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It has been suggested that this page be split into Game rule and Commands/gamerule. Do not split pages until a consensus has been reached. [discuss]
Reason: In 1.16 game rules are accessible through the main menu so deserves its own page in addition to a subpage of the commands page, like similar items on the world creation menu like Difficulty.

Sets or queries a game rule value.


  • Java Edition
gamerule <rule name> [<value>]
  • Bedrock Edition
gamerule <rule: BoolGameRule> [value: Boolean]
gamerule <rule: IntGameRule> [value: int]
In Bedrock Edition, gamerules can also be changed in the world options and certain gamerules can be toggled on and off with the command without cheats enabled. This only works in singleplayer, server gamerules and server settings cannot be adjusted using the client settings, even if a player is opped.


Arguments in Java Edition are case sensitive. Arguments in Bedrock Edition are shown for tab autocompletion as lowercase, but when typed are case-insensitive.

<rule name> (BE: rule: BoolGameRule or rule: IntGameRule)

Specifies the game rule to set or query. Must be one of predefined game rules in the table below.

<value> (BE: value: Boolean or value: int) (optional)

Specifies the value to set the game rule to. Only true or false specified for predefined game rules can affect gameplay, except in the case of maxEntityCramming, randomTickSpeed, spawnRadius, and maxCommandChainLength where any integer 0 or greater affects gameplay (see the table below).[needs testing]
Predefined game rules
Rule name Description Default value Type Availability
Java Bedrock
announceAdvancements Whether advancements should be announced in chat true Bool Yes No
commandBlocksEnabled Whether command blocks should be enabled in-game true Bool No Yes
commandBlockOutput Whether command blocks should notify admins when they perform commands true Bool Yes Yes
disableElytraMovementCheck Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer. false Bool Yes No
disableRaids Whether raids are disabled. false Bool Yes No
doDaylightCycle Whether the daylight cycle and moon phases progress true Bool Yes Yes
doEntityDrops Whether entities that are not mobs should have drops true Bool Yes Yes
doFireTick Whether fire should spread and naturally extinguish true Bool Yes Yes
doInsomnia Whether phantoms can spawn in the nighttime true Bool Yes Yes
doImmediateRespawn Players respawn immediately without showing the death screen false Bool Yes Yes
doLimitedCrafting Whether players should be able to craft only those recipes that they've unlocked first false Bool Yes No
doMobLoot Whether mobs should drop items true Bool Yes Yes
doMobSpawning Whether mobs should naturally spawn. Does not affect monster spawners. true Bool Yes Yes
doPatrolSpawning Whether patrols can spawn true Bool Yes No
doTileDrops Whether blocks should have drops true Bool Yes Yes
doTraderSpawning Whether wandering traders can spawn true Bool Yes No
doWeatherCycle Whether the weather can change naturally. The /weather command can still change weather. true Bool Yes Yes
drowningDamage Whether the player should take damage when drowning true Bool Yes Yes
fallDamage Whether the player should take fall damage true Bool Yes Yes
fireDamage Whether the player should take fire damage true Bool Yes Yes
forgiveDeadPlayers Makes angered neutral mobs stop being angry when the targeted player dies nearby true Bool Yes No
keepInventory Whether the player should keep items and experience in their inventory after death false Bool Yes Yes
logAdminCommands Whether to log admin commands to server log true Bool Yes No
maxCommandChainLength Determines the number at which the chain command block acts as a "chain". 65536 Int Yes Yes
maxEntityCramming The maximum number of other pushable entities a mob or player can push, before taking 3♥♥ suffocation damage per half-second. Setting to 0 or lower disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. 24 Int Yes No
mobGriefing Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, snow golems, and end crystals should be able to change blocks and whether mobs can pick up items, which also disables bartering. This also affects the capability of zombie-like creatures like zombie pigmen and drowned to pathfind to turtle eggs. true Bool Yes Yes
naturalRegeneration Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) true Bool Yes Yes
pvp Whether the player can fight with other players true Bool No Yes
randomTickSpeed How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 disables random ticks [needs testing], higher numbers increase random ticks. Setting to a high integer results in high speeds of decay and growth 3[JE only]
1[BE only]
Int Yes Yes
reducedDebugInfo Whether the debug screen shows all or reduced information; and whether the effects of F3 + B (entity hitboxes) and F3 + G (chunk boundaries) are shown. false Bool Yes No
sendCommandFeedback Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text true Bool Yes Yes
showCoordinates Whether the player's coordinates are displayed true Bool No Yes
showDeathMessages Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. true Bool Yes Yes
spawnRadius The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint. 10[JE only]
5[BE only]
Int Yes Yes
spectatorsGenerateChunks Whether players in spectator mode can generate chunks true Bool Yes No
tntExplodes Whether TNT explodes after activation true Bool No Yes
universalAnger Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgiveDeadPlayers is disabled. false Bool Yes No
showTags Hides the "Can place on" and "Can destroy" block lists from item lore. true Bool No Yes

