Commands/summon

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Summons an entity (mobs, projectiles, items, vehicles, etc.).

Syntax
  • Java Edition
summon <entity_name> [x] [y] [z] <dataTag>
  • Bedrock Edition
summon <entityType: EntityType> [spawnPos: x y z] [spawnEvent: String]
Arguments
EntityName (BE: entityType: EntityType)
Specifies the entity to be summoned. Must be an entity id (for example, bat, horse, wither_skull, experience_orb, tnt, lightning_bolt, etc.)
x y z (BE: spawnPos: x y z) (optional‌[Java Edition only])
Specifies the position to summon the entity. x and z must be between -30,000,000 to 30,000,000 (inclusive), and y must be at least 0. May use tilde and caret notation to specify a position relative to the command's execution. If not specified, defaults to the position of the command's execution.
dataTag (optional)‌[Java Edition only]
Specifies the data tag for the entity. Must be a compound NBT tag (for example, {NoGravity:1b}). Lightning has no additional data tags that can be specified.
spawnEvent (optional)‌[Bedrock Edition only]
Specifies the in-game event for the entity (event name for entities in behavior pack).
Result
Fails if the arguments are not specified correctly.
On success, creates the specified entity at the specified position.
Examples
To summon a charged creeper named "Powered Creeper" at the current position:
summon creeper ~ ~ ~ {powered:1,CustomName:"\"Powered Creeper\""}
NOTE: CustomName is a JSON text component
To summon lightning 10 blocks west of the current position:
summon lightning_bolt ~-10 ~ ~
To summon an armor stand wielding a lava bucket and wearing a skeleton skull:
summon armor_stand ~ ~ ~ {ArmorItems:[{},{},{},{id:skeleton_skull,Count:1b}],HandItems:[{id:lava_bucket,Count:1b},{}]}
To summon a Spider Jockey
summon spider ~ ~ ~ {Passengers:[{id:skeleton,HandItems:[{id:bow,Count:1b}]}]}
To summon a Raid captain[Bedrock Edition only]
summon pillager ~ ~ ~ minecraft:promote_to_patrol_captain
To summon a Charged Creeper[Bedrock Edition only]
summon creeper ~ ~ ~ minecraft:become_charged
To summon something that has Motion
summon falling_block ~ ~ ~ {BlockState:{Name:"minecraft:stone"},Time:1,Motion:[0.0d,0.0d,0.0d]}


Notes
The only limitation of the /summon command in the game is that it does not have the capacity to summon multiple entities concurrently.

History[edit]

Java Edition
1.7.213w36aAdded /summon.
1.814w30a/summon can now spawn lightning
Pocket Edition Alpha
0.16.0build 1Added /summon.