|Catches fire from lava||
Cobblestone walls generate in woodland mansions. They also generate in pillager outpost towers, and in some houses in plains, taiga, and snowy tundra villages. Snowy taiga villages[BE only] also generate with cobblestone walls.
Mossy cobblestone walls usually generate in pillager outposts, occasionally taking the place of cobblestone walls.
Diorite walls may generate in snowy tundra villages.
Sandstone and granite walls may generate in desert villages.
Walls can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Walls are one and a half blocks tall for player/mob collision, and one block tall for all other purposes, similar to fences. This prevents players and mobs from jumping over them, while using only one actual block space. A wall occupies the center space of blocks. A wall block automatically connects to any adjacent solid block, and its top rises slightly to support any block immediately above.
Walls are more efficient at fencing off mobs than a two-block high wall of cobblestone, costing half as many blocks, and being more space-efficient as well. However, a skeleton might shoot over the wall, a creeper could explode if a player is standing near the wall and a spider could still climb over the wall.
Unlike fences, if two walls are placed one block apart diagonally, the player cannot walk between them.
|Sound||Subtitle||Source||Description||Namespaced ID||Subtitle key||Volume||Pitch||Attenuation distance|
|Block broken||Blocks||Breaking the block||1.0||0.8||16|
|None||Blocks||Falling on the block with fall damage||0.5||0.75||16|
|Block breaking||Blocks||Mining the block||0.25||0.5||16|
|Block placed||Blocks||Placing the block||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|Breaking the block||?||0.8|
|Falling on the block with fall damage||?||?|
|Mining the block||?||0.5|
|?||Jumping from the block||?||?|
|?||Falling on the block without fall damage||?||?|
|Walking on the block||?||?|
|Placing the block||?||0.8|
|Name||Namespaced ID||Translation key|
|Mossy Cobblestone Wall|
|Stone Brick Wall|
|Mossy Stone Brick Wall|
|Red Sandstone Wall|
|Nether Brick Wall|
|Red Nether Brick Wall|
|End Stone Brick Wall|
|Name||Namespaced ID||Numeric ID||Translation key|
In Bedrock Edition, cobblestone wall uses the following data values:
|1||Mossy Cobblestone Wall|
|7||Stone Brick Wall|
|8||Mossy Stone Brick Wall|
|9||End Stone Brick Wall|
|10||Nether Brick Wall|
|12||Red Sandstone Wall|
|13||Red Nether Brick Wall|
|Name||Default value||Allowed values||Description|
|east||When true, the wall extends from the center post to the east.[until JE 1.16]|
|east||How the wall extends from the center post to the east.[upcoming: JE 1.16]|
|north||When true, the wall extends from the center post to the north.[until JE 1.16]|
|north||How the wall extends from the center post to the north.[upcoming: JE 1.16]|
|south||When true, the wall extends from the center post to the south.[until JE 1.16]|
|south||How the wall extends from the center post to the south.[upcoming: JE 1.16]|
|up||When true, the wall has a center post.|
|waterlogged||Whether or not there's water in the same place as this wall.|
|west||When true, the wall extends from the center post to the west.[until JE 1.16]|
|west||How the wall extends from the center post to the west.[upcoming: JE 1.16]|
|Name||Default value||Allowed values||Description|
|wall_block_type||The type of wall; for example, |
|August 16, 2012||Jeb tweets the first image of cobblestone walls.|
|August 17, 2012||Dinnerbone tweets another image of cobblestone walls.|
|1.4.2||12w34a||Added cobblestone and mossy cobblestone walls.|
|?||Mossy cobblestone walls now drop themselves, instead of normal cobblestone walls.|
|12w40a||Mob AI no longer considers cobblestone walls as blocks of a normal height.|
|1.9||?||Wall models have now been improved, in order to work with model combining, that up is active even when there is no block above it. Now, there are unused wall models, which are now accessible only on a debug-map.|
|1.11||16w39a||Cobblestone walls now generate in woodland mansions.|
|1.12||17w15a||Cobblestone walls now connect to the solid back sides of stairs.|
|1.13||17w47a||The different block states for the |
|Prior to The Flattening, this block's numeral ID was 139.|
|18w10c||Water can now be placed on the same block as cobblestone walls.|
|October 9, 2018||Granite, diorite and andesite walls are announced.|
|October 11, 2018||Dinnerbone announces that there will be 12 new walls.|
|October 11, 2018||Brick walls are announced.|
|1.14||18w43a||Added new walls: brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick and end stone brick walls.|
|18w44a||The textures for andesite, diorite and sandstone walls have now been changed.|
|18w47a|| The texture for stone bricks, mossy stone bricks, red sandstone and nether brick wall has now been changed.|
(The texture of sandstone has changed in this version. However, 'sandstone_side' has not changed.)
|18w50a|| The texture for cobblestone, mossy cobblestone and red nether brick wall has now been changed.|
(The texture of sandstone and the red sandstone has changed in this version. However, sandstone_side and red_sandstone_side has not changed.)
|19w08a||The texture of diorite wall has now been changed.|
|Upcoming Java Edition|
|1.16||20w06a||Walls no longer have gaps when stacked vertically. Their blockstates now use "none" "low" and "tall" for east/west/north/south directional values.|
|Pocket Edition Alpha|
|0.8.0||build 2||Added cobblestone and mossy cobblestone walls.|
|The inventory models of cobblestone and mossy cobblestone walls show two posts.|
|1.1.0||alpha 22.214.171.124||Cobblestone walls now generate in woodland mansions.|
|1.9.0||beta 126.96.36.199||Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and end stone brick walls.|
|1.10.0||beta 188.8.131.52||The texture for cobblestone and mossy cobblestone wall has now been changed.|
|Cobblestone and mossy cobblestone walls now generate in pillager outposts.|
|Cobblestone, granite, diorite, and sandstone walls now generate in the new villages.|
|Legacy Console Edition|
|TU14||CU1||1.04||Patch 1||1.0.1||Added cobblestone and mossy cobblestone walls.|
|New Nintendo 3DS Edition|
|0.1.0||Added cobblestone and mossy cobblestone walls.|
- When a fence gate is placed next to a wall, it stoops down slightly to match the height of the cobblestone wall.
- A stack of cobblestone made into cobblestone walls (which use only 60 of the 64 cobblestones) make exactly enough walls to fence off one chunk. However, using stonecutter can make 64 cobblestone walls without any cobblestone left, rather than 60.