Chest

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Chest
Chest.gif
Double Chest.gif
Type

Tile Entity

Requirements

None

Physics

No

Transparency

Yes

Luminance

0

Blast resistance

12.5

Hardness

2.5

Tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No, but catches fire from lava

Drops
Block Entity ID

See § Data values

Data value

dec: 54 hex: 36 bin: 110110

Name

chest

Duncan Geere Mojang avatar.png

Today a chest or two is probably one of the first things you build in a new Minecraft world, and any house worth living in has a dedicated storage area that's organised carefully in a system that only its creator fully understands.

Duncan Geere[1]

A chest is a block that stores items.

Obtaining[edit]

Chests can be obtained by crafting, or by breaking previously-placed chests, generated chests, or minecarts with chests.

Breaking[edit]

A chest can be broken using anything, but an axe is the fastest.

Block Chest
Hardness 2.5
Tool
Breaking time[note 1]
Hand 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Golden 0.35
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

If the chest contains items, the items will also be dropped when it is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest will be dropped and the remaining half will continue to function as a small chest.

Crafting[edit]

Ingredients Crafting recipe
Any Planks

Natural generation[edit]

Chests are naturally generated in dungeons, strongholds, jungle temples, desert temples, nether fortresses, villages, end cities, end ships, igloos, woodland mansions, shipwrecks, underwater ruins and buried treasures. Chests also generate in pillager outposts. Minecarts with chests, which when broken will drop a chest, a minecart, and any contents of the chest, are naturally generated in abandoned mineshafts.

In Java Edition, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed, while in the legacy console and Bedrock editions, the loot is determined randomly and independent of the seed.

Bonus chest[edit]

Example of loot in a bonus chest

The bonus chest is a chest with items that act as a starter kit. If the "Bonus Chest" option is set to "ON" in the "More World Options..."‌[Java Edition only] or "Game Settings"‌[Bedrock Edition only] part of the "Create New World" screen, a single bonus chest is generated in the world. It appears somewhere near the player's initial spawn point, with up to four torches generated around it on adjacent blocks.

The Bonus Chest option is not available in hardcore mode or on servers, thus making the bonus chest unavailable as well.

The bonus chest generates with a semi-random collection of basic items that can help the player survive early on, getting them started at gathering resources, and making the objective of building an initial shelter easier.


Each bonus chest contains items drawn from 4 pools, with the following distribution:

Stack Size Weight # Items Chance # Chests
Apple 1–25112.04583.8%1.2
Wooden Axe 1340.75075.0%1.3
Wooden Pickaxe 1340.75075.0%1.3
Oak Planks 1–1210386.84270.5%1.4
Stick 1–1210386.84270.5%1.4
Bread 1–23111.22761.5%1.6
Raw Salmon 1–23111.22761.5%1.6
Acacia Log 1–33380.63228.0%3.6
Birch Log 1–33380.63228.0%3.6
Dark Oak Log 1–33380.63228.0%3.6
Jungle Log 1–33380.63228.0%3.6
Oak Log 1–33380.63228.0%3.6
Spruce Log 1–33380.63228.0%3.6
Stone Axe 1140.25025.0%4.0
Stone Pickaxe 1140.25025.0%4.0

In Bedrock Edition, each bonus chest contains items drawn from 14 pools, with the following distribution:

# Items Chance # Chests
Oak Planks 6.500100.0%1.0
Stick 6.500100.0%1.0
Apple 1.500100.0%1.0
Bread 1.500100.0%1.0
Brown Mushroom 1.500100.0%1.0
Raw Salmon 1.500100.0%1.0
Wooden Axe 0.75075.0%1.3
Wooden Pickaxe 0.75075.0%1.3
Acacia Log 1.00050.0%2.0
Dark Oak Log 1.00050.0%2.0
Cactus 0.75050.0%2.0
Carrot 0.75050.0%2.0
Cocoa Beans 0.75050.0%2.0
Potato 0.75050.0%2.0
Beetroot Seeds 0.50033.3%3.0
Melon Seeds 0.50033.3%3.0
Pumpkin Seeds 0.50033.3%3.0
Birch Log 0.50025.0%4.0
Jungle Log 0.50025.0%4.0
Oak Log 0.50025.0%4.0
Spruce Log 0.50025.0%4.0
Stone Axe 0.25025.0%4.0
Stone Pickaxe 0.25025.0%4.0
Acacia Sapling 0.66716.7%6.0
Birch Sapling 0.66716.7%6.0
Dark Oak Sapling 0.66716.7%6.0
Jungle Sapling 0.66716.7%6.0
Oak Sapling 0.66716.7%6.0
Spruce Sapling 0.66716.7%6.0

The bonus chest in the Legacy Console Edition uses the same set of items as in Bedrock Edition.[more information needed]

Usage[edit]

Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

A chest placed adjacent to another chest will typically join to create a "large chest" (also known as a "double chest"). This can be prevented by having the player sneak while placing the second chest, or place the second chest facing a different direction from the first chest, allowing the player to place two small chests side-by-side.‌[Bedrock and Java editions only] Alternately, trapped chests do not combine with normal chests. A chest cannot be placed in a way that would cause a large chest to be next to another chest horizontally (for example, the player may not place a small chest next to a large chest or place a chest in between two chests),‌[Legacy Console Edition only] but chests can be placed above or below a large chest.

