Commands/stopsound

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stopsound
Restrictions

Operator

First introduced

Java Edition 1.9.3 (1.9.3-pre2)
PE 1.0.5 (PE alpha 1.0.5.0)

Stops a given sound.

Syntax[edit]

  • Java Edition
stopsound <targets> [<source>] [<sound>]
stopsound <targets> [*] <sound>
  • Bedrock Edition
stopsound <player: target> [sound: string]

Arguments[edit]

<targets> (BE: player: target)

Specifies the sound's target. Must be a player name or a target selector.
Entities other than players are not allowed.

<source>[Java Edition only]

Specifies which category in the Music & Sound options the sound falls under. Must be master, music, record, weather, block, hostile, neutral, player, ambient, or voice.

*[Java Edition only]

Stop sound of all category.

<sound> (BE: sound: string)

Specifies the sound to stop. Must be a sound event defined in sounds.json in Java Edition or sound_definitions.json in Bedrock Edition (for example, block.bamboo.hit). If no sound if specified, stops all sounds.

Result[edit]

Fails if the arguments are not specified correctly, or if <targets> fails to resolve to one or more online players.

On success, stop the specified sound(s) for the targeted players.

History[edit]

Java Edition
1.9.3pre2Added /stopsound.
Pocket Edition
1.0.5alpha 1.0.5.0Added /stopsound.

See also[edit]