Sets the world spawn.
- Java Edition
- Bedrock Edition
setworldspawn [spawnPoint: x y z]
spawnPoint: x y z)
- Specifies the coordinates of the world spawn. x and z must be within the range −30,000,000 to 30,000,000 (inclusive). y must be between 0 and 256 (inclusive). May use tilde and caret notation to specify coordinates relative to the command's execution. If not specified, defaults to the block position of the command's execution.
- If the server is not in adventure mode, players always spawn on the topmost block near (x,z) — y is effectively ignored. If the server is in adventure mode, then the new spawnpoint is exactly at the given coordinates, including the y coordinate (even if underground and even if there isn't a block there) — if the y level given does not have space for the player then the spawnpoint moves up on the y axis until it does, at most y level 256.
Fails if the arguments are not specified correctly.
Normal spawn spreading still applies, and can be set with a gamerule.
|Pocket Edition Alpha|
|0.16.0||build 1||Added |