Commands/kill

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kill
Restrictions

Operator

First introduced

Alpha v1.2.6 (0.2.8)
PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1)

Kills entities (players, mobs, items, etc.).

Syntax[edit]

Java Edition

kill [<targets>]

Bedrock Edition

kill [target: target]

Arguments[edit]

JE<targets>: entity
BE: target: target: CommandSelector<Actor>

Must be a player name, a target selector or a UUID[Java Edition only]
Specifies the target(s) to kill. If not specified, defaults to the executor who executed the command.

Result[edit]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if <targets> or player: target fails to resolve to one or more entities (named players must be online) Failed
if the targets are all creative-mode players. Successful
On successKills the entities.

Output[edit]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
On success11the number of targeted entities
Bedrock EditionOn fail0N/AN/A
On successthe number of entities that are killedN/AN/A

Note[edit]

On success, directly kills non-living targets, even if they are protected by a high-level Resistance effect or by a totem of undying, and issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not already of minimum size spawn smaller ones. Destroys boats, minecarts, loose items, paintings, armor stands, and experience orbs if they are targeted.

In Bedrock Edition, players in creative mode cannot be killed.

Examples[edit]

  • To kill the player executing the command: kill @s
  • To kill the player Steve: kill Steve
  • To kill item entities: kill @e[type=item]
  • To kill all entities within 10 blocks:
    • JE: kill @e[distance=..10]
    • PE: kill @e[r=10]
  • To kill all entities except players: kill @e[type=!player]
  • To kill all wolf entities within 10 blocks: kill @e[r=10, type=wolf]

History[edit]

Java Edition Alpha
v1.2.6Added /kill.
Java Edition
1.3.112w16a/kill is now usable in singleplayer.
Parsing of the command is now more strict, rejecting extra characters after the command name (such as /killme or /killed). However, arguments are still ignored, meaning /kill playername still only kills the executor.
/kill now uses void damage instead of generic damage, bypassing armor. The death message is now "player fell out of the world" instead of "player died".
/kill now prints the message "Ouch! That looked like it hurt" on execution.
1.6.113w24bThe damage dealt by /kill is changed from 1,000 to 3.4×1038.
1.814w02aAdded (player|entity) argument to /kill.
Replaced the "Ouch! That looked like it hurt" message with "Killed player".
14w02cTo fix MC-44371, /kill now directly kills non-living targets, rather than dealing 3.4×1038 void damage.
1.1317w45atarget argument is no longer optional.
1.1519w38atarget argument is once again optional.
Pocket Edition Alpha
0.16.0build 1Added /kill.