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First introduced

Java Edition 1.6.1 (13w23a)
PE 1.0.5 (PE alpha

Teleports entities to random surface locations within an area.


  • Java Edition
spreadplayers <center> <spreadDistance> <maxRange> <respectTeams> <targets>
spreadplayers <center> <spreadDistance> <maxRange> under <maxHeight> <respectTeams> <targets>
Spreads players to resulting position under the maximum height.
  • Bedrock Edition
spreadplayers <x: value> <z: value> <spreadDistance: float> <maxRange: float> <victim: target>


JE: <center>: vec2 BE: x: value: RelativeFloat and <z: value>: RelativeFloat

Must be a two-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
Specifies the center of the region to spread targets to.

JE<spreadDistance>: float
BE: spreadDistance: float: float

Must be a Single-precision floating-point format number. And it must be at least 0.0.
Specifies the minimum distance between targets.

JE<maxRange>: float
BE: maxRange: float: float

Must be a Single-precision floating-point format number. In Java Edition, it must be greater than or equal to 1.0. In Bedrock Edition, it must be at least 1.0 greater than <spreadDistance>.
Specifies the maximum distance on each horizontal axis from the center of the area to spread targets (thus, the area is square, not circular).

JE: <maxHeight>: integer

Must be a Single-precision floating-point format number. And it must be greater than or equal to 1.0.
Specifies the maximum height for resulting positions.

JE: <respectTeams>: bool

Must be a boolean (either true or false).
Specifies whether to keep teams together. If true, targets on the same team are teleported to the same location.

JE<targets>: entity
BE: victim: target: CommandSelector<Actor>

Must be a player name, a target selector or a UUID[Java Edition only]
Specifies the targets to spread.


CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if <targets> or player: target fails to resolve to one or more entities (named players must be online) Failed
if there are too many targets to satisfy the <spreadDistance> requirement within the specified area
/spreadplayers ... under ...if there is no space under <maxHeight> to spread to. N/A
anyOn successTeleports targets to random surface locations within the specified area.


CommandEditionSituationSuccess Count/execute store succeess .../execute store result ...
anyJava EditionOn fail000
/spreadplayers ... true ...On success11the number of teams the targets are on
/spreadplayers ... false ...On success11the number of targeted entities
anyBedrock EditionOn fail0N/AN/A
On success1N/AN/A


Targets are always placed on the top block at a location (if not in under mode), and never on lava.

The /spreadplayers command does not have a uniform distribution over the surface. It has a Gaussian distribution as the positions closer to the position set in the command have a higher chance of having an entity on them. This effect is very subtle and is not visible for short radius but can be a problem if you want a uniform random generation. This problem does not occur for the @r selector and dispensers.


  • To teleport all players by team to random surface locations in a 1,000×1,000-block area centered on (0,0), with a minimum distance between teams of 200 blocks:
    • spreadplayers 0 0 200 500 true @a
  • To teleport one random player from each of three teams (Red, Blue, and Green), as well as Alice and Bob, to random surface locations in a 200×200-block area centered on (0,0), with a minimum distance between players of 50 blocks:
    • spreadplayers 0 0 50 100 false @r[team=Red] @r[team=Blue] @r[team=Green] Alice Bob

See also[edit]

  • /tp and /teleport — different commands that teleport a single player or entity to a specific position (even underground).


This section needs expansion.
You can help by adding to it.
Java Edition
1.6.113w23aAdded /spreadplayers.
1.1620w21aAdded an optional maxHeight argument to specify maximum height.
Pocket Edition
1.0.5alpha /spreadplayers.