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First introduced

1.4.4 (1.4.4-pre)
PE Alpha 0.16.0 (PE Alpha 0.16.0 build 5)

Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil.

  • Java Edition
enchant <player> <enchantment ID> [level]
  • Pocket Edition
enchant <player: target> <enchantmentId: int> [level: int]
An alternate syntax for enchantment ID's name uses:
enchant <player: target> <enchantmentName: string> [level: int]
player (PE: player: target)
Specifies the target(s). Must be a player name or target selector.
enchantment ID (PE: enchantmentId: int or enchantmentName: string)
Specifies the enchantment to be added to the item held by the target. Must be a valid enchantment ID (for example, 16 or minecraft:sharpness).
level (PE: level: int) (optional)
Specifies the enchantment level. Must be at least 1 and not greater than the maximum level for the specified enchantment. If not specified, defaults to 1.
Fails if arguments are not specified correctly, if player fails to resolve to one or more online players, or if the enchantment is not valid for the item or conflicts with current enchantments (for example, "Fire Protection" cannot be given to armor which already has "Protection", and "Sharpness III" cannot be given to a sword which already has "Sharpness I").
On success, adds the specified enchantment to the item held by the target.
To give the Infinity enchantment to all players holding a bow: enchant @a 51
Although /enchant enforces maximum levels and compatibility, other commands (such as /give, /replaceitem, and /entitydata) can bypass these restrictions.