Commands/camerashake

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This feature is exclusive to Bedrock Edition.
camerashake
Restrictions

Operator

First introduced

BE 1.16.100 (1.16.100.57)

Used to enable a camera shaking effect.

Syntax[edit]

camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: CameraShakeType]
Add the camera shake effect to a player.
camerashake stop <player: target>
Stops the camera shake.

Arguments[edit]

player: target: CommandSelector<Player>

Must be a player name or a target selector.  And the target selector must be of player type.
Specifies the player(s) who's clients will be sent a camera shake request. If not specified, defaults to the command's executor (@s).

intensity: float: float

Must be a Single-precision floating-point format number. Must be between 0 and 4 (inclusive).
Specifies the intensity of the camera shake.

seconds: float: float

Must be a Single-precision floating-point format number.
Specifies the duration of the camera shake.

shakeType: CameraShakeType

Must be one of positional and rotational.
Specifies the type of camera shake direction.

Result[edit]

CommandTriggerBedrock Edition
anythe arguments are not specified correctly Failed
if the intensity number is above 4
On successSends a request to shake a player's camera (the effect won't be shown if the player has Camera Shake disabled in their Accessibility settings)

Output[edit]

CommandEditionSituationSuccess Count
anyBedrock EditionOn fail0
On success1

Example[edit]

To perform a positional camera shake with intensity 0.25 for 5 seconds:

  • /camerashake add @p 0.25 5 positional

To perform a rotational camera shake with intensity 0.25 for 5 seconds:

  • /camerashake add @p 0.25 5 rotational

History[edit]

Bedrock Edition
1.16.100beta 1.16.100.57Added /camerashake.
beta 1.16.100.59Added the ability to pick between different shake types.
Upcoming Bedrock Edition
1.16.210beta 1.16.210.54Added the stop camera shake command type.