Additional behavior[edit]

This section needs expansion.
You can help by adding to it.

This section explains more complex behaviors of certain gamerules.

  • disableRaids
    • When true, the Bad Omen effect is not removed from a player when entering a village.
    • Stops a raid if set to true while a raid is in progress, but the existing raid mobs do not despawn.
  • doEntityDrops
    • When false, items cannot be removed from item frames.
  • doMobSpawning
    • Affects only natural mob spawning. Mobs from structures, spawners, and events still spawn when set to false.
  • doTileDrops
    • When false, containers still drop their contents, but not themselves.
      • Shulker boxes do not drop anything, causing the items in them to be lost.
    • When false, destroying an armor stand does not drop it nor any armor it had equipped.
    • When false, item frames still drop themselves and their items.
  • drowningDamage
    • When false, the player still loses air, but does not take damage when the air is depleted.
  • fireDamage
    • When false, the player may still be set on fire, but does not take damage when on fire.
  • keepInventory
    • When true, players also retain their experience upon death.
    • When true, health and hunger are still reset as normal upon death.
  • mobGriefing
    • When false, prevents:
      • All mobs from:
        • Trampling crops.
        • Trampling turtle eggs.
        • Picking up items.
      • Blazes from creating fire or lighting campfires.
      • Creepers from destroying blocks when they explode, although they still damage entities.
      • End crystals from destroying blocks when they explode, although they still damage entities.
      • The ender dragon from destroying blocks, causing it to just fly through them instead.
      • Endermen from picking up or placing blocks.
      • Evoker from turning blue sheep red.
      • Foxes from picking sweet berries from a sweet berry bush.
      • Ghast fireballs from exploding blocks and creating fire. They still damage entities.
      • Piglins from attempting to barter.
      • Rabbits from eating carrot crops.
      • Ravagers from destroying crops and leaves.
      • Sheep from turning grass blocks into dirt, but does not prevent the regrowth of wool. They still act as if they are eating the grass and regrow their wool upon doing so, but the grass remains and the grass breaking sound does not play.
      • Silverfish from hiding in stone and destroying those blocks when hatching.
      • Snow golems from creating snow trails.
      • Villagers from farming and picking up items. However, they can still open doors and throw items.
      • The wither and its heads from destroying blocks with their explosions. Entities are still damaged, and a wither rose drops as an item.
      • Zombies from breaking doors and attacking turtle eggs.
    • Has no effect on the player.
  • universalAnger
    • Bees attack all nearby players when their beehive is broken, regardless of the setting of this gamerule.[1]
      • Bees becoming angry when attacked works as expected.


Fails if the arguments are not specified correctly.

On success, returns the value of the game rule (if <value> is not provided) or sets the game rule to the specified value (if value is provided).