Chests can be moved by pistons,‌[Bedrock Edition only] and water and lava will flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests will not actually catch fire (and can't be burned whatsoever).

Container[edit]

The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.

A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition and Console Edition interfaces, the top three rows for a large chest correspond to the western or northern half and the bottom three correspond to the southern or eastern half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.

To open the chest GUI, use the Use Item control. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item will move all items of the type clicked on in or out of the chest, to the extent that space is available for them.‌[Java and Legacy Console editions only] To exit the chest GUI, use the Esc control.

A chest cannot be opened if there is an opaque block above it. In Bedrock Edition, every entity (including the player, but excluding dropped items) will prevent a chest from being opened, while in other versions only ocelots will prevent chests from opening. Since chests themselves are (functionally) transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened.

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the data command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:"\"Bonus Chest!\""}). If only half of a large chest is renamed, that name will be used to label the GUI of the entire large chest, but if the named half is destroyed the other half will revert to the default label. If both halves of a large chest have different names, the GUI will use the name of the northernmost or westernmost half.

In Java Edition, a chest can be "locked" by setting its Lock tag using the /data command. If a chest's Lock tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}.

The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether Shulker Boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled Shulker Boxes are non-stackable, but each can hold 27 stacks of up to 64 items (excluding other Shulker Boxes), so filling a chest with them increases the maximum by a factor of 27.

Chest Size Slots Maximum Number of Items
Without Shulker Boxes With Shulker Boxes
Small 27 1,728 46,656
Large 54 3,456 93,312

Donkey, mule, or llama pack[edit]

A chest can be added to a donkey, a mule, or a llama by pressing use on a donkey, mule, or llama.

A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

If Shulker Boxes are again used, each donkey, mule or strength value 5 llama with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of Shulker boxes can carry up to 4050 stacks of items (up to 259200 items).

Crafting ingredient[edit]

Name Ingredients Crafting recipe
Hopper Iron Ingot +
Chest

Minecart with Chest Chest +
Minecart

Shulker Box Shulker Shell +
Chest

Trapped Chest Tripwire Hook +
Chest


Fuel[edit]

Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Christmas chest[edit]

On 24-26 of December, chests, large chests and their trapped chest counterparts have their textures changed to "Christmas chests" which look like wrapped Christmas presents.‌[Java Edition only] Since the game uses the date shown on the computer, players can access the Christmas chest textures at any time by changing the date and time on their computers to 24-26 of December.

Data values[edit]

ID[edit]

Java Edition:

Chest Name ID
Block chest
Block entity

Bedrock Edition:

Chest Name ID Numeric ID
Block chest 54
Block entity Chest ?

Block data[edit]

In Bedrock Edition, chests use the following data values:

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 2 to 5:

  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east

Invalid values default to 2.

0x8 Unused.

Block states[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.
typesingleleft
right
single
The direction the chest has a connection with.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chest.

Block entity[edit]

A chest has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomName: Optional. The name of this container in JSON text component, which will display in its GUI where the default name ordinarily is.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Items: List of items in the container.
    •  LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
  1. a b Both loot table tags will be removed once the items have been generated.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Chestful of CobblestoneMine 1,728 Cobblestone and place it in a chestA player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.YesYesYesWii U, Switch20GBronze
Freight StationUse a hopper to move an item from a chest minecart to a chest.NoNoYesNew 3DS15G
Smelt Everything!Connect three chests to a single furnace using three hoppers.NoNoYesNew 3DS15G
Mine!Open every chest in a Battle mini game arena in one round.YesYesNoWii U, Switch20GBronze

Video[edit]

History[edit]

