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    •  id: Block entity ID
    •  keepPacked: 1 or 0 (true/false) - set to true for an invalidated tile entity, and thus does not immediately place the block in a loaded chunk. If false, indicates a regular block entity.
    •  x: X coordinate of the block entity.
    •  y: Y coordinate of the block entity.
    •  z: Z coordinate of the block entity.
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