  • To stop the day-night cycle: gamerule doDaylightCycle false
  • To stop natural healing: gamerule naturalRegeneration false
  • To stop creepers, ghasts and other mobs from modifying blocks: gamerule mobGriefing false
  • To stop the natural cycle of weather: gamerule doWeatherCycle false
  • For the player, so that they can keep all of their valuables when they die: gamerule keepInventory true
  • To stop TNT from exploding:‌[BE only] gamerule tntExplodes false


In Bedrock Edition, there is another command for spawning raids, patrols, and wandering traders. See /mobevent.


Java Edition
1.4.212w32aAdded /gamerule.
Added /gamerule doFireTick.
Added /gamerule mobGriefing.
Added /gamerule keepInventory.
Added /gamerule doMobSpawning.
Added /gamerule doMobLoot.
Added /gamerule doTileDrops.
12w38aAdded /gamerule commandBlockOutput.
1.6.113w23aAdded /gamerule naturalRegeneration.
13w24aAdded /gamerule doDaylightCycle.
1.814w03aAdded /gamerule logAdminCommands.
14w10aAdded /gamerule showDeathMessages.
14w17aAdded /gamerule randomTickSpeed.
14w26aAdded /gamerule sendCommandFeedback.
14w29aAdded /gamerule reducedDebugInfo.
Added the ability to create dummy gamerules.
1.8.1pre1Added /gamerule doEntityDrops.
/gamerule doTileDrops no longer affects entities.
1.915w37aAdded /gamerule spectatorsGenerateChunks.
15w51aAdded /gamerule spawnRadius.
16w07aAdded /gamerule disableElytraMovementCheck.
1.1116w38aAdded /gamerule doWeatherCycle.
Added /gamerule maxEntityCramming.
1.1217w13aAdded /gamerule doLimitedCrafting.
17w16bAdded /gamerule maxCommandChainLength.
17w18aAdded /gamerule announceAdvancements.
pre1Added /gamerule gameLoopFunction.
1.1317w45a/gamerule no longer accepts unknown values (dummy gamerules).
Values to /gamerule are now type-checked.
17w49bRemoved /gamerule gameLoopFunction.
1.14.3pre3Added /gamerule disableRaids.
1.1519w36aAdded /gamerule doInsomnia.
Added /gamerule doImmediateRespawn.
Added /gamerule drowningDamage.
Added /gamerule fallDamage.
Added /gamerule fireDamage.
1.15.2pre1Added /gamerule doPatrolSpawning.
Added /gamerule doTraderSpawning.
1.1620w17aGamerules can now be changed upon world creation.
pre1Added /gamerule universalAnger.
Added /gamerule forgiveDeadPlayers.
Pocket Edition
1.0.5alpha /gamerule.
Added /gamerule drowningDamage.
Added /gamerule fallDamage.
Added /gamerule fireDamage.
Added /gamerule pvp.
1.1.0alpha /gamerule doDaylightCycle.
Added /gamerule doEntityDrops.
Added /gamerule doFireTick.
Added /gamerule doMobSpawning.
Added /gamerule doMobLoot.
Added /gamerule doTileDrops.
Added /gamerule doWeatherCycle.
Added /gamerule keepInventory.
Added /gamerule mobGriefing.
Bedrock Edition
1.6.0beta /gamerule doInsomnia.
1.7.0beta /gamerule commandBlocksEnabled.
1.8.0beta /gamerule randomTickSpeed.
1.9.0beta /gamerule showDeathMessages.
Added /gamerule immediateRespawn.
1.12.0beta /gamerule spawnRadius.
Added /gamerule sendCommandBlockFeedback.
?Added /gamerule commandBlockOutput.
Added /gamerule maxCommandChainLength.
Added /gamerule naturalRegeneration.
Added /gamerule sendCommandFeedback.[verify]
Added /gamerule showCoordinates.
Added /gamerule tntExplodes.
1.14.0Added /gamerule showTags.
?Now rule: BoolGameRule or rule: IntGameRule no longer accepts dummy gamerules. It must be one of Predefined Game Rules.