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Commands/forceload

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forceload
Restrictions

Operator

First introduced

Java Edition 1.13.1 (18w31a)

Information icon.svg
This feature is exclusive to Java Edition.

Force chunks to load constantly or not, forceload add, forceload query and forceload remove are three separated commands.

Syntax[edit]

forceload add <from> [<to>]
forceload remove <from> [<to>]
forceload remove all
forceload query [<pos>]

Arguments[edit]

<from><to>

Specifies the selected chunks, with a form of <x> <z>.

<pos>

Specifies the chunk to query, with a form of <x> <z>.

Result[edit]

Fails if the arguments are not specified correctly, or if the specified chunk isn't force loaded in query <pos> mode,

On success:

  • add – forces the chunk at the <from> position (through to <to> if set) in the dimension of the command's execution to be loaded constantly.
  • remove – unforces the chunk at the <from> position (through to <to> if set) in the dimension of the command's execution to be loaded constantly.
  • remove all – unforces all chunks in the dimension of the command's execution to be loaded constantly.
  • query – if chunk coordinates are given, says the specified chunk in the dimension of the command's execution is force loaded; otherwise, lists which chunks in the dimension of the command's execution are force loaded.

Forced chunks get load ticket with load level of 31, the same as ticket chunks get by being in player's chunk loading distance, which means that the said chunk processes all aspects of the game while adjacent chunks get activated by the load level's spread but since it increases its load level each time, adjacent chunks don't process every aspect of the game as well. See also chunk.

Notes[edit]

  • Crops will not grow in forceloaded chunks unless the player is nearby. Random ticks required for crops to grow still only occur within the 16x16 chunk area around a player.
  • Coordinates are actually block coordinates. In order to forceload chunks 0,0 to 1,2, the player should use /forceload add 0 0 31 47, which loads chunks 0,0 to 1,2 (1,2 inclusive, 2 x 3 chunks).
  • When using /forceload add 0 0 10 30 chunks 0,0 to 0,1 are actually loaded (one chunk equals 16x16 blocks on x/z axis). However, /forceload query gives result in chunk coordinates.

History[edit]

Java Edition
1.13.118w31aAdded /chunk.
pre1Renamed /chunk to /forceload.
1.14.4pre4/forceload is now available up to permission level 2.