Java Edition Indev
0.31January 24, 2010Chest Revision 1.pngDouble Chest Revision 1.png Added chests.
Chests are considered a solid block.
The front of the chest (with the latch) will face away from any adjacent solid blocks, or will face west if placed independent of other blocks.
If a chest is placed next to a large chest, it will attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they will still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game will freeze and the client crashes.
January 30, 2010Chests can now be crafted.
Java Edition Alpha
v1.0.14Chests are now used to craft minecarts with chests.
Java Edition Beta
1.1_02The chest's placement has now been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game will now no longer freeze, but will instead display a graphically glitched, fully functional chest screen.
1.5Chests can now no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
1.8?Chest.png Added an opening and closing animation with a new chest model.
The chest's texture is now no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest. However, prior to 12w21a, the chest particles were still based on terrain.png and for the locked chest texture.
Chests are now tile entities, which means they will no longer show the block breaking animation and are also now slightly smaller than they were before.
Chests will now change the direction they face based on the viewpoint of the player.
Chests can now be found in abandoned mineshafts and strongholds.
Sound UpdateThe chest's opening and closing sounds have now been changed.
Java Edition
1.0.0Beta 1.9 PrereleaseThe opening and closing sound effects of the chest have now been removed (it used the same sounds as the door).
1.112w01aChests can now be found in NPC villages.
1.2.4Cats will now try to sit on chests, making them unopenable.
1.3.112w16aThe 'bonus chest' option has now added to the Options menu.
12w21aChest particles are now no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
12w22aChests can now be found in jungle temples.
1.4.4preChests will now have a smaller hitbox.
1.4.612w50aXmas chest.pngXmas large chest.png Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.
12w50bThe server/client desync of chests has now been fixed.
1.513w01aChests can now be used to craft a hopper and a trapped chest.
Chests can now be used in conjunction with hoppers.
13w02aChests will now no longer generate naturally in mineshafts.
1.6.113w18aChests are now found in nether fortresses.
13w19aChests can now be put on donkeys and mules.
1.814w02aChests can now have a NBT tag added enabling a locked chest. They can only be opened if the player is holding the item the chest is set for.
14w29aChests will now display the cracking animation.
1.915w31aChests will now naturally generate in end cities.
Chests will now have their item model rotated, to have the front face in view of the player.
15w43aA chest will now generate within igloo basements.
Loot tables are added; chests can now use loot tables.
All chests generated with the world will now make use of loot tables.
15w44aBonus chest loot has now been changed.
Raw salmon is now possible to find in bonus chests.
The average supply of sticks and planks have now been nearly doubled in bonus chests.
The average supply of logs are decreased, and that of stone tools have now been nearly halved in bonus chests.
1.9.1pre1A hopper can now push into and pull items from a blocked chest.
1.1116w39aChests will now generate in woodland mansions.
Chests are now used to craft shulker boxes.
1.1317w47aChests and trapped chests can now be put directly next to their double variants, instead of requiring one block between them.
Crouching while placing the chest will now only make it try to connect to the clicked block.
Prior to The Flattening, this block's numeral ID was 54.
18w09aChests will now generate in underwater ruins.
18w10aChests will now generate as buried treasure structures.
18w10cWater can now be placed on the same block as chests.
18w11aChests can now be found in shipwrecks.
Pocket Edition Alpha
0.4.0Chest.gif Added chests, but only single chests.
0.7.3Double Chest.gif Added large chests.
Added animation and sound for chests.
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
0.8.0?Changed the texture to look more like Java and Console editions.
0.9.0build 1Chests will now naturally generate in abandoned mineshafts, villages, strongholds and dungeons.
Added smooth lighting to chests.
0.10.0build 1Chests will now have a selection overlay.
0.12.1build 1Cats will now try to sit on chests, making them unopenable.
Chests will now naturally generate in nether fortresses.
0.13.0build 1Chests are now used to craft trapped chests.
Chests will now naturally generate in desert temples.
0.14.0build 1Chests are now used to craft hoppers and minecarts with chests.
0.15.0build 1Chests can now be put on donkeys and mules.
Pistons and sticky pistons can now move chests.
Chests will now naturally generate in jungle temples.
0.16.0build 1Custom names in chests will now no longer appear in GUI.
0.16.2A chest containing farming loot can now naturally generate in large houses in villages.
Pocket Edition
1.0.0alpha 0.17.0.1Chests can now generate in end cities and igloos.
1.1.0alpha 1.1.0.0Chests will now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Bedrock Edition
1.2.0beta 1.2.0.2Added the Bonus Chest option, which can be toggled in World Options.
1.4.0beta 1.2.14.2Chests can now naturally generate in shipwrecks.
Chests will now generate as buried treasure structures.
beta 1.2.20.1Chests will now naturally generate in underwater ruins.
1.10.0beta 1.10.0.3Chests are now found in pillager outposts.
Legacy Console Edition
TU1CU11.0Patch 1Chest.gifDouble Chest.gif Added chests.
TU5Improved the chest model with a 3D lock, and added opening and closing animation.
TU12Cats will now try to sit on chests, making them unopenable.
TU141.04The 'bonus chest' option has been added to the Options menu.
Chest particles are now no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
Chests can be found in jungle temples.
New Nintendo 3DS Edition
0.1.0Added Chests.

Issues[edit]

Issues relating to "Chest" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Chests render as a full block when in the inventory, but not when placed.‌[Bedrock Edition only][2]

Gallery[edit]

See also[edit]

  • Locked chest (an April Fools' joke that is no longer in the game)

References[edit]