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First introduced

Alpha v1.0.15 (0.1.0)
PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1)

Gives an item to one or more players.


  • Java Edition
give <target> <item> [<count>]
  • Bedrock Edition
give <player: target> <itemName: Item> [amount: int] [data: int] [components: json]


<target> (BE: player: target)

Specifies the target to give item(s) to. Must be a player name or target selector.
Entities other than players are not allowed.

<item> (BE: itemName: Item)

Specifies the item to give. Must be a valid item ID, or block ID for which items exist.

<count> (BE: amount: int)

Specifies the number of items to give. Must be between 1 and 2,147,483,647‌[Java Edition only] / 32767‌[Bedrock Edition only] (inclusive). If not specified, defaults to 1.

data: int[Bedrock Edition only]

Specifies the item data value of the given item(s). Must be an integer between 0 and 32767 (inclusive), but values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.

components: json[Bedrock Edition only]

Specifies the item components of the given item(s). Like data tags but supports only minecraft:can_place_on and minecraft:can_destroy functions (for example, /give @p iron_shovel 1 0 {"minecraft:can_destroy":{"blocks":["grass"]}})


Fails if the arguments are not specified correctly, or if <target> fails to resolve to one or more online players.

On success, summons the specified item(s) at the location(s) of the target(s). If player resolves to multiple targets, each receives the specified number of items. If there is room in the player's inventory, or the player is in creative mode, the item entity summoned is "fake", with its PickupDelay tag set to 32767 and its Age tag set to 5999, which would normally make it impossible to pick up the item, and have it despawn within a tick. If the player's inventory is full and they are not in creative mode, the item entity's Owner tag is set to the target and its PickupDelay tag set to 0 so that it can be picked up only by that player until within 10 seconds of it despawning, at which time other players may pick it up.


  • To give the nearest player a diamond sword with Lore that says "A legendary weapon":
    • /give @p minecraft:diamond_sword{display:{Lore:["\"A legendary weapon\""]}} 1[Java Edition only]
  • To give all players a potion that has the Night Vision effect:
    • /give @a potion{Potion:"minecraft:night_vision"} 1[Java Edition only]
  • To give a random player a Sharpness X diamond sword:
    • /give @r diamond_sword{Enchantments:[{id:"minecraft:sharpness",lvl:10}]} 1[Java Edition only]
  • To give Steve a block of diamond that can be placed on dirt and can break quartz blocks even in adventure mode.
    • /give Steve minecraft:diamond_block{CanPlaceOn:["minecraft:dirt"],CanDestroy:["minecraft:quartz_block"]} 1[Java Edition only]
    • /give Steve minecraft:diamond_block 1 0 {"minecraft:can_place_on":{"blocks":["dirt"]},"minecraft:can_destroy":{"blocks":["quartz_block"]}}[Bedrock Edition only]
  • To give all players a level 2 Wither Potion with Knockback X:
    • /give @a potion{Enchantments:[{id:"minecraft:knockback",lvl:10}],CustomPotionEffects:[{Id:20,Amplifier:1}]} 1[Java Edition only]


This section is a stub, meaning that it lacks some important information. You can help by expanding it with further information relating to the topic.
Java Edition Alpha
v1.0.15(Alpha server 0.1.0) Added /give.
The /give command always gives exactly one of the specified item (by numeric ID) to the specified player.
?(at or prior to Alpha server 0.1.2_01) Added count argument to /give.
Java Edition
1.0.0Beta 1.9 Prerelease 4Added damage value argument to /give.
1.3.112w16a/give is now usable in singleplayer.
1.513w04a/give now accepts data value as the fourth argument.
1.7.213w36aAdded dataTag argument to /give.
1.814w32b/give can no longer make 'illegal' stacks (such as 70 diamonds[verify] or 5 iron swords).
Pocket Edition Alpha
0.16.0build 1Added /give.
The functionality is almost equivalent to the Java 1.10 usage, except there is no support for data tags and the player target is optional in /give.

See also[edit]

  • /summon – summon any entity at any location