.814w20aAdded /title.
1.1116w32bAdded the ability for /title to display text in the action bar position.
Pocket Edition
1.0.5alpha 1.0.5.0Added /title.

Notes[edit]