dec: 139 hex: 8B bin: 10001011
See Data Values
Cobblestone walls are decorative blocks. There are 2 types: cobblestone walls and mossy cobblestone walls.
Cobblestone walls can be mined using any pickaxe. If mined without a pickaxe, it will drop nothing.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Mossy Cobblestone Wall||Mossy Cobblestone|
Cobblestone walls naturally generate in woodland mansions.
Cobblestone walls are one and a half blocks tall for player/mob collision, and one block tall for all other purposes, similar to fences. This prevents players and mobs from jumping over them, while using only one actual block space. A wall occupies the center space of blocks and automatically connects to any solid block that is placed next to it. Since their hitbox is smaller than a single block, it will allow a mob in the block to breathe even when submerged.
Cobblestone walls are more efficient at fencing off mobs than a two-block high wall of cobblestone, costing only half as many blocks, and being more space-efficient as well. The drawback, however, is that a skeleton might shoot over the wall, a creeper could explode if a player is standing near the wall and a spider could still climb over the wall.
Unlike fences, if two cobblestone walls are placed one block apart diagonally, you cannot walk between them.
Mossy Cobblestone Wall
|Block||ID Name||Numeral ID|
- See also: Data values
In Bedrock Edition, cobblestone wall uses the following data values:
|1||Mossy Cobblestone Wall|
- See also: Block states
||When true, the cobblestone wall extends from the center post in that direction.|
||Whether or not there's water in the same place as this cobblestone wall.|
|August 16, 2012||Jeb tweets the first image of cobblestone walls.|
|August 17, 2012||Dinnerbone tweets another image of cobblestone walls.|
|1.4.2||12w34a||Added cobblestone walls.|
|?||Mossy cobblestone walls now drop itself, instead of normal cobblestone walls.|
|12w40a||Mob AI no longer considers cobblestone walls as blocks of a normal height.|
|1.9||?||Improved wall models to work with model combining, that up is active even when there is no block above it and that there are unused models, which are only accessable on a debug-map.|
|1.11||16w39a||Cobblestone walls now generate in woodland mansions.|
|1.12||17w15a||Cobblestone walls connect to the solid back sides of stairs.|
|1.13||17w47a||The different block states for the
|Prior to The Flattening, this block's numeral ID was 139.|
|18w10c||Water can now be placed on the same block as cobblestone walls.|
|Pocket Edition Alpha|
|0.8.0||build 2||Added cobblestone walls.|
|1.1||build 1||Cobblestone walls now generate in woodland mansions.|
|Legacy Console Edition|
|TU14||CU1||1.04||Patch 1||Patch s1||Added cobblestone walls.|
- When a fence gate is placed next to a cobblestone wall (of either type) it will stoop down slightly to match the height of the cobblestone wall.
- Although the cobblestone wall only raises at corners and ends, it will raise to support a solid or non-solid block placed above it.
- If sand or gravel fall over the cobblestone wall, the sand or gravel will appear to float over the wall.
- A stack of cobblestone made into cobblestone walls (which will only use 60 of the 64 cobblestone) will make exactly enough walls to fence off one chunk.