Java Edition Combat Tests

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Combat Test
Edition

Java Edition

Planned release date

N/A

Development versions

Changes to combat mechanics are currently in development.[1][2] Two snapshots have been released on Reddit and are not found in the launcher. While these snapshots are development versions for a future version, they are just forks of 1.14.3 and 1.14.4 respectively and do not contain any newer content. These changes will not be a major focus of any future major update but will instead just be added when the new combat system is finalized.[2]

Additions[edit]

Gameplay[edit]

Combat
  • New attribute: generic.attackReach.
    • Represents the attack reach of a player.
    • Only used by players.
    • Default base: 3.0; minimum: 0.0; maximum: 6.0.
      • Value is the number of blocks away the player can attack from.
    • Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Added a "Combat Reach" parameter (using attribute generic.combatReach) to swords, hoes and tridents.

Changes[edit]

Gameplay[edit]

Combat
  • Players can now only attack when the weapon is fully charged.
  • Different weapons and items have different attack ranges, all separate from the block breaking reach.
    • 3.5 blocks for all swords.
    • 4 blocks for tridents and hoes.
    • 3 for all other items.
  • The attack timer can be charged to 200%.
    • The attack timer reaches 200% after the recharging animation of the sword is fully complete.
    • A 200% charge is required for critical hits and the sweeping attack.
    • A 200% charge will also deal higher knockback while sprinting.
  • Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
  • The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
  • It is now possible to hit mobs through non-full-sized blocks such as grass.
  • Weapon reach is always active and increased by half a block during a special attack.
HUD
  • Changed how the attack indicator works.
    • When on crosshair mode:
      • The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
      • The "+" now only appears below the attack indicator when at 200% charge.
    • When on hotbar mode:
      • Only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
Sweep Attack
  • Performing a sweep attack now requires the Sweeping Edge enchantment.
  • Now requires the attack timer to be at 200%.
  • Is now performed regardless of whether an entity is hit.

Items[edit]

Axes
  • Increased attack speed for all axes to 2.
  • All axes deal 1Half Heart.svg more damage than their sword counterparts.
  • Attack reach remains at 3 blocks.
Hoes
  • Changed the attack speed for most hoes:
    • Wooden: 2; stone: 2.5; diamond and gold: 3.5.
  • Changed the damage dealt for all hoes.
    • Wooden, stone, and gold: 2Heart.svg; iron and diamond: 3Heart.svgHalf Heart.svg.
  • Increased attack reach to 4 blocks.
Pickaxes
  • Increased attack speed for all pickaxes to 2.5.
  • Increased damage for all pickaxes by 1Half Heart.svg.
  • Attack reach remains at 3 blocks.
Shield
  • Removed warm-up delay from shields (0.25s activation cool down).
  • When in the off-hand, shields will activate when sneaking.
    • Attacking while crouching will disable the shield during the attack.
      • Shield is re-enabled after the weapon has reached 200% charge.
  • Shields no longer knockback attackers when they block.
Shovels
  • Increased attack speed for all shovels to 2.
  • Decreased damage for all shovels by 1Half Heart.svg.
  • Attack reach remains at 3 blocks.
Swords
  • Attack speed for all swords is 2.5.
  • Increased damage for all swords by 1Half Heart.svg.
  • Increased attack reach to 3.5 blocks.
Trident
  • Increased attack speed to 2.
  • Decreased base damage from 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg to 8Heart.svgHeart.svgHeart.svgHeart.svg.
  • Increased attack reach to 4 blocks.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Damage Speed Damage Speed Damage Speed Damage Speed
Wood 6Heart.svgHeart.svgHeart.svg 2 2Heart.svg 2 3Heart.svgHalf Heart.svg 2.5 2Heart.svg 2 5Heart.svgHeart.svgHalf Heart.svg 2.5
Gold 6Heart.svgHeart.svgHeart.svg 2 2Heart.svg 3.5 3Heart.svgHalf Heart.svg 2.5 2Heart.svg 2 5Heart.svgHeart.svgHalf Heart.svg 2.5
Stone 7Heart.svgHeart.svgHeart.svgHalf Heart.svg 2 2Heart.svg 2.5 4Heart.svgHeart.svg 2.5 3Heart.svgHalf Heart.svg 2 6Heart.svgHeart.svgHeart.svg 2.5
Iron 8Heart.svgHeart.svgHeart.svgHeart.svg 2 3Heart.svgHalf Heart.svg 3 5Heart.svgHeart.svgHalf Heart.svg 2.5 4Heart.svgHeart.svg 2 7Heart.svgHeart.svgHeart.svgHalf Heart.svg 2.5
Diamond 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 2 3Heart.svgHalf Heart.svg 3.5 6Heart.svgHeart.svgHeart.svg 2.5 5Heart.svgHeart.svgHalf Heart.svg 2 8Heart.svgHeart.svgHeart.svgHeart.svg 2.5

References[edit]