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Drops the given loot table into the specified inventory or into the world.
loot <target> <source>
spawn <x> <y> <z>
replace entity <entity selector> <slot> [<count>]
replace block <x> <y> <z> <slot> [<count>]
give <player selector>
insert <x> <y> <z>
fish <loot table id> <fishing location> [tool <item>|mainhand|offhand]
loot <loot table id>
kill <entity selector>
mine <x> <y> <z> [tool <item>|mainhand|offhand]
- loot table
- Specifies which loot table to use.
- x y z
- Specifies the position of a block or location in the world where the command should be executed. May use tilde notation to specify a position relative to the command's execution.
- Specifies one or more entities to modify. Must be a player name or target selector.
- Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
- For blocks, must be
slot.container <slotId: int>) where slot_number or slotId: int is replaced with a number specifying the slot.
- Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
- A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
- A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
- Other blocks which hold items but don't have inventory GUIs (flower pots and jukeboxes) can only be changed with
- For blocks, must be
- For entities, must be one of the following, where slot_number is replaced with a number specifying the slot:
Slot Slot Numbers Restrictions
armor stands, mobs, and players only (though not all mobs will show or make use of the items)
container.slot_number[Java Edition only]
0–53 players and minecarts only
slot.enderchest <slotId: int>)
0–26 players only
slot.hotbar <slotId: int>)
slot.inventory <slotId: int>)
slot.saddle <slotId: int>)
horses, donkeys, and mules only; item must be a saddle
horse.chest[Java Edition only]
donkeys, and mules only; item must be a chest
horses and llamas only; item must be a type of horse armor (if a horse) or a carpet (if a llama)
slot.chest <slotId: int>)
0–14 donkeys and mules with chests only
villager.slot_number[Java Edition only]
0–7 villagers only
- Specifies the number of items. Must be between 1 and 64 (inclusive), even for items with a smaller stack size.
- Fails if the arguments are not specified correctly or the specified source entity doesn't have a loot table (for example, players do not have loot tables).
- On success, returns if items were dropped onto the ground in the direction specified.
- See also
/give — give specific items to players without specifying a